#include "ardour/session.h"
#include "ardour/audioengine.h"
+#include "i18n.h"
+
namespace ARDOUR {
CapturingProcessor::CapturingProcessor (Session & session)
- : Processor (session, X_("capture point"))
- , block_size (session.engine().frames_per_cycle())
+ : Processor (session, X_("capture point"))
+ , block_size (session.engine().frames_per_cycle())
{
realloc_buffers ();
}
capture_buffers.ensure_buffers (_configured_input, block_size);
}
+XMLNode &
+CapturingProcessor::state (bool full)
+{
+ XMLNode& node = Processor::state (full);
+
+ node.add_property (X_("type"), X_("capture"));
+ return node;
+}
+
} // namespace ARDOUR