#include "ardour/coreaudiosource.h"
#endif // HAVE_COREAUDIO
-#include "i18n.h"
+#include "pbd/i18n.h"
#include <locale.h>
using namespace std;
assert (_sources.size() == _master_sources.size());
}
-AudioRegion::AudioRegion (boost::shared_ptr<const AudioRegion> other, framecnt_t offset)
- : Region (other, offset)
+AudioRegion::AudioRegion (boost::shared_ptr<const AudioRegion> other, framecnt_t offset, const int32_t sub_num)
+ : Region (other, offset, sub_num)
, AUDIOREGION_COPY_STATE (other)
/* As far as I can see, the _envelope's times are relative to region position, and have nothing
to do with sources (and hence _start). So when we copy the envelope, we just use the supplied offset.
send_change (PropertyChange (Properties::scale_amplitude));
}
-/** @return the maximum (linear) amplitude of the region, or a -ve
- * number if the Progress object reports that the process was cancelled.
- */
double
AudioRegion::maximum_amplitude (Progress* p) const
{
return maxamp;
}
+double
+AudioRegion::rms (Progress* p) const
+{
+ framepos_t fpos = _start;
+ framepos_t const fend = _start + _length;
+ uint32_t const n_chan = n_channels ();
+ double rms = 0;
+
+ framecnt_t const blocksize = 64 * 1024;
+ Sample buf[blocksize];
+
+ framecnt_t total = 0;
+
+ if (n_chan == 0 || fend == fpos) {
+ return 0;
+ }
+
+ while (fpos < fend) {
+ framecnt_t const to_read = min (fend - fpos, blocksize);
+ for (uint32_t c = 0; c < n_chan; ++c) {
+ if (read_raw_internal (buf, fpos, to_read, c) != to_read) {
+ return 0;
+ }
+ for (framepos_t i = 0; i < to_read; ++i) {
+ rms += buf[i] * buf[i];
+ }
+ }
+ total += to_read;
+ fpos += to_read;
+ if (p) {
+ p->set_progress (float (fpos - _start) / _length);
+ if (p->cancelled ()) {
+ return -1;
+ }
+ }
+ }
+ return sqrt (rms / (double)(total * n_chan));
+}
+
/** Normalize using a given maximum amplitude and target, so that region
* _scale_amplitude becomes target / max_amplitude.
*/