delete (se);
}
+ // XXX THIS IS IN REALTIME CONTEXT, CALLED FROM
+ // AudioEngine::process_callback()
+ // freewheeling, yes, but still uploading here is NOT
+ // a good idea.
+ //
+ // even less so, since SoundcloudProgress is using
+ // connect_same_thread() - GUI updates from the RT thread
+ // will cause crashes. http://pastebin.com/UJKYNGHR
if (fmt->soundcloud_upload()) {
SoundcloudUploader *soundcloud_uploader = new SoundcloudUploader;
std::string token = soundcloud_uploader->Get_Auth_Token(soundcloud_username, soundcloud_password);