#include "ardour/auditioner.h"
#include "ardour/audioplaylist.h"
#include "ardour/audio_port.h"
+#include "ardour/panner_shell.h"
#include "ardour/panner.h"
#include "ardour/data_type.h"
#include "ardour/region_factory.h"
/* force a panner reset now that we have all channels */
- _main_outs->panner()->reset (n_outputs().n_audio(), _diskstream->n_channels().n_audio());
+ _main_outs->panner_shell()->configure_io (ChanCount (DataType::AUDIO, _diskstream->n_channels().n_audio()),
+ ChanCount (DataType::AUDIO, n_outputs().n_audio()));
g_atomic_int_set (&_auditioning, 1);
}
length = the_region->length();
int dir;
- nframes_t offset = the_region->sync_offset (dir);
+ framecnt_t offset = the_region->sync_offset (dir);
/* can't audition from a negative sync point */
}
int
-Auditioner::play_audition (nframes_t nframes)
+Auditioner::play_audition (framecnt_t nframes)
{
bool need_butler = false;
- nframes_t this_nframes;
+ framecnt_t this_nframes;
int ret;
if (g_atomic_int_get (&_auditioning) == 0) {
}
}
}
+
+ChanCount
+Auditioner::input_streams () const
+{
+ /* auditioner never has any inputs - its channel configuration
+ depends solely on the region we are auditioning.
+ */
+
+ if (audio_diskstream()) {
+ return audio_diskstream()->n_channels();
+ }
+
+ return ChanCount ();
+}