Auditioner::Auditioner (Session& s)
: AudioTrack (s, "auditioner", Route::Hidden)
+ , current_frame (0)
+ , _auditioning (0)
+ , length (0)
+ , via_monitor (false)
{
}
if (left == "default") {
if (_session.monitor_out()) {
left = _session.monitor_out()->input()->audio (0)->name();
+ via_monitor = true;
} else {
left = _session.engine().get_nth_physical_output (DataType::AUDIO, 0);
}
if (right == "default") {
if (_session.monitor_out()) {
right = _session.monitor_out()->input()->audio (1)->name();
+ via_monitor = true;
} else {
right = _session.engine().get_nth_physical_output (DataType::AUDIO, 1);
}
_output->changed.connect_same_thread (*this, boost::bind (&Auditioner::output_changed, this, _1, _2));
- the_region.reset ((AudioRegion*) 0);
- g_atomic_int_set (&_auditioning, 0);
-
return 0;
}
Glib::Mutex::Lock lm (lock);
_diskstream->seek (0);
- length = _diskstream->playlist()->get_maximum_extent();
+ length = _diskstream->playlist()->get_extent().second;
current_frame = 0;
/* force a panner reset now that we have all channels */
int
Auditioner::play_audition (nframes_t nframes)
{
- bool need_butler;
+ bool need_butler = false;
nframes_t this_nframes;
int ret;
this_nframes = min (nframes, length - current_frame);
- _diskstream->prepare ();
-
- if ((ret = roll (this_nframes, current_frame, current_frame + nframes, false, false, false)) != 0) {
+ if ((ret = roll (this_nframes, current_frame, current_frame + nframes, false, false, false, need_butler)) != 0) {
silence (nframes);
return ret;
}
- need_butler = _diskstream->commit (this_nframes);
current_frame += this_nframes;
if (current_frame >= length) {