/*
Copyright (C) 2014 Waves Audio Ltd.
-
+
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
-
+
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
+
*/
#include "ardour/engine_state_controller.h"
using namespace PBD;
namespace {
-
+
struct DevicePredicate
{
- DevicePredicate(const std::string& device_name)
- : _device_name(device_name)
+ DevicePredicate (const std::string& device_name)
+ : _device_name (device_name)
{}
-
- bool operator()(const AudioBackend::DeviceStatus& rhs)
+
+ bool operator ()(const AudioBackend::DeviceStatus& rhs)
{
return _device_name == rhs.name;
}
-
- private:
+
+ private:
std::string _device_name;
};
}
EngineStateController*
-EngineStateController::instance()
+EngineStateController::instance ()
{
static EngineStateController instance;
return &instance;
}
-EngineStateController::EngineStateController()
- : _current_state()
- , _last_used_real_device("")
+EngineStateController::EngineStateController ()
+ : _current_state ()
+ , _last_used_real_device ("")
{
AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this));
AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this));
AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this));
-
+
/* Subscribe for udpates from AudioEngine */
AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this));
- AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1));
- AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1));
- AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this));
- AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this));
-
+ AudioEngine::instance ()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1));
+ AudioEngine::instance ()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1));
+ AudioEngine::instance ()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this));
+ AudioEngine::instance ()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this));
+
/* Global configuration parameters update */
Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1));
-
- _deserialize_and_load_engine_states();
- _deserialize_and_load_midi_port_states();
- _do_initial_engine_setup();
-
+
+ _deserialize_and_load_engine_states ();
+ _deserialize_and_load_midi_port_states ();
+ _do_initial_engine_setup ();
+
// now push the sate to the backend
- push_current_state_to_backend(false);
+ push_current_state_to_backend (false);
}
-EngineStateController::~EngineStateController()
+EngineStateController::~EngineStateController ()
{
}
void
-EngineStateController::set_session(Session* session)
+EngineStateController::set_session (Session* session)
{
_session = session;
_session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this));
XMLNode&
-EngineStateController::serialize_audio_midi_settings()
+EngineStateController::serialize_audio_midi_settings ()
{
-
+
XMLNode* root = new XMLNode ("AudioMidiSettings");
-
- _serialize_engine_states(root);
- _serialize_midi_port_states(root);
-
+
+ _serialize_engine_states (root);
+ _serialize_midi_port_states (root);
+
return *root;
}
void
-EngineStateController::save_audio_midi_settings()
+EngineStateController::save_audio_midi_settings ()
{
- Config->add_extra_xml (serialize_audio_midi_settings());
+ Config->add_extra_xml (serialize_audio_midi_settings ());
Config->save_state ();
}
void
-EngineStateController::_deserialize_and_load_engine_states()
+EngineStateController::_deserialize_and_load_engine_states ()
{
XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
-
+
if (!audio_midi_settings_root) {
return;
}
-
- XMLNode* engine_states = audio_midi_settings_root->child("EngineStates");
-
+
+ XMLNode* engine_states = audio_midi_settings_root->child ("EngineStates");
+
if (!engine_states) {
return;
}
-
- XMLNodeList state_nodes_list = engine_states->children();
- XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
-
- for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
-
+
+ XMLNodeList state_nodes_list = engine_states->children ();
+ XMLNodeConstIterator state_node_iter = state_nodes_list.begin ();
+
+ for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) {
+
XMLNode* state_node = *state_node_iter;
- StatePtr engine_state(new State);
+ StatePtr engine_state (new State);
XMLProperty* prop = NULL;
-
+
if ((prop = state_node->property ("backend-name")) == 0) {
continue;
}
engine_state->backend_name = prop->value ();
-
+
if ((prop = state_node->property ("device-name")) == 0) {
continue;
}
engine_state->device_name = prop->value ();
-
+
if ((prop = state_node->property ("sample-rate")) == 0) {
continue;
}
engine_state->sample_rate = atoi (prop->value ());
-
+
if ((prop = state_node->property ("buffer-size")) == 0) {
continue;
}
engine_state->buffer_size = atoi (prop->value ());
-
+
if ((prop = state_node->property ("active")) == 0) {
continue;
}
engine_state->active = string_is_affirmative (prop->value ());
-
- XMLNodeList state_children_list = state_node->children();
- XMLNodeConstIterator state_child_iter = state_children_list.begin();
-
- for (; state_child_iter != state_children_list.end(); ++state_child_iter) {
+
+ XMLNodeList state_children_list = state_node->children ();
+ XMLNodeConstIterator state_child_iter = state_children_list.begin ();
+
+ for (; state_child_iter != state_children_list.end (); ++state_child_iter) {
XMLNode* state_child = *state_child_iter;
-
- if (state_child->name() == "InputConfiguration") {
-
- XMLNodeList input_states_nodes = state_child->children();
- XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin();
+
+ if (state_child->name () == "InputConfiguration") {
+
+ XMLNodeList input_states_nodes = state_child->children ();
+ XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin ();
PortStateList& input_states = engine_state->input_channel_states;
-
- for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) {
-
+
+ for (; input_state_node_iter != input_states_nodes.end (); ++input_state_node_iter) {
+
XMLNode* input_state_node = *input_state_node_iter;
-
- if (input_state_node->name() != "input") {
+
+ if (input_state_node->name () != "input") {
continue;
}
- PortState input_state (input_state_node->name());
-
+ PortState input_state (input_state_node->name ());
+
if ((prop = input_state_node->property ("name")) == 0) {
continue;
}
- input_state.name = prop->value();
-
+ input_state.name = prop->value ();
+
if ((prop = input_state_node->property ("active")) == 0) {
continue;
}
input_state.active = string_is_affirmative (prop->value ());
-
- input_states.push_back(input_state);
+
+ input_states.push_back (input_state);
}
-
- } else if (state_child->name() == "MultiOutConfiguration") {
-
- XMLNodeList multi_out_state_nodes = state_child->children();
- XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin();
+
+ } else if (state_child->name () == "MultiOutConfiguration") {
+
+ XMLNodeList multi_out_state_nodes = state_child->children ();
+ XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin ();
PortStateList& multi_out_states = engine_state->multi_out_channel_states;
-
- for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) {
-
+
+ for (; multi_out_state_node_iter != multi_out_state_nodes.end (); ++multi_out_state_node_iter) {
+
XMLNode* multi_out_state_node = *multi_out_state_node_iter;
-
- if (multi_out_state_node->name() != "output") {
+
+ if (multi_out_state_node->name () != "output") {
continue;
}
- PortState multi_out_state (multi_out_state_node->name());
-
+ PortState multi_out_state (multi_out_state_node->name ());
+
if ((prop = multi_out_state_node->property ("name")) == 0) {
continue;
}
- multi_out_state.name = prop->value();
-
+ multi_out_state.name = prop->value ();
+
if ((prop = multi_out_state_node->property ("active")) == 0) {
continue;
}
multi_out_state.active = string_is_affirmative (prop->value ());
-
- multi_out_states.push_back(multi_out_state);
+
+ multi_out_states.push_back (multi_out_state);
}
- } else if (state_child->name() == "StereoOutConfiguration") {
-
- XMLNodeList stereo_out_state_nodes = state_child->children();
- XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin();
+ } else if (state_child->name () == "StereoOutConfiguration") {
+
+ XMLNodeList stereo_out_state_nodes = state_child->children ();
+ XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin ();
PortStateList& stereo_out_states = engine_state->stereo_out_channel_states;
-
- for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) {
-
+
+ for (; stereo_out_state_node_iter != stereo_out_state_nodes.end (); ++stereo_out_state_node_iter) {
+
XMLNode* stereo_out_state_node = *stereo_out_state_node_iter;
-
- if (stereo_out_state_node->name() != "output") {
+
+ if (stereo_out_state_node->name () != "output") {
continue;
}
- PortState stereo_out_state (stereo_out_state_node->name());
-
+ PortState stereo_out_state (stereo_out_state_node->name ());
+
if ((prop = stereo_out_state_node->property ("name")) == 0) {
continue;
}
- stereo_out_state.name = prop->value();
-
+ stereo_out_state.name = prop->value ();
+
if ((prop = stereo_out_state_node->property ("active")) == 0) {
continue;
- }
+ }
stereo_out_state.active = string_is_affirmative (prop->value ());
-
- stereo_out_states.push_back(stereo_out_state);
+
+ stereo_out_states.push_back (stereo_out_state);
}
}
}
-
+
_states.push_back (engine_state);
}
}
void
-EngineStateController::_deserialize_and_load_midi_port_states()
-{
+EngineStateController::_deserialize_and_load_midi_port_states ()
+{
XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
-
+
if (!audio_midi_settings_root) {
return;
}
-
- XMLNode* midi_states = audio_midi_settings_root->child("MidiStates");
-
+
+ XMLNode* midi_states = audio_midi_settings_root->child ("MidiStates");
+
if (!midi_states) {
return;
}
-
- XMLNodeList state_nodes_list = midi_states->children();
- XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
- for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
-
+
+ XMLNodeList state_nodes_list = midi_states->children ();
+ XMLNodeConstIterator state_node_iter = state_nodes_list.begin ();
+ for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) {
+
XMLNode* state_node = *state_node_iter;
- if (state_node->name() == "MidiInputs") {
-
- XMLNodeList input_state_nodes = state_node->children();
- XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin();
- _midi_inputs.clear();
-
- for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) {
-
+ if (state_node->name () == "MidiInputs") {
+
+ XMLNodeList input_state_nodes = state_node->children ();
+ XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin ();
+ _midi_inputs.clear ();
+
+ for (; input_state_node_iter != input_state_nodes.end (); ++input_state_node_iter) {
+
XMLNode* input_state_node = *input_state_node_iter;
XMLProperty* prop = NULL;
-
- if (input_state_node->name() != "input") {
+
+ if (input_state_node->name () != "input") {
continue;
}
- MidiPortState input_state (input_state_node->name());
-
+ MidiPortState input_state (input_state_node->name ());
+
if ((prop = input_state_node->property ("name")) == 0) {
continue;
}
- input_state.name = prop->value();
-
+ input_state.name = prop->value ();
+
if ((prop = input_state_node->property ("active")) == 0) {
continue;
}
input_state.active = string_is_affirmative (prop->value ());
-
+
if ((prop = input_state_node->property ("scene-connected")) == 0) {
continue;
}
input_state.scene_connected = string_is_affirmative (prop->value ());
-
+
if ((prop = input_state_node->property ("mtc-in")) == 0) {
continue;
}
input_state.mtc_in = string_is_affirmative (prop->value ());
-
- _midi_inputs.push_back(input_state);
+
+ _midi_inputs.push_back (input_state);
}
-
- } else if (state_node->name() == "MidiOutputs") {
-
- XMLNodeList output_state_nodes = state_node->children();
- XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin();
- _midi_outputs.clear();
-
- for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) {
-
+
+ } else if (state_node->name () == "MidiOutputs") {
+
+ XMLNodeList output_state_nodes = state_node->children ();
+ XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin ();
+ _midi_outputs.clear ();
+
+ for (; output_state_node_iter != output_state_nodes.end (); ++output_state_node_iter) {
+
XMLNode* output_state_node = *output_state_node_iter;
XMLProperty* prop = NULL;
-
- if (output_state_node->name() != "output") {
+
+ if (output_state_node->name () != "output") {
continue;
}
- MidiPortState output_state (output_state_node->name());
-
+ MidiPortState output_state (output_state_node->name ());
+
if ((prop = output_state_node->property ("name")) == 0) {
continue;
}
- output_state.name = prop->value();
-
+ output_state.name = prop->value ();
+
if ((prop = output_state_node->property ("active")) == 0) {
continue;
}
output_state.active = string_is_affirmative (prop->value ());
-
+
if ((prop = output_state_node->property ("scene-connected")) == 0) {
continue;
}
output_state.scene_connected = string_is_affirmative (prop->value ());
-
+
if ((prop = output_state_node->property ("mtc-in")) == 0) {
continue;
}
output_state.mtc_in = string_is_affirmative (prop->value ());
-
- _midi_outputs.push_back(output_state);
+
+ _midi_outputs.push_back (output_state);
}
}
}
void
-EngineStateController::_serialize_engine_states(XMLNode* audio_midi_settings_node)
+EngineStateController::_serialize_engine_states (XMLNode* audio_midi_settings_node)
{
if (!audio_midi_settings_node) {
return;
}
-
+
// clean up state data first
- audio_midi_settings_node->remove_nodes_and_delete("EngineStates" );
-
- XMLNode* engine_states = new XMLNode("EngineStates" );
-
- StateList::const_iterator state_iter = _states.begin();
- for (; state_iter != _states.end(); ++state_iter) {
-
+ audio_midi_settings_node->remove_nodes_and_delete ("EngineStates" );
+
+ XMLNode* engine_states = new XMLNode ("EngineStates" );
+
+ StateList::const_iterator state_iter = _states.begin ();
+ for (; state_iter != _states.end (); ++state_iter) {
+
StatePtr state_ptr = *state_iter;
-
+
// create new node for the state
- XMLNode* state_node = new XMLNode("State");
-
+ XMLNode* state_node = new XMLNode ("State");
+
state_node->add_property ("backend-name", state_ptr->backend_name);
state_node->add_property ("device-name", state_ptr->device_name);
state_node->add_property ("sample-rate", state_ptr->sample_rate);
state_node->add_property ("buffer-size", state_ptr->buffer_size);
state_node->add_property ("active", state_ptr->active ? "yes" : "no");
-
+
// store channel states:
// inputs
- XMLNode* input_config_node = new XMLNode("InputConfiguration");
+ XMLNode* input_config_node = new XMLNode ("InputConfiguration");
PortStateList& input_channels = state_ptr->input_channel_states;
- PortStateList::const_iterator input_state_iter = input_channels.begin();
- for (; input_state_iter != input_channels.end(); ++input_state_iter) {
- XMLNode* input_state_node = new XMLNode("input");
+ PortStateList::const_iterator input_state_iter = input_channels.begin ();
+ for (; input_state_iter != input_channels.end (); ++input_state_iter) {
+ XMLNode* input_state_node = new XMLNode ("input");
input_state_node->add_property ("name", input_state_iter->name);
input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no");
- input_config_node->add_child_nocopy(*input_state_node);
+ input_config_node->add_child_nocopy (*input_state_node);
}
- state_node->add_child_nocopy(*input_config_node);
-
+ state_node->add_child_nocopy (*input_config_node);
+
// multi out outputs
- XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration");
+ XMLNode* multi_out_config_node = new XMLNode ("MultiOutConfiguration");
PortStateList& multi_out_channels = state_ptr->multi_out_channel_states;
- PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin();
- for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) {
- XMLNode* multi_out_state_node = new XMLNode("output" );
+ PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin ();
+ for (; multi_out_state_iter != multi_out_channels.end (); ++multi_out_state_iter) {
+ XMLNode* multi_out_state_node = new XMLNode ("output" );
multi_out_state_node->add_property ("name", multi_out_state_iter->name);
multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no");
- multi_out_config_node->add_child_nocopy(*multi_out_state_node);
+ multi_out_config_node->add_child_nocopy (*multi_out_state_node);
}
- state_node->add_child_nocopy(*multi_out_config_node);
-
+ state_node->add_child_nocopy (*multi_out_config_node);
+
// stereo out outputs
- XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration");
+ XMLNode* stereo_out_config_node = new XMLNode ("StereoOutConfiguration");
PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states;
- PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin();
- for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) {
- XMLNode* stereo_out_state_node = new XMLNode("output" );
+ PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin ();
+ for (; stereo_out_state_iter != stereo_out_channels.end (); ++stereo_out_state_iter) {
+ XMLNode* stereo_out_state_node = new XMLNode ("output" );
stereo_out_state_node->add_property ("name", stereo_out_state_iter->name);
stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no");
- stereo_out_config_node->add_child_nocopy(*stereo_out_state_node);
+ stereo_out_config_node->add_child_nocopy (*stereo_out_state_node);
}
- state_node->add_child_nocopy(*stereo_out_config_node);
-
- engine_states->add_child_nocopy(*state_node);
+ state_node->add_child_nocopy (*stereo_out_config_node);
+
+ engine_states->add_child_nocopy (*state_node);
}
- audio_midi_settings_node->add_child_nocopy(*engine_states);
+ audio_midi_settings_node->add_child_nocopy (*engine_states);
}
void
-EngineStateController::_serialize_midi_port_states(XMLNode* audio_midi_settings_node)
+EngineStateController::_serialize_midi_port_states (XMLNode* audio_midi_settings_node)
{
if (!audio_midi_settings_node) {
return;
}
-
+
// clean up state data first
- audio_midi_settings_node->remove_nodes_and_delete("MidiStates" );
-
- XMLNode* midi_states_node = new XMLNode("MidiStates" );
-
- XMLNode* midi_input_states_node = new XMLNode("MidiInputs" );
- MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin();
- for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) {
- XMLNode* midi_input_node = new XMLNode("input" );
+ audio_midi_settings_node->remove_nodes_and_delete ("MidiStates" );
+
+ XMLNode* midi_states_node = new XMLNode ("MidiStates" );
+
+ XMLNode* midi_input_states_node = new XMLNode ("MidiInputs" );
+ MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin ();
+ for (; midi_input_state_iter != _midi_inputs.end (); ++midi_input_state_iter) {
+ XMLNode* midi_input_node = new XMLNode ("input" );
midi_input_node->add_property ("name", midi_input_state_iter->name);
midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no");
midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no");
midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no");
- midi_input_states_node->add_child_nocopy(*midi_input_node);
- }
- midi_states_node->add_child_nocopy(*midi_input_states_node);
-
- XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" );
- MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin();
- for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) {
- XMLNode* midi_output_node = new XMLNode("output" );
+ midi_input_states_node->add_child_nocopy (*midi_input_node);
+ }
+ midi_states_node->add_child_nocopy (*midi_input_states_node);
+
+ XMLNode* midi_output_states_node = new XMLNode ("MidiOutputs" );
+ MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin ();
+ for (; midi_output_state_iter != _midi_outputs.end (); ++midi_output_state_iter) {
+ XMLNode* midi_output_node = new XMLNode ("output" );
midi_output_node->add_property ("name", midi_output_state_iter->name);
midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no");
midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no");
midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no");
- midi_output_states_node->add_child_nocopy(*midi_output_node);
+ midi_output_states_node->add_child_nocopy (*midi_output_node);
}
- midi_states_node->add_child_nocopy(*midi_output_states_node);
+ midi_states_node->add_child_nocopy (*midi_output_states_node);
- audio_midi_settings_node->add_child_nocopy(*midi_states_node);
+ audio_midi_settings_node->add_child_nocopy (*midi_states_node);
}
bool
-EngineStateController::_apply_state(const StatePtr& state)
+EngineStateController::_apply_state (const StatePtr& state)
{
bool applied = false;
-
- if (set_new_backend_as_current(state->backend_name)) {
- applied = set_new_device_as_current(state->device_name);
+
+ if (set_new_backend_as_current (state->backend_name)) {
+ applied = set_new_device_as_current (state->device_name);
}
-
+
return applied;
}
void
-EngineStateController::_do_initial_engine_setup()
+EngineStateController::_do_initial_engine_setup ()
{
bool state_applied = false;
-
+
// if we have no saved state load default values
- if (!_states.empty()) {
-
+ if (!_states.empty ()) {
+
// look for last active state first
- StateList::const_iterator state_iter = _states.begin();
- for (; state_iter != _states.end(); ++state_iter) {
+ StateList::const_iterator state_iter = _states.begin ();
+ for (; state_iter != _states.end (); ++state_iter) {
if ( (*state_iter)->active ) {
- state_applied = _apply_state(*state_iter);
+ state_applied = _apply_state (*state_iter);
break;
}
}
-
+
// last active state was not applied
// try others
if (!state_applied) {
- StateList::const_iterator state_iter = _states.begin();
- for (; state_iter != _states.end(); ++state_iter) {
- state_applied = _apply_state(*state_iter);
+ StateList::const_iterator state_iter = _states.begin ();
+ for (; state_iter != _states.end (); ++state_iter) {
+ state_applied = _apply_state (*state_iter);
break;
}
}
}
if (!state_applied ){
- std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends();
-
- if (!backends.empty()) {
-
- if (!set_new_backend_as_current(backends.front()->name )) {
- std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n";
+ std::vector<const AudioBackendInfo*> backends = AudioEngine::instance ()->available_backends ();
+
+ if (!backends.empty ()) {
+
+ if (!set_new_backend_as_current (backends.front ()->name )) {
+ std::cerr << "\tfailed to set backend [" << backends.front ()->name << "]\n";
}
}
-
+
}
}
bool
-EngineStateController::_validate_current_device_state()
+EngineStateController::_validate_current_device_state ()
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
// check if device parameters from the state record are still valid
// validate sample rate
std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
-
- if (sample_rates.empty()) {
+
+ if (sample_rates.empty ()) {
return false;
}
// check if session desired sample rate (if it's set) could be used with this device
if (_session != 0) {
-
+
if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ())) {
- if ( !set_new_sample_rate_in_controller (backend->default_sample_rate()) ) {
- if (!set_new_sample_rate_in_controller (sample_rates.front()) ) {
+ if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) {
+ if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) {
return false;
}
}
}
-
+
} else {
// check if current sample rate is supported because we have no session desired sample rate value
if ( !set_new_sample_rate_in_controller (_current_state->sample_rate)) {
- if ( !set_new_sample_rate_in_controller (backend->default_sample_rate()) ) {
- if (!set_new_sample_rate_in_controller (sample_rates.front()) ) {
+ if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) {
+ if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) {
return false;
}
}
}
}
-
+
// validate buffer size
std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
// check if buffer size is supported
- std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size);
+ std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), _current_state->buffer_size);
// if current is not found switch to default if is supported
- if (bs_iter == buffer_sizes.end()) {
- bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size (_current_state->device_name));
-
- if (bs_iter != buffer_sizes.end()) {
+ if (bs_iter == buffer_sizes.end ()) {
+ bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), backend->default_buffer_size (_current_state->device_name));
+
+ if (bs_iter != buffer_sizes.end ()) {
_current_state->buffer_size = backend->default_buffer_size (_current_state->device_name);
} else {
- if (!buffer_sizes.empty()) {
- _current_state->buffer_size = buffer_sizes.front();
+ if (!buffer_sizes.empty ()) {
+ _current_state->buffer_size = buffer_sizes.front ();
}
}
}
+void
+EngineStateController::_update_ltc_source_port ()
+{
+ // this method is called if the list of ports is changed
+
+ // check that ltc-in port from Config still exists
+ if (_audio_input_port_exists (get_ltc_source_port ())) {
+ // audio port, that was saved in Config, exists
+ return ;
+ }
+
+ //otherwise set first available audio port
+ if (!_current_state->input_channel_states.empty ()) {
+ set_ltc_source_port (_current_state->input_channel_states.front ().name);
+ return ;
+ }
+
+ // no available audio-in ports
+ set_ltc_source_port ("");
+}
+
+void
+EngineStateController::_update_ltc_output_port ()
+{
+ // this method is called if the list of ports is changed
+
+ // check that ltc-out port from Config still exists
+ if (_audio_output_port_exists (get_ltc_output_port ())) {
+ // audio port, that was saved in Config, exists
+ return ;
+ }
+
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ //otherwise set first available audio port
+ if (!output_states->empty ()) {
+ set_ltc_output_port (output_states->front ().name);
+ return ;
+ }
+
+ // no available audio-out ports
+ set_ltc_output_port ("");
+}
+
+
+bool
+EngineStateController::_audio_input_port_exists (const std::string& port_name)
+{
+ PortStateList::const_iterator iter = _current_state->input_channel_states.begin ();
+ for (; iter != _current_state->input_channel_states.end (); ++iter ) {
+ if (iter->name == port_name)
+ return true;
+ }
+ return false;
+}
+
+bool
+EngineStateController::_audio_output_port_exists (const std::string& port_name)
+{
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ PortStateList::const_iterator iter = output_states->begin ();
+ for (; iter != output_states->end (); ++iter ) {
+ if (iter->name == port_name)
+ return true;
+ }
+ return false;
+}
+
+
const std::string&
-EngineStateController::get_current_backend_name() const
+EngineStateController::get_current_backend_name () const
{
return _current_state->backend_name;
}
const std::string&
-EngineStateController::get_current_device_name() const
+EngineStateController::get_current_device_name () const
{
return _current_state->device_name;
}
void
-EngineStateController::available_backends(std::vector<const AudioBackendInfo*>& available_backends)
+EngineStateController::available_backends (std::vector<const AudioBackendInfo*>& available_backends)
{
- available_backends = AudioEngine::instance()->available_backends();
+ available_backends = AudioEngine::instance ()->available_backends ();
}
void
EngineStateController::enumerate_devices (std::vector<AudioBackend::DeviceStatus>& device_vector) const
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
- device_vector = backend->enumerate_devices();
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+ device_vector = backend->enumerate_devices ();
}
framecnt_t
-EngineStateController::get_current_sample_rate() const
+EngineStateController::get_current_sample_rate () const
{
return _current_state->sample_rate;
}
framecnt_t
-EngineStateController::get_default_sample_rate() const
+EngineStateController::get_default_sample_rate () const
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
- return backend->default_sample_rate();
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+ return backend->default_sample_rate ();
}
void
-EngineStateController::available_sample_rates_for_current_device(std::vector<float>& sample_rates) const
+EngineStateController::available_sample_rates_for_current_device (std::vector<float>& sample_rates) const
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
sample_rates = backend->available_sample_rates (_current_state->device_name);
}
uint32_t
-EngineStateController::get_current_buffer_size() const
+EngineStateController::get_current_buffer_size () const
{
return _current_state->buffer_size;
}
uint32_t
-EngineStateController::get_default_buffer_size() const
+EngineStateController::get_default_buffer_size () const
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
- return backend->default_buffer_size(_current_state->device_name);
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+ return backend->default_buffer_size (_current_state->device_name);
}
void
-EngineStateController::available_buffer_sizes_for_current_device(std::vector<pframes_t>& buffer_sizes) const
+EngineStateController::available_buffer_sizes_for_current_device (std::vector<pframes_t>& buffer_sizes) const
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
}
bool
-EngineStateController::set_new_backend_as_current(const std::string& backend_name)
+EngineStateController::set_new_backend_as_current (const std::string& backend_name)
{
- if (backend_name == AudioEngine::instance()->current_backend_name ()) {
+ if (backend_name == AudioEngine::instance ()->current_backend_name ()) {
return true;
}
-
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, "");
+
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->set_backend (backend_name, PROGRAM_NAME, "");
if (backend)
{
if (_current_state != NULL) {
_current_state->active = false;
}
-
- StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
- State::StatePredicate(backend_name, "None"));
-
- if (found_state_iter != _states.end()) {
+
+ StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
+ State::StatePredicate (backend_name, "None"));
+
+ if (found_state_iter != _states.end ()) {
// we found a record for new engine with None device - switch to it
_current_state = *found_state_iter;
- _validate_current_device_state();
+ _validate_current_device_state ();
} else {
// create new record for this engine with default device
- _current_state = boost::shared_ptr<State>(new State());
+ _current_state = boost::shared_ptr<State>(new State ());
_current_state->backend_name = backend_name;
_current_state->device_name = "None";
- _validate_current_device_state();
- _states.push_front(_current_state);
+ _validate_current_device_state ();
+ _states.push_front (_current_state);
}
-
- push_current_state_to_backend(false);
-
+
+ push_current_state_to_backend (false);
+
return true;
}
-
+
return false;
}
bool
-EngineStateController::set_new_device_as_current(const std::string& device_name)
+EngineStateController::set_new_device_as_current (const std::string& device_name)
{
if (_current_state->device_name == device_name) {
return true;
}
-
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
- std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
-
+
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
+ std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices ();
+
// validate the device
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
- device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name));
-
+ device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (device_name));
+
// device is available
- if (device_iter != device_vector.end()) {
-
+ if (device_iter != device_vector.end ()) {
+
boost::shared_ptr<State> previous_state (_current_state);
-
+
// look through state list and find the record for this device and current engine
- StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
- State::StatePredicate(backend->name(), device_name));
-
- if (found_state_iter != _states.end())
+ StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
+ State::StatePredicate (backend->name (), device_name));
+
+ if (found_state_iter != _states.end ())
{
// we found a record for current engine and provided device name - switch to it
-
+
_current_state = *found_state_iter;
-
- if (!_validate_current_device_state()) {
+
+ if (!_validate_current_device_state ()) {
_current_state = previous_state;
return false;
}
-
+
} else {
-
+
// the record is not found, create new one
- _current_state = boost::shared_ptr<State>(new State());
-
- _current_state->backend_name = backend->name();
+ _current_state = boost::shared_ptr<State>(new State ());
+
+ _current_state->backend_name = backend->name ();
_current_state->device_name = device_name;
-
- if (!_validate_current_device_state()) {
+
+ if (!_validate_current_device_state ()) {
_current_state = previous_state;
return false;
}
-
- _states.push_front(_current_state);
+
+ _states.push_front (_current_state);
}
-
+
if (previous_state != NULL) {
previous_state->active = false;
}
-
- push_current_state_to_backend(false);
- _last_used_real_device.clear();
-
+ push_current_state_to_backend (false);
+
+ _last_used_real_device.clear ();
+
if (device_name != "None") {
_last_used_real_device = device_name;
}
-
+
return true;
}
-
+
// device is not supported by current backend
return false;
}
-
bool
-EngineStateController::set_new_sample_rate_in_controller(framecnt_t sample_rate)
+EngineStateController::set_new_sample_rate_in_controller (framecnt_t sample_rate)
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
- std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate);
-
- if (iter != sample_rates.end()) {
+ std::vector<float>::iterator iter = std::find (sample_rates.begin (), sample_rates.end (), (float)sample_rate);
+
+ if (iter != sample_rates.end ()) {
_current_state->sample_rate = sample_rate;
return true;
}
-
+
return false;
}
bool
-EngineStateController::set_new_buffer_size_in_controller(pframes_t buffer_size)
-{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
+EngineStateController::set_new_buffer_size_in_controller (pframes_t buffer_size)
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
- std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size);
+ std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), buffer_size);
- if (iter != buffer_sizes.end()) {
+ if (iter != buffer_sizes.end ()) {
_current_state->buffer_size = buffer_size;
return true;
}
-
+
return false;
}
uint32_t
-EngineStateController::get_available_inputs_count() const
+EngineStateController::get_available_inputs_count () const
{
uint32_t available_channel_count = 0;
-
- PortStateList::const_iterator iter = _current_state->input_channel_states.begin();
-
- for (; iter != _current_state->input_channel_states.end(); ++iter) {
+
+ PortStateList::const_iterator iter = _current_state->input_channel_states.begin ();
+
+ for (; iter != _current_state->input_channel_states.end (); ++iter) {
if (iter->active) {
++available_channel_count;
}
}
-
+
return available_channel_count;
}
EngineStateController::get_available_outputs_count () const
{
uint32_t available_channel_count = 0;
-
+
PortStateList* output_states;
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
output_states = &_current_state->stereo_out_channel_states;
} else {
output_states = &_current_state->multi_out_channel_states;
}
-
- PortStateList::const_iterator iter = output_states->begin();
-
- for (; iter != output_states->end(); ++iter) {
+
+ PortStateList::const_iterator iter = output_states->begin ();
+
+ for (; iter != output_states->end (); ++iter) {
if (iter->active) {
++available_channel_count;
}
}
-
+
return available_channel_count;
}
void
-EngineStateController::get_physical_audio_inputs(std::vector<std::string>& port_names)
+EngineStateController::get_physical_audio_inputs (std::vector<std::string>& port_names)
{
- port_names.clear();
-
+ port_names.clear ();
+
PortStateList &input_states = _current_state->input_channel_states;
-
- PortStateList::iterator iter = input_states.begin();
- for (; iter != input_states.end(); ++iter) {
+
+ PortStateList::iterator iter = input_states.begin ();
+ for (; iter != input_states.end (); ++iter) {
if (iter->active) {
- port_names.push_back(iter->name);
+ port_names.push_back (iter->name);
}
}
}
void
-EngineStateController::get_physical_audio_outputs(std::vector<std::string>& port_names)
+EngineStateController::get_physical_audio_outputs (std::vector<std::string>& port_names)
{
- port_names.clear();
-
+ port_names.clear ();
+
PortStateList* output_states;
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
output_states = &_current_state->stereo_out_channel_states;
} else {
output_states = &_current_state->multi_out_channel_states;
}
-
- PortStateList::iterator iter = output_states->begin();
- for (; iter != output_states->end(); ++iter) {
+
+ PortStateList::iterator iter = output_states->begin ();
+ for (; iter != output_states->end (); ++iter) {
if (iter->active) {
- port_names.push_back(iter->name);
+ port_names.push_back (iter->name);
}
}
}
void
EngineStateController::get_physical_midi_inputs (std::vector<std::string>& port_names)
{
- port_names.clear();
-
- MidiPortStateList::iterator iter = _midi_inputs.begin();
- for (; iter != _midi_inputs.end(); ++iter) {
+ port_names.clear ();
+
+ MidiPortStateList::iterator iter = _midi_inputs.begin ();
+ for (; iter != _midi_inputs.end (); ++iter) {
if (iter->available && iter->active) {
- port_names.push_back(iter->name);
+ port_names.push_back (iter->name);
}
}
}
void
EngineStateController::get_physical_midi_outputs (std::vector<std::string>& port_names)
{
- port_names.clear();
-
- MidiPortStateList::iterator iter = _midi_outputs.begin();
- for (; iter != _midi_outputs.end(); ++iter) {
+ port_names.clear ();
+
+ MidiPortStateList::iterator iter = _midi_outputs.begin ();
+ for (; iter != _midi_outputs.end (); ++iter) {
if (iter->available && iter->active) {
- port_names.push_back(iter->name);
+ port_names.push_back (iter->name);
}
}
}
void
-EngineStateController::set_physical_audio_input_state(const std::string& port_name, bool state)
+EngineStateController::set_physical_audio_input_state (const std::string& port_name, bool state)
{
PortStateList &input_states = _current_state->input_channel_states;
PortStateList::iterator found_state_iter;
- found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name));
-
- if (found_state_iter != input_states.end() && found_state_iter->active != state ) {
+ found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name));
+
+ if (found_state_iter != input_states.end () && found_state_iter->active != state ) {
found_state_iter->active = state;
- AudioEngine::instance()->reconnect_session_routes(true, false);
-
- InputConfigChanged();
+ AudioEngine::instance ()->reconnect_session_routes (true, false);
+
+ InputConfigChanged ();
}
}
void
-EngineStateController::set_physical_audio_output_state(const std::string& port_name, bool state)
+EngineStateController::set_physical_audio_output_state (const std::string& port_name, bool state)
{
PortStateList* output_states;
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
output_states = &_current_state->stereo_out_channel_states;
} else {
output_states = &_current_state->multi_out_channel_states;
}
-
+
PortStateList::iterator target_state_iter;
- target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name));
-
- if (target_state_iter != output_states->end() && target_state_iter->active != state ) {
+ target_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name));
+
+ if (target_state_iter != output_states->end () && target_state_iter->active != state ) {
target_state_iter->active = state;
-
+
// if StereoOut mode is used
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
-
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
+
// get next element
- PortStateList::iterator next_state_iter(target_state_iter);
-
+ PortStateList::iterator next_state_iter (target_state_iter);
+
// loopback
- if (++next_state_iter == output_states->end()) {
- next_state_iter = output_states->begin();
+ if (++next_state_iter == output_states->end ()) {
+ next_state_iter = output_states->begin ();
}
-
-
+
+
// only two outputs should be enabled
- if (output_states->size() <= 2) {
-
+ if (output_states->size () <= 2) {
+
target_state_iter->active = true;
next_state_iter->active = true;
-
+
} else {
-
+
// if current was set to active - activate next and disable the rest
if (target_state_iter->active ) {
next_state_iter->active = true;
} else {
// if current was deactivated but the next is active
if (next_state_iter->active) {
- if (++next_state_iter == output_states->end()) {
- next_state_iter = output_states->begin();
+ if (++next_state_iter == output_states->end ()) {
+ next_state_iter = output_states->begin ();
}
next_state_iter->active = true;
} else {
target_state_iter->active = true;
}
}
-
+
// now deactivate the rest
while (++next_state_iter != target_state_iter) {
-
- if (next_state_iter == output_states->end()) {
- next_state_iter = output_states->begin();
+
+ if (next_state_iter == output_states->end ()) {
+ next_state_iter = output_states->begin ();
// we jumped, so additional check is required
if (next_state_iter == target_state_iter) {
break;
}
}
-
+
next_state_iter->active = false;
}
-
+
}
}
-
- AudioEngine::instance()->reconnect_session_routes(false, true);
- OutputConfigChanged();
+
+ AudioEngine::instance ()->reconnect_session_routes (false, true);
+ OutputConfigChanged ();
}
}
bool
-EngineStateController::get_physical_audio_input_state(const std::string& port_name)
+EngineStateController::get_physical_audio_input_state (const std::string& port_name)
{
bool state = false;
-
+
PortStateList &input_states = _current_state->input_channel_states;
PortStateList::iterator found_state_iter;
- found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name));
-
- if (found_state_iter != input_states.end()) {
+ found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name));
+
+ if (found_state_iter != input_states.end ()) {
state = found_state_iter->active;
}
-
+
return state;
}
bool
-EngineStateController::get_physical_audio_output_state(const std::string& port_name)
+EngineStateController::get_physical_audio_output_state (const std::string& port_name)
{
bool state = false;
-
+
PortStateList* output_states;
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
output_states = &_current_state->stereo_out_channel_states;
} else {
output_states = &_current_state->multi_out_channel_states;
}
-
+
PortStateList::iterator found_state_iter;
- found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name));
-
- if (found_state_iter != output_states->end()) {
+ found_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name));
+
+ if (found_state_iter != output_states->end ()) {
state = found_state_iter->active;
}
void
-EngineStateController::set_physical_midi_input_state(const std::string& port_name, bool state) {
-
+EngineStateController::set_physical_midi_input_state (const std::string& port_name, bool state) {
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+ found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active != state ) {
found_state_iter->active = state;
-
+
if (_session) {
// reconnect MTC inputs as well
if (found_state_iter->mtc_in) {
_session->reconnect_mtc_ports ();
}
- _session->reconnect_mmc_ports(true);
+ _session->reconnect_mmc_ports (true);
}
-
- MIDIInputConfigChanged();
+
+ MIDIInputConfigChanged ();
}
}
void
-EngineStateController::set_physical_midi_output_state(const std::string& port_name, bool state) {
-
+EngineStateController::set_physical_midi_output_state (const std::string& port_name, bool state) {
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+ found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active != state ) {
found_state_iter->active = state;
-
+
if (_session) {
- _session->reconnect_mmc_ports(false);
+ _session->reconnect_mmc_ports (false);
}
-
- MIDIOutputConfigChanged();
+
+ MIDIOutputConfigChanged ();
}
}
bool
-EngineStateController::get_physical_midi_input_state(const std::string& port_name, bool& scene_connected) {
-
+EngineStateController::get_physical_midi_input_state (const std::string& port_name, bool& scene_connected) {
+
bool state = false;
-
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_inputs.end() && found_state_iter->available) {
+ found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_inputs.end () && found_state_iter->available) {
state = found_state_iter->active;
scene_connected = found_state_iter->scene_connected;
}
-
+
return state;
}
bool
-EngineStateController::get_physical_midi_output_state(const std::string& port_name, bool& scene_connected) {
-
+EngineStateController::get_physical_midi_output_state (const std::string& port_name, bool& scene_connected) {
+
bool state = false;
-
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_outputs.end() && found_state_iter->available) {
+ found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_outputs.end () && found_state_iter->available) {
state = found_state_iter->active;
scene_connected = found_state_iter->scene_connected;
}
-
+
return state;
}
void
-EngineStateController::set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state) {
-
+EngineStateController::set_physical_midi_scene_in_connection_state (const std::string& port_name, bool state) {
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) {
+ found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active ) {
found_state_iter->scene_connected = state;
-
+
std::vector<std::string> ports;
- ports.push_back(port_name);
- MIDISceneInputConnectionChanged(ports, state);
+ ports.push_back (port_name);
+ MIDISceneInputConnectionChanged (ports, state);
}
}
void
-EngineStateController::set_physical_midi_scenen_out_connection_state(const std::string& port_name, bool state) {
-
+EngineStateController::set_physical_midi_scenen_out_connection_state (const std::string& port_name, bool state) {
+
MidiPortStateList::iterator found_state_iter;
- found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name));
-
- if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) {
+ found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
+
+ if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active ) {
found_state_iter->scene_connected = state;
-
+
std::vector<std::string> ports;
- ports.push_back(port_name);
- MIDISceneOutputConnectionChanged(ports, state);
+ ports.push_back (port_name);
+ MIDISceneOutputConnectionChanged (ports, state);
}
}
void
-EngineStateController::set_all_midi_scene_inputs_disconnected()
+EngineStateController::set_all_midi_scene_inputs_disconnected ()
{
- MidiPortStateList::iterator iter = _midi_inputs.begin();
- for (; iter != _midi_inputs.end(); ++iter) {
+ MidiPortStateList::iterator iter = _midi_inputs.begin ();
+ for (; iter != _midi_inputs.end (); ++iter) {
iter->scene_connected = false;
}
std::vector<std::string> ports;
- MIDISceneInputConnectionChanged(ports, false);
+ MIDISceneInputConnectionChanged (ports, false);
}
void
-EngineStateController::set_all_midi_scene_outputs_disconnected()
+EngineStateController::set_all_midi_scene_outputs_disconnected ()
{
- MidiPortStateList::iterator iter = _midi_outputs.begin();
- for (; iter != _midi_outputs.end(); ++iter) {
+ MidiPortStateList::iterator iter = _midi_outputs.begin ();
+ for (; iter != _midi_outputs.end (); ++iter) {
iter->scene_connected = false;
}
-
+
std::vector<std::string> ports;
- MIDISceneOutputConnectionChanged(ports, false);
+ MIDISceneOutputConnectionChanged (ports, false);
}
void
-EngineStateController::set_mtc_input(const std::string& port_name)
+EngineStateController::set_mtc_source_port (const std::string& port_name)
{
- MidiPortStateList::iterator iter = _midi_inputs.begin();
- for (; iter != _midi_inputs.end(); ++iter) {
+ MidiPortStateList::iterator iter = _midi_inputs.begin ();
+ for (; iter != _midi_inputs.end (); ++iter) {
iter->mtc_in = false;
-
+
if (iter->name == port_name) {
iter->mtc_in = true;
-
+
if (_session) {
_session->reconnect_mtc_ports ();
}
}
}
-
- MTCInputChanged(port_name);
+
+ if (_session && port_name.empty ()) {
+ _session->reconnect_mtc_ports ();
+ }
+
+ MTCInputChanged (port_name);
}
void
-EngineStateController::set_state_to_all_inputs(bool state)
+EngineStateController::set_state_to_all_inputs (bool state)
{
bool something_changed = false;
-
- PortStateList::iterator iter = _current_state->input_channel_states.begin();
- for (; iter != _current_state->input_channel_states.end(); ++iter) {
+
+ PortStateList::iterator iter = _current_state->input_channel_states.begin ();
+ for (; iter != _current_state->input_channel_states.end (); ++iter) {
if (iter->active != state) {
iter->active = state;
something_changed = true;
}
}
-
+
if (something_changed) {
- AudioEngine::instance()->reconnect_session_routes(true, false);
- InputConfigChanged();
+ AudioEngine::instance ()->reconnect_session_routes (true, false);
+ InputConfigChanged ();
}
}
void
-EngineStateController::set_state_to_all_outputs(bool state)
+EngineStateController::set_state_to_all_outputs (bool state)
{
// unapplicable in Stereo Out mode, just return
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
return;
}
-
+
bool something_changed = false;
-
- PortStateList::iterator iter = _current_state->multi_out_channel_states.begin();
- for (; iter != _current_state->multi_out_channel_states.end(); ++iter) {
+
+ PortStateList::iterator iter = _current_state->multi_out_channel_states.begin ();
+ for (; iter != _current_state->multi_out_channel_states.end (); ++iter) {
if (iter->active != state) {
iter->active = state;
something_changed = true;
}
}
-
+
if (something_changed) {
- AudioEngine::instance()->reconnect_session_routes(false, true);
- OutputConfigChanged();
+ AudioEngine::instance ()->reconnect_session_routes (false, true);
+ OutputConfigChanged ();
}
}
void
-EngineStateController::get_physical_audio_input_states(std::vector<PortState>& channel_states)
+EngineStateController::get_physical_audio_input_states (std::vector<PortState>& channel_states)
{
PortStateList &input_states = _current_state->input_channel_states;
- channel_states.assign(input_states.begin(), input_states.end());
+ channel_states.assign (input_states.begin (), input_states.end ());
}
void
-EngineStateController::get_physical_audio_output_states(std::vector<PortState>& channel_states)
+EngineStateController::get_physical_audio_output_states (std::vector<PortState>& channel_states)
{
PortStateList* output_states;
- if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ if (Config->get_output_auto_connect () & AutoConnectMaster) {
output_states = &_current_state->stereo_out_channel_states;
} else {
output_states = &_current_state->multi_out_channel_states;
}
-
- channel_states.assign(output_states->begin(), output_states->end());
+
+ channel_states.assign (output_states->begin (), output_states->end ());
}
void
EngineStateController::get_physical_midi_input_states (std::vector<MidiPortState>& channel_states)
{
- channel_states.clear();
-
- MidiPortStateList::iterator iter = _midi_inputs.begin();
-
- for (; iter != _midi_inputs.end(); ++iter ) {
+ channel_states.clear ();
+
+ MidiPortStateList::iterator iter = _midi_inputs.begin ();
+
+ for (; iter != _midi_inputs.end (); ++iter ) {
if (iter->available) {
- MidiPortState state(iter->name);
+ MidiPortState state (iter->name);
state.active = iter->active;
state.available = true;
state.scene_connected = iter->scene_connected;
state.mtc_in = iter->mtc_in;
- channel_states.push_back(state);
+ channel_states.push_back (state);
}
- }
+ }
}
void
EngineStateController::get_physical_midi_output_states (std::vector<MidiPortState>& channel_states)
{
- channel_states.clear();
-
- MidiPortStateList::iterator iter = _midi_outputs.begin();
-
- for (; iter != _midi_outputs.end(); ++iter ) {
+ channel_states.clear ();
+
+ MidiPortStateList::iterator iter = _midi_outputs.begin ();
+
+ for (; iter != _midi_outputs.end (); ++iter ) {
if (iter->available) {
- MidiPortState state(iter->name);
+ MidiPortState state (iter->name);
state.active = iter->active;
state.available = true;
state.scene_connected = iter->scene_connected;
state.mtc_in = iter->mtc_in;
- channel_states.push_back(state);
+ channel_states.push_back (state);
}
}
}
if (!_session) {
return;
}
-
- AudioEngine::instance()->reconnect_session_routes(true, true);
+
+ AudioEngine::instance ()->reconnect_session_routes (true, true);
_session->reconnect_mtc_ports ();
_session->reconnect_mmc_ports (true);
_session->reconnect_mmc_ports (false);
-
+
+ // This is done during session construction
+ // _session->reconnect_ltc_input ();
+ // _session->reconnect_ltc_output ();
+
framecnt_t desired_sample_rate = _session->nominal_frame_rate ();
- if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate))
+ if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller (desired_sample_rate))
{
- push_current_state_to_backend(false);
- SampleRateChanged(); // emit a signal
+ push_current_state_to_backend (false);
+ SampleRateChanged (); // emit a signal
}
}
void
-EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate)
+EngineStateController::_on_sample_rate_change (framecnt_t new_sample_rate)
{
if (_current_state->sample_rate != new_sample_rate) {
-
+
// if sample rate has been changed
framecnt_t sample_rate_to_set = new_sample_rate;
- if (AudioEngine::instance()->session()) {
+ if (AudioEngine::instance ()->session ()) {
// and we have current session we should restore it back to the one tracks uses
- sample_rate_to_set = AudioEngine::instance()->session()->frame_rate ();
+ sample_rate_to_set = AudioEngine::instance ()->session ()->frame_rate ();
}
-
+
if ( !set_new_sample_rate_in_controller (sample_rate_to_set)) {
// if sample rate can't be set
// switch to NONE device
set_new_device_as_current ("None");
- DeviceListChanged(false);
- DeviceError();
+ DeviceListChanged (false);
+ DeviceError ();
}
}
-
- SampleRateChanged(); // emit a signal
+
+ SampleRateChanged (); // emit a signal
}
void
-EngineStateController::_on_buffer_size_change(pframes_t new_buffer_size)
+EngineStateController::_on_buffer_size_change (pframes_t new_buffer_size)
{
if (_current_state->buffer_size != new_buffer_size) {
_current_state->buffer_size = new_buffer_size;
}
-
- BufferSizeChanged(); // emit a signal
+
+ BufferSizeChanged (); // emit a signal
}
void
-EngineStateController::_on_device_list_change()
+EngineStateController::_on_device_list_change ()
{
bool current_device_disconnected = false;
-
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
- std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
-
- // find out out if current device is still available if it's not None
- if (_current_state->device_name != "None") {
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
+ std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices ();
+
+ // find out out if current device is still available if it's not None
+ if (_current_state->device_name != "None")
+ {
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
- device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name));
-
+ device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_current_state->device_name));
+
// if current device is not available any more - switch to None device
- if (device_iter == device_vector.end()) {
-
- StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
- State::StatePredicate(_current_state->backend_name, "None"));
-
- if (found_state_iter != _states.end()) {
+ if (device_iter == device_vector.end ()) {
+
+ StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
+ State::StatePredicate (_current_state->backend_name, "None"));
+
+ if (found_state_iter != _states.end ()) {
// found the record - switch to it
_current_state = *found_state_iter;
- _validate_current_device_state();
+ _validate_current_device_state ();
} else {
// create new record for this engine with default device
- _current_state = boost::shared_ptr<State>(new State());
- _current_state->backend_name = backend->name();
+ _current_state = boost::shared_ptr<State>(new State ());
+ _current_state->backend_name = backend->name ();
_current_state->device_name = "None";
- _validate_current_device_state();
- _states.push_front(_current_state);
+ _validate_current_device_state ();
+ _states.push_front (_current_state);
}
-
- push_current_state_to_backend(true);
+
+ push_current_state_to_backend (true);
current_device_disconnected = true;
}
} else {
// if the device which was active before is available now - switch to it
-
+
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
- device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device));
-
- if (device_iter != device_vector.end()) {
- StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
- State::StatePredicate(_current_state->backend_name,
+ device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_last_used_real_device));
+
+ if (device_iter != device_vector.end ()) {
+ StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
+ State::StatePredicate (_current_state->backend_name,
_last_used_real_device));
-
- if (found_state_iter != _states.end()) {
-
+
+ if (found_state_iter != _states.end ()) {
+
boost::shared_ptr<State> previous_state (_current_state);
_current_state = *found_state_iter;
-
- if (_validate_current_device_state()) {
- push_current_state_to_backend(false);
+
+ if (_validate_current_device_state ()) {
+ push_current_state_to_backend (false);
} else {
// cannot use this device right now
- _last_used_real_device.clear();
+ _last_used_real_device.clear ();
_current_state = previous_state;
}
}
}
}
-
- DeviceListChanged(current_device_disconnected); // emit a signal
+
+ DeviceListChanged (current_device_disconnected); // emit a signal
}
void
-EngineStateController::_update_device_channels_state()
+EngineStateController::_update_device_channels_state ()
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
- assert(backend);
-
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+ assert (backend);
+
// update audio input states
std::vector<std::string> phys_audio_inputs;
- backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs);
-
+ backend->get_physical_inputs (DataType::AUDIO, phys_audio_inputs);
+
PortStateList new_input_states;
PortStateList &input_states = _current_state->input_channel_states;
-
- std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin();
- for (; input_iter != phys_audio_inputs.end(); ++input_iter) {
-
- PortState state(*input_iter);
+
+ std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin ();
+ for (; input_iter != phys_audio_inputs.end (); ++input_iter) {
+
+ PortState state (*input_iter);
state.active = true;
- PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state);
-
- if (found_state_iter != input_states.end()) {
- new_input_states.push_back(*found_state_iter);
+ PortStateList::const_iterator found_state_iter = std::find (input_states.begin (), input_states.end (), state);
+
+ if (found_state_iter != input_states.end ()) {
+ new_input_states.push_back (*found_state_iter);
} else {
- new_input_states.push_back(state);
+ new_input_states.push_back (state);
}
}
_current_state->input_channel_states = new_input_states;
-
+
// update audio output states (multi out mode)
std::vector<std::string> phys_audio_outputs;
- backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs);
-
+ backend->get_physical_outputs (DataType::AUDIO, phys_audio_outputs);
+
PortStateList new_output_states;
PortStateList &output_multi_states = _current_state->multi_out_channel_states;
-
- std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin();
- for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
-
- PortState state(*output_iter);
+
+ std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin ();
+ for (; output_iter != phys_audio_outputs.end (); ++output_iter) {
+
+ PortState state (*output_iter);
state.active = true;
- PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state);
-
- if (found_state_iter != output_multi_states.end()) {
- new_output_states.push_back(*found_state_iter);
+ PortStateList::const_iterator found_state_iter = std::find (output_multi_states.begin (), output_multi_states.end (), state);
+
+ if (found_state_iter != output_multi_states.end ()) {
+ new_output_states.push_back (*found_state_iter);
} else {
- new_output_states.push_back(state);
+ new_output_states.push_back (state);
}
}
-
+
_current_state->multi_out_channel_states = new_output_states;
-
+
// update audio output states (stereo out mode)
- new_output_states.clear();
+ new_output_states.clear ();
PortStateList &output_stereo_states = _current_state->stereo_out_channel_states;
-
- output_iter = phys_audio_outputs.begin();
- for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
-
- PortState state(*output_iter);
+
+ output_iter = phys_audio_outputs.begin ();
+ for (; output_iter != phys_audio_outputs.end (); ++output_iter) {
+
+ PortState state (*output_iter);
state.active = true;
- PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state);
-
- if (found_state_iter != output_stereo_states.end()) {
- new_output_states.push_back(*found_state_iter);
+ PortStateList::const_iterator found_state_iter = std::find (output_stereo_states.begin (), output_stereo_states.end (), state);
+
+ if (found_state_iter != output_stereo_states.end ()) {
+ new_output_states.push_back (*found_state_iter);
} else {
- new_output_states.push_back(state);
+ new_output_states.push_back (state);
}
}
_current_state->stereo_out_channel_states = new_output_states;
- _refresh_stereo_out_channel_states();
-
-
+ _refresh_stereo_out_channel_states ();
+
+
// update midi ports: unlike audio ports which states are saved per device
// each midi port state is saved individualy
// so get all midi ports from the backend
// if physical port is new, add it to our state list
// if physical port is present in our state list - mark it available
// if there is no corresponding physical port to one we have in a list - leave it unavailable
- MidiPortStateList::iterator iter = _midi_inputs.begin();
- for (; iter != _midi_inputs.end(); ++iter) {
+ MidiPortStateList::iterator iter = _midi_inputs.begin ();
+ for (; iter != _midi_inputs.end (); ++iter) {
iter->available = false;
}
-
- for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) {
+
+ for (iter = _midi_outputs.begin (); iter != _midi_outputs.end (); ++iter) {
iter->available = false;
}
-
+
// update midi input ports
std::vector<std::string> phys_midi_inputs;
- backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs);
-
- std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin();
- for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) {
-
- MidiPortState state(*midi_input_iter);
+ backend->get_physical_inputs (DataType::MIDI, phys_midi_inputs);
+
+ std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin ();
+ for (; midi_input_iter != phys_midi_inputs.end (); ++midi_input_iter) {
+
+ MidiPortState state (*midi_input_iter);
state.active = false;
state.available = true;
- MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state);
-
- if (found_state_iter != _midi_inputs.end()) {
+ MidiPortStateList::iterator found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), state);
+
+ if (found_state_iter != _midi_inputs.end ()) {
found_state_iter->available = true;
} else {
- _midi_inputs.push_back(state);
+ _midi_inputs.push_back (state);
}
}
-
+
// update midi output ports
std::vector<std::string> phys_midi_outputs;
- backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs);
-
- std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin();
- for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) {
-
- MidiPortState state(*midi_output_iter);
+ backend->get_physical_outputs (DataType::MIDI, phys_midi_outputs);
+
+ std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin ();
+ for (; midi_output_iter != phys_midi_outputs.end (); ++midi_output_iter) {
+
+ MidiPortState state (*midi_output_iter);
state.active = false;
state.available = true;
- MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state);
-
- if (found_state_iter != _midi_outputs.end()) {
+ MidiPortStateList::iterator found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), state);
+
+ if (found_state_iter != _midi_outputs.end ()) {
found_state_iter->available = true;
} else {
- _midi_outputs.push_back(state);
+ _midi_outputs.push_back (state);
}
}
}
void
-EngineStateController::_refresh_stereo_out_channel_states()
+EngineStateController::_refresh_stereo_out_channel_states ()
{
PortStateList &output_states = _current_state->stereo_out_channel_states;
- PortStateList::iterator active_iter = output_states.begin();
+ PortStateList::iterator active_iter = output_states.begin ();
- for (; active_iter != output_states.end(); ++active_iter) {
+ for (; active_iter != output_states.end (); ++active_iter) {
if (active_iter->active) {
break;
}
}
-
+
uint32_t pending_active_channels = 2;
- PortStateList::iterator iter = output_states.begin();
+ PortStateList::iterator iter = output_states.begin ();
// if found active
- if (active_iter != output_states.end()) {
+ if (active_iter != output_states.end ()) {
iter = active_iter;
- if (++iter == output_states.end()) {
- iter = output_states.begin();
+ if (++iter == output_states.end ()) {
+ iter = output_states.begin ();
}
-
+
(iter++)->active = true;
pending_active_channels = 0;
}
// drop the rest of the states to false (until we reach the end or first existing active channel)
- for (; iter != output_states.end() && iter != active_iter; ++iter) {
+ for (; iter != output_states.end () && iter != active_iter; ++iter) {
if (pending_active_channels) {
iter->active = true;
--pending_active_channels;
void
EngineStateController::_on_engine_running ()
{
- AudioEngine::instance()->reconnect_session_routes(true, true);
+ AudioEngine::instance ()->reconnect_session_routes (true, true);
_current_state->active = true;
-
- EngineRunning(); // emit a signal
+
+ EngineRunning (); // emit a signal
}
void
EngineStateController::_on_engine_stopped ()
{
- EngineStopped();
+ EngineStopped ();
}
void
EngineStateController::_on_engine_halted ()
{
- EngineHalted();
+ EngineHalted ();
}
void
-EngineStateController::_on_device_error()
+EngineStateController::_on_device_error ()
{
set_new_device_as_current ("None");
- push_current_state_to_backend(true);
- DeviceListChanged(false);
- DeviceError();
+ push_current_state_to_backend (true);
+ DeviceListChanged (false);
+ DeviceError ();
}
EngineStateController::_on_parameter_changed (const std::string& parameter_name)
{
if (parameter_name == "output-auto-connect") {
-
- AudioEngine::instance()->reconnect_session_routes(false, true);
- OutputConfigChanged(); // emit a signal
- OutputConnectionModeChanged(); // emit signal
+
+ AudioEngine::instance ()->reconnect_session_routes (false, true);
+ OutputConfigChanged (); // emit a signal
+ OutputConnectionModeChanged (); // emit signal
}
}
void
EngineStateController::_on_ports_registration_update ()
{
- _update_device_channels_state();
-
+ _update_device_channels_state ();
+
// update MIDI connections
if (_session) {
_session->reconnect_midi_scene_ports (true);
_session->reconnect_midi_scene_ports (false);
-
+
_session->reconnect_mtc_ports ();
-
+
_session->reconnect_mmc_ports (true);
_session->reconnect_mmc_ports (false);
+
+ _session->reconnect_ltc_input ();
+ _session->reconnect_ltc_output ();
}
-
- PortRegistrationChanged(); // emit a signal
+
+ _update_ltc_source_port ();
+ _update_ltc_output_port ();
+
+ PortRegistrationChanged (); // emit a signal
}
bool
-EngineStateController::push_current_state_to_backend(bool start)
+EngineStateController::push_current_state_to_backend (bool start)
{
- boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
+
if (!backend) {
return false;
}
-
+
// check if anything changed
- bool state_changed = (_current_state->device_name != backend->device_name()) ||
- (_current_state->sample_rate != backend->sample_rate()) ||
- (_current_state->buffer_size != backend->buffer_size());
-
- bool was_running = AudioEngine::instance()->running();
-
- Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock());
+ bool state_changed = (_current_state->device_name != backend->device_name ()) ||
+ (_current_state->sample_rate != backend->sample_rate ()) ||
+ (_current_state->buffer_size != backend->buffer_size ());
+
+ bool was_running = AudioEngine::instance ()->running ();
+
+ Glib::Threads::RecMutex::Lock sl (AudioEngine::instance ()->state_lock ());
if (state_changed) {
if (was_running) {
- if (AudioEngine::instance()->stop ()) {
+
+ if (_current_state->device_name != backend->device_name ()) {
+ // device has been changed
+ // the list of ports has been changed too
+ // current ltc_source_port and ltc_output_port aren't available
+ set_ltc_source_port ("");
+ set_ltc_output_port ("");
+ }
+
+ if (AudioEngine::instance ()->stop ()) {
return false;
}
}
int result = 0;
-
{
std::cout << "EngineStateController::Setting device: " << _current_state->device_name << std::endl;
- if ((_current_state->device_name != backend->device_name()) && (result = backend->set_device_name (_current_state->device_name))) {
- error << string_compose (_("Cannot set device name to %1"), get_current_device_name()) << endmsg;
+ if ((_current_state->device_name != backend->device_name ()) && (result = backend->set_device_name (_current_state->device_name))) {
+ error << string_compose (_("Cannot set device name to %1"), get_current_device_name ()) << endmsg;
}
-
+
if (!result ) {
std::cout << "EngineStateController::Setting device sample rate " << _current_state->sample_rate << std::endl;
result = backend->set_sample_rate (_current_state->sample_rate);
-
+
if (result) {
- error << string_compose (_("Cannot set sample rate to %1"), get_current_sample_rate()) << endmsg;
+ error << string_compose (_("Cannot set sample rate to %1"), get_current_sample_rate ()) << endmsg;
}
}
-
+
if (!result ) {
std::cout << "EngineStateController::Setting device buffer size " << _current_state->buffer_size << std::endl;
result = backend->set_buffer_size (_current_state->buffer_size);
if (result) {
- error << string_compose (_("Cannot set buffer size to %1"), get_current_buffer_size()) << endmsg;
+ error << string_compose (_("Cannot set buffer size to %1"), get_current_buffer_size ()) << endmsg;
}
}
}
-
- if (result) { // error during device setup
+
+ if (result) // error during device setup
+ {
//switch to None device and notify about the issue
set_new_device_as_current ("None");
- DeviceListChanged(false);
- DeviceError();
+ DeviceListChanged (false);
+ DeviceError ();
}
- if (AudioEngine::instance()->backend_reset_requested()) {
+ if (AudioEngine::instance ()->backend_reset_requested ()) {
// device asked for reset, do not start engine now
// free sate lock and let Engine reset the device as it's required
return true;
}
}
-
+
if (start || (was_running && state_changed)) {
- if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested()) {
+ if (AudioEngine::instance ()->start () && !AudioEngine::instance ()->is_reset_requested ()) {
//switch to None device and notify about the issue
set_new_device_as_current ("None");
- AudioEngine::instance()->start ();
- DeviceListChanged(false);
- DeviceError();
+ AudioEngine::instance ()->start ();
+ DeviceListChanged (false);
+ DeviceError ();
return false;
}
}
-
- save_audio_midi_settings();
-
+
+ save_audio_midi_settings ();
+
return true;
}
+
+
+std::string
+EngineStateController::get_mtc_source_port ()
+{
+ MidiPortStateList::const_iterator state_iter = _midi_inputs.begin ();
+ for (; state_iter != _midi_inputs.end (); ++state_iter) {
+ if (state_iter->available && state_iter->mtc_in) {
+ return (state_iter->name);
+ }
+ }
+
+ return "";
+}
+
+void
+EngineStateController::set_ltc_source_port (const std::string& port)
+{
+ Config->set_ltc_source_port (port);
+}
+
+std::string
+EngineStateController::get_ltc_source_port ()
+{
+ return Config->get_ltc_source_port ();
+}
+
+void
+EngineStateController::set_ltc_output_port (const std::string& port)
+{
+ Config->set_ltc_output_port (port);
+}
+
+std::string
+EngineStateController::get_ltc_output_port ()
+{
+ return Config->get_ltc_output_port ();
+}
+