std::string
ardour_dll_directory ()
{
-#ifdef WIN32
+#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
return Glib::build_filename (dll_dir_path, "ardour3");
#endif
}
-#ifdef WIN32
-SearchPath
+#ifdef PLATFORM_WINDOWS
+Searchpath
windows_search_path ()
{
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
}
#endif
-SearchPath
+Searchpath
ardour_config_search_path ()
{
- static SearchPath search_path;
+ static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
-#ifdef WIN32
+#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#else
std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
::exit (1);
}
- search_path += SearchPath (s);
+ search_path += Searchpath (s);
#endif
}
return search_path;
}
-SearchPath
+Searchpath
ardour_data_search_path ()
{
- static SearchPath search_path;
+ static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
-#ifdef WIN32
+#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#else
std::string s = Glib::getenv("ARDOUR_DATA_PATH");
::exit (1);
}
- search_path += SearchPath (s);
+ search_path += Searchpath (s);
#endif
}