Fix crash on out of range MIDI events (though this shouldn't be possible at all....
[ardour.git] / libs / ardour / jack_audio_port.cc
index b2ddb6d48e3d1d4b5c03623f8176af00226c6a68..7ce00b8f11da24b96223418ac719c9d0fa253153 100644 (file)
@@ -29,15 +29,11 @@ JackAudioPort::JackAudioPort (const std::string& name, Flags flgs, AudioBuffer*
 {
        if (buf) {
 
-               cout << "jack audio port buffer" << endl;
-
                _buffer = buf;
                _own_buffer = false;
 
        } else {
                
-               cout << "jack audio port no buffer" << endl;
-
                /* data space will be provided by JACK */
 
                _buffer = new AudioBuffer (0);