#include <stdint.h>
#include <boost/shared_ptr.hpp>
+#include <glibmm/threads.h>
+
#include "ardour/source.h"
class XMLNode;
class AudioSource;
class Playlist;
-class SourceFactory {
+class LIBARDOUR_API SourceFactory {
public:
static void init ();
static boost::shared_ptr<Source> create (Session&, const XMLNode& node, bool async = false);
static boost::shared_ptr<Source> createSilent (Session&, const XMLNode& node,
- framecnt_t nframes, float sample_rate);
+ samplecnt_t nframes, float sample_rate);
- static boost::shared_ptr<Source> createReadable
+ static boost::shared_ptr<Source> createExternal
(DataType type, Session&,
- const std::string& path,
+ const std::string& path,
int chn, Source::Flag flags, bool announce = true, bool async = false);
- static boost::shared_ptr<Source> createWritable
+ static boost::shared_ptr<Source> createWritable
(DataType type, Session&,
- const std::string& path, const std::string& origin,
- bool destructive, framecnt_t rate, bool announce = true, bool async = false);
+ const std::string& path,
+ bool destructive, samplecnt_t rate, bool announce = true, bool async = false);
+
+ static boost::shared_ptr<Source> createForRecovery
+ (DataType type, Session&, const std::string& path, int chn);
- static boost::shared_ptr<Source> createFromPlaylist
- (DataType type, Session& s, boost::shared_ptr<Playlist> p, const std::string& name,
- uint32_t chn, frameoffset_t start, framecnt_t len, bool copy, bool defer_peaks);
+ static boost::shared_ptr<Source> createFromPlaylist
+ (DataType type, Session& s, boost::shared_ptr<Playlist> p, const PBD::ID& orig, const std::string& name,
+ uint32_t chn, sampleoffset_t start, samplecnt_t len, bool copy, bool defer_peaks);
- static Glib::Cond* PeaksToBuild;
- static Glib::StaticMutex peak_building_lock;
+ static Glib::Threads::Cond PeaksToBuild;
+ static Glib::Threads::Mutex peak_building_lock;
static std::list< boost::weak_ptr<AudioSource> > files_with_peaks;
+ static int peak_work_queue_length ();
static int setup_peakfile (boost::shared_ptr<Source>, bool async);
};