#include "ardour/audioengine.h"
#include "ardour/auditioner.h"
+#include "ardour/automation_watch.h"
#include "ardour/butler.h"
#include "ardour/click.h"
#include "ardour/debug.h"
#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/slave.h"
+#include "ardour/tempo.h"
#include "ardour/operations.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
Session::request_transport_speed (double speed, bool as_default)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, speed);
- ev->third_yes_or_no = true; // as_default
+ ev->third_yes_or_no = as_default; // as_default
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request transport speed = %1 as default = %2\n", speed, as_default));
queue_event (ev);
}
queue_event (ev);
}
+void
+Session::unset_preroll_record_punch ()
+{
+ if (_preroll_record_punch_pos >= 0) {
+ remove_event (_preroll_record_punch_pos, SessionEvent::RecordStart);
+ }
+ _preroll_record_punch_pos = -1;
+}
+
+void
+Session::unset_preroll_record_trim ()
+{
+ _preroll_record_trim_len = 0;
+}
+
+void
+Session::request_preroll_record_punch (framepos_t rec_in, framecnt_t preroll)
+{
+ if (actively_recording ()) {
+ return;
+ }
+ unset_preroll_record_punch ();
+ unset_preroll_record_trim ();
+ framepos_t start = std::max ((framepos_t)0, rec_in - preroll);
+
+ _preroll_record_punch_pos = rec_in;
+ if (_preroll_record_punch_pos >= 0) {
+ replace_event (SessionEvent::RecordStart, _preroll_record_punch_pos);
+ config.set_punch_in (false);
+ config.set_punch_out (false);
+ }
+ maybe_enable_record ();
+ request_locate (start, true);
+ set_requested_return_frame (rec_in);
+}
+
+void
+Session::request_preroll_record_trim (framepos_t rec_in, framecnt_t preroll)
+{
+ if (actively_recording ()) {
+ return;
+ }
+ unset_preroll_record_punch ();
+ unset_preroll_record_trim ();
+
+ config.set_punch_in (false);
+ config.set_punch_out (false);
+
+ framepos_t pos = std::max ((framepos_t)0, rec_in - preroll);
+ _preroll_record_trim_len = preroll;
+ maybe_enable_record ();
+ request_locate (pos, true);
+ set_requested_return_frame (rec_in);
+}
+
+void
+Session::request_count_in_record ()
+{
+ if (actively_recording ()) {
+ return;
+ }
+ if (transport_rolling()) {
+ return;
+ }
+ maybe_enable_record ();
+ _count_in_once = true;
+ request_transport_speed (1.0, true);
+}
+
void
Session::request_play_loop (bool yn, bool change_transport_roll)
{
+ if (_slave && yn) {
+ // don't attempt to loop when not using Internal Transport
+ // see also gtk2_ardour/ardour_ui_options.cc parameter_changed()
+ return;
+ }
+
SessionEvent* ev;
Location *location = _locations->auto_loop_location();
double target_speed;
for (RouteList::iterator i = r->begin (); i != r->end(); ++i) {
(*i)->realtime_handle_transport_stopped ();
}
-
+
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop complete, auto-return scheduled for return to %1\n", _requested_return_frame));
/* the duration change is not guaranteed to have happened, but is likely */
-
+
todo = PostTransportWork (todo | PostTransportDuration);
if (abort) {
if (clear_state && !Config->get_loop_is_mode()) {
unset_play_loop ();
}
-
+
reset_slave_state ();
_transport_speed = 0;
PostTransportWork ptw;
boost::shared_ptr<RouteList> r = routes.reader ();
uint64_t before;
-
+
int on_entry = g_atomic_int_get (&_butler->should_do_transport_work);
finished = true;
ptw = post_transport_work();
if (get_play_loop() && !Config->get_seamless_loop()) {
DEBUG_TRACE (DEBUG::Butler, "flush loop recording fragment to disk\n");
-
+
/* this locate might be happening while we are
* loop recording.
*
}
if (ptw & PostTransportAdjustPlaybackBuffering) {
+ /* non_realtime_locate() calls Automatable::transport_located()
+ * for every route. This eventually calls
+ * ARDOUR::AutomationList::state () which has a LocaleGuard,
+ * and would switch locales forth/back every time.
+ */
+ LocaleGuard lg;
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
/* don't seek if locate will take care of that in non_realtime_stop() */
if (!(ptw & PostTransportLocate)) {
-
+ LocaleGuard lg; // see note for non_realtime_locate() above
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->non_realtime_locate (_transport_frame);
} else if (loc) {
set_track_loop (false);
}
-
+
} else {
/* no more looping .. should have been noticed elsewhere */
}
-
- boost::shared_ptr<RouteList> rl = routes.reader();
- for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
- (*i)->non_realtime_locate (_transport_frame);
+
+ {
+ LocaleGuard lg; // see note for non_realtime_locate() above
+ boost::shared_ptr<RouteList> rl = routes.reader();
+ for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
+ (*i)->non_realtime_locate (_transport_frame);
+ }
}
_scene_changer->locate (_transport_frame);
// Next stop will put us where we need to be.
return false;
}
-
+
/* Note that the order of checking each AutoReturnTarget flag defines
the priority each flag.
Region Selection
Last Locate
*/
-
+
if (autoreturn & RangeSelectionStart) {
if (!_range_selection.empty()) {
jump_to = _range_selection.from;
}
}
}
-
+
if (jump_to < 0 && (autoreturn & Loop) && get_play_loop()) {
/* don't try to handle loop play when synced to JACK */
-
+
if (!synced_to_engine()) {
Location *location = _locations->auto_loop_location();
-
+
if (location) {
jump_to = location->start();
}
}
}
-
+
if (jump_to < 0 && (autoreturn & RegionSelectionStart)) {
if (!_object_selection.empty()) {
jump_to = _object_selection.from;
if (jump_to < 0 && (autoreturn & LastLocate)) {
jump_to = _last_roll_location;
}
-
+
return jump_to >= 0;
}
#else
bool
Session::select_playhead_priority_target (framepos_t& jump_to)
{
- if (!config.get_auto_return()) {
+ if (config.get_external_sync() || !config.get_auto_return()) {
return false;
}
flush_all_inserts ();
}
+ // rg: what is the logic behind this case?
+ // _requested_return_frame should be ignored when synced_to_engine/slaved.
+ // currently worked around in MTC_Slave by forcing _requested_return_frame to -1
+ // 2016-01-10
if ((auto_return_enabled || synced_to_engine() || _requested_return_frame >= 0) &&
!(ptw & PostTransportLocate)) {
}
clear_clicks();
+ unset_preroll_record_trim ();
/* do this before seeking, because otherwise the tracks will do the wrong thing in seamless loop mode.
*/
/* this for() block can be put inside the previous if() and has the effect of ... ??? what */
- DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: locate\n"));
- for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
- DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler PTW: locate on %1\n", (*i)->name()));
- (*i)->non_realtime_locate (_transport_frame);
+ {
+ LocaleGuard lg; // see note for non_realtime_locate() above
+ DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: locate\n"));
+ for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
+ DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler PTW: locate on %1\n", (*i)->name()));
+ (*i)->non_realtime_locate (_transport_frame);
- if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
- finished = false;
- /* we will be back */
- return;
+ if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
+ finished = false;
+ /* we will be back */
+ return;
+ }
}
}
if (_engine.connected() && !_engine.freewheeling()) {
// need to queue this in the next RT cycle
_send_timecode_update = true;
-
+
if (!dynamic_cast<MTC_Slave*>(_slave)) {
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
/* This (::non_realtime_stop()) gets called by main
process thread, which will lead to confusion
when calling AsyncMIDIPort::write().
-
+
Something must be done. XXX
*/
send_mmc_locate (_transport_frame);
PositionChanged (_transport_frame); /* EMIT SIGNAL */
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC with speed = %1\n", _transport_speed));
TransportStateChange (); /* EMIT SIGNAL */
+ AutomationWatch::instance().transport_stop_automation_watches (_transport_frame);
/* and start it up again if relevant */
clear_events (SessionEvent::AutoLoop);
clear_events (SessionEvent::AutoLoopDeclick);
set_track_loop (false);
-
-
+
+
if (Config->get_seamless_loop()) {
/* likely need to flush track buffers: this will locate us to wherever we are */
add_post_transport_work (PostTransportLocate);
play_loop = true;
have_looped = false;
-
+
if (loc) {
unset_play_range ();
Session::locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_loop_enabled, bool force, bool with_mmc)
{
bool need_butler = false;
-
+
/* Locates for seamless looping are fairly different from other
* locates. They assume that the diskstream buffers for each track
* already have the correct data in them, and thus there is no need to
DEBUG_TRACE (DEBUG::Transport, string_compose ("rt-locate to %1, roll %2 flush %3 loop-enabled %4 force %5 mmc %6\n",
target_frame, with_roll, with_flush, for_loop_enabled, force, with_mmc));
-
+
if (!force && _transport_frame == target_frame && !loop_changing && !for_loop_enabled) {
/* already at the desired position. Not forced to locate,
}
// Update Timecode time
- // [DR] FIXME: find out exactly where this should go below
_transport_frame = target_frame;
_last_roll_or_reversal_location = target_frame;
timecode_time(_transport_frame, transmitting_timecode_time);
- outbound_mtc_timecode_frame = _transport_frame;
- next_quarter_frame_to_send = 0;
/* do "stopped" stuff if:
*
*/
bool transport_was_stopped = !transport_rolling();
-
+
if (!transport_was_stopped && (!auto_play_legal || !config.get_auto_play()) && !with_roll && !(synced_to_engine() && play_loop) &&
(!Profile->get_trx() || !(config.get_external_sync() && !synced_to_engine()))) {
realtime_stop (false, true); // XXX paul - check if the 2nd arg is really correct
add_post_transport_work (todo);
need_butler = true;
-
+
} else {
/* this is functionally what clear_clicks() does but with a tentative lock */
// located outside the loop: cancel looping directly, this is called from event handling context
have_looped = false;
-
+
if (!Config->get_loop_is_mode()) {
set_play_loop (false, _transport_speed);
} else {
}
boost::shared_ptr<RouteList> rl = routes.reader();
-
+
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
-
- if (tr && tr->record_enabled ()) {
+
+ if (tr && tr->rec_enable_control()->get_value()) {
// tell it we've looped, so it can deal with the record state
tr->transport_looped (_transport_frame);
}
}
_last_roll_location = _last_roll_or_reversal_location = _transport_frame;
- Located (); /* EMIT SIGNAL */
+ if (!synced_to_engine () || _transport_frame == _engine.transport_frame ()) {
+ Located (); /* EMIT SIGNAL */
+ }
}
/** Set the transport speed.
if (Config->get_monitoring_model() == HardwareMonitoring) {
set_track_monitor_input_status (true);
}
-
+
if (synced_to_engine ()) {
if (clear_state) {
/* do this here because our response to the slave won't
take care of it.
*/
_play_range = false;
+ _count_in_once = false;
unset_play_loop ();
}
_engine.transport_stop ();
}
} else if (transport_stopped() && speed == 1.0) {
-
+ if (as_default) {
+ _default_transport_speed = speed;
+ }
/* we are stopped and we want to start rolling at speed 1 */
if (Config->get_loop_is_mode() && play_loop) {
Location *location = _locations->auto_loop_location();
-
+
if (location != 0) {
if (_transport_frame != location->start()) {
if (synced_to_engine()) {
_engine.transport_start ();
+ _count_in_once = false;
} else {
start_transport ();
}
void
Session::stop_transport (bool abort, bool clear_state)
{
+ _count_in_once = false;
if (_transport_speed == 0.0f) {
return;
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop_transport, declick required? %1\n", get_transport_declick_required()));
-
+
if (!get_transport_declick_required()) {
/* stop has not yet been scheduled */
}
SubState new_bits;
-
+
if (actively_recording() && /* we are recording */
worst_input_latency() > current_block_size) { /* input latency exceeds block size, so simple 1 cycle delay before stop is not enough */
-
+
/* we need to capture the audio that is still somewhere in the pipeline between
wherever it was generated and the process callback. This means that even though
the user (or something else) has asked us to stop, we have to roll
we still need playback to "stop" now, however, which is why we schedule
a declick below.
*/
-
+
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop transport requested @ %1, scheduled for + %2 = %3, abort = %4\n",
_transport_frame, _worst_input_latency,
_transport_frame + _worst_input_latency,
abort));
-
+
SessionEvent *ev = new SessionEvent (SessionEvent::StopOnce, SessionEvent::Replace,
_transport_frame + _worst_input_latency,
0, 0, abort);
-
+
merge_event (ev);
/* request a declick at the start of the next process cycle() so that playback ceases.
does not stop the transport too early.
*/
new_bits = SubState (PendingDeclickOut|StopPendingCapture);
-
+
} else {
-
+
/* Not recording, schedule a declick in the next process() cycle and then stop at its end */
-
+
new_bits = PendingDeclickOut;
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop scheduled for next process cycle @ %1\n", _transport_frame));
}
-
+
/* we'll be called again after the declick */
transport_sub_state = SubState (transport_sub_state|new_bits);
pending_abort = abort;
} else {
DEBUG_TRACE (DEBUG::Transport, "time to actually stop\n");
-
+
/* declick was scheduled, but we've been called again, which means it is really time to stop
-
+
XXX: we should probably split this off into its own method and call it explicitly.
*/
switch (record_status()) {
case Enabled:
- if (!config.get_punch_in()) {
+ if (!config.get_punch_in() && !preroll_record_punch_enabled()) {
enable_record ();
}
break;
if (!dynamic_cast<MTC_Slave*>(_slave)) {
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdDeferredPlay));
}
+
+ if (actively_recording() && click_data && (config.get_count_in () || _count_in_once)) {
+ _count_in_once = false;
+ /* calculate count-in duration (in audio samples)
+ * - use [fixed] tempo/meter at _transport_frame
+ * - calc duration of 1 bar + time-to-beat before or at transport_frame
+ */
+ const Tempo& tempo = _tempo_map->tempo_at_frame (_transport_frame);
+ const Meter& meter = _tempo_map->meter_at_frame (_transport_frame);
+
+ const double num = meter.divisions_per_bar ();
+ const double den = meter.note_divisor ();
+ const double barbeat = _tempo_map->exact_qn_at_frame (_transport_frame, 0) * den / (4. * num);
+ const double bar_fract = fmod (barbeat, 1.0); // fraction of bar elapsed.
+
+ _count_in_samples = meter.frames_per_bar (tempo, _current_frame_rate);
+
+ double dt = _count_in_samples / num;
+ if (bar_fract == 0) {
+ /* at bar boundary, count-in 2 bars before start. */
+ _count_in_samples *= 2;
+ } else {
+ /* beats left after full bar until roll position */
+ _count_in_samples *= 1. + bar_fract;
+ }
+
+ int clickbeat = 0;
+ framepos_t cf = _transport_frame - _count_in_samples;
+ while (cf < _transport_frame) {
+ add_click (cf - _worst_track_latency, clickbeat == 0);
+ cf += dt;
+ clickbeat = fmod (clickbeat + 1, num);
+ }
+ }
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC4 with speed = %1\n", _transport_speed));
if (ptw & PostTransportLocate) {
if (((!config.get_external_sync() && (auto_play_legal && config.get_auto_play())) && !_exporting) || (ptw & PostTransportRoll)) {
+ _count_in_once = false;
start_transport ();
} else {
transport_sub_state = 0;
}
DEBUG_TRACE (DEBUG::Slave, string_compose ("set new slave to %1\n", _slave));
-
+
// need to queue this for next process() cycle
_send_timecode_update = true;
void
Session::route_processors_changed (RouteProcessorChange c)
{
- if (ignore_route_processor_changes) {
+ if (g_atomic_int_get (&_ignore_route_processor_changes) > 0) {
return;
}