SceneChanger (Session& s) : SessionHandleRef (s) {}
virtual ~SceneChanger () {};
- virtual void run (framepos_t start, framepos_t end) = 0;
- virtual void locate (framepos_t where) = 0;
+ virtual void run (samplepos_t start, samplepos_t end) = 0;
+ virtual void locate (samplepos_t where) = 0;
};
} /* namespace */