virtual bool display_to_user() const { return _display_to_user; }
virtual void set_display_to_user (bool);
- bool active () const { return _pending_active; }
+ bool active () const { return _pending_active; } ///< ardour hard bypass
+ virtual bool enabled () const { return _pending_active; } ///< processor enabled/bypass
+ virtual bool bypassable () const { return true; } ///< enable is not automated or locked
virtual bool does_routing() const { return false; }
* if false, the method need not bother writing to @a bufs if it doesn't want to.
*/
virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, double speed, pframes_t /*nframes*/, bool /*result_required*/) {}
- virtual void silence (framecnt_t /*nframes*/, framepos_t /*start_frame*/) {}
+ virtual void silence (framecnt_t nframes, framepos_t start_frame) { automation_run (start_frame, nframes); }
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }
virtual void flush() {}
+ virtual void enable (bool yn) { if (yn) { activate (); } else { deactivate (); } }
+
virtual bool configure_io (ChanCount in, ChanCount out);
/* Derived classes should override these, or processor appears as an in-place pass-through */
virtual void set_pre_fader (bool);
PBD::Signal0<void> ActiveChanged;
+ PBD::Signal0<void> BypassableChanged;
PBD::Signal2<void,ChanCount,ChanCount> ConfigurationChanged;
- void set_ui (void*);
- void* get_ui () const { return _ui_pointer; }
+ /* cross-thread signals.
+ * This allows control-surfaces to show/hide a plugin GUI.
+ */
+ PBD::Signal0<void> ToggleUI;
+ PBD::Signal0<void> ShowUI;
+ PBD::Signal0<void> HideUI;
ProcessorWindowProxy * window_proxy () const { return _window_proxy; }
void set_window_proxy (ProcessorWindowProxy* wp) { _window_proxy = wp; }
PluginPinWindowProxy * pinmgr_proxy () const { return _pinmgr_proxy; }
void set_pingmgr_proxy (PluginPinWindowProxy* wp) { _pinmgr_proxy = wp ; }
- void set_owner (SessionObject*);
+ virtual void set_owner (SessionObject*);
SessionObject* owner() const;
protected: