using namespace PBD;
RingBufferNPT<ThreadBuffers*>* BufferManager::thread_buffers = 0;
+std::list<ThreadBuffers*>* BufferManager::thread_buffers_list = 0;
+Glib::StaticMutex BufferManager::rb_mutex = GLIBMM_STATIC_MUTEX_INIT;
void
BufferManager::init (uint32_t size)
{
thread_buffers = new ThreadBufferFIFO (size+1); // must be one larger than requested
+ thread_buffers_list = new ThreadBufferList;
/* and populate with actual ThreadBuffers
*/
for (uint32_t n = 0; n < size; ++n) {
ThreadBuffers* ts = new ThreadBuffers;
thread_buffers->write (&ts, 1);
+ thread_buffers_list->push_back (ts);
}
}
ThreadBuffers*
BufferManager::get_thread_buffers ()
{
+ Glib::Mutex::Lock em (rb_mutex);
ThreadBuffers* tbp;
if (thread_buffers->read (&tbp, 1) == 1) {
void
BufferManager::put_thread_buffers (ThreadBuffers* tbp)
{
+ Glib::Mutex::Lock em (rb_mutex);
thread_buffers->write (&tbp, 1);
}
{
/* this is protected by the audioengine's process lock: we do not */
- for (uint32_t n = 0; n < thread_buffers->bufsize() - 1; ++n) {
- thread_buffers->buffer()[n]->ensure_buffers (howmany);
- }
+ for (ThreadBufferList::iterator i = thread_buffers_list->begin(); i != thread_buffers_list_end(); ++i) {
+ (*i)->ensure_buffers (howmany);
+ }
}