/*
- Copyright (C) 2009 Paul Davis
+ Copyright (C) 2009-2010 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
+#include "pbd/property_list.h"
+
#include "ardour/strip_silence.h"
#include "ardour/audioregion.h"
#include "ardour/region_factory.h"
-#include "ardour/session.h"
-#include "ardour/dB.h"
+#include "ardour/progress.h"
using namespace ARDOUR;
/** Construct a StripSilence filter.
* @param s Session.
- * @param threshold Threshold below which audio is considered silence, in dBFS.
- * @param minimum_length Minimum length of silence period to recognise, in samples.
+ * @param sm Silences to remove.
* @param fade_length Length of fade in/out to apply to trimmed regions, in samples.
*/
-
-StripSilence::StripSilence (Session & s, double threshold, nframes_t minimum_length, nframes_t fade_length)
- : Filter (s), _threshold (threshold), _minimum_length (minimum_length), _fade_length (fade_length)
+
+StripSilence::StripSilence (Session & s, const AudioIntervalMap& sm, framecnt_t fade_length)
+ : Filter (s)
+ , _smap (sm)
+ , _fade_length (fade_length)
{
}
int
-StripSilence::run (boost::shared_ptr<Region> r)
+StripSilence::run (boost::shared_ptr<Region> r, Progress* progress)
{
results.clear ();
-
+
/* we only operate on AudioRegions, for now, though this could be adapted to MIDI
- as well I guess */
+ as well I guess
+ */
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (r);
+ InterThreadInfo itt;
+ AudioIntervalMap::const_iterator sm;
+
if (!region) {
results.push_back (r);
return -1;
}
- /* find periods of silence in the region */
- std::list<std::pair<nframes_t, nframes_t> > const silence =
- region->find_silence (dB_to_coefficient (_threshold), _minimum_length);
+ if ((sm = _smap.find (r)) == _smap.end()) {
+ results.push_back (r);
+ return -1;
+ }
+
+ const AudioIntervalResult& silence = sm->second;
if (silence.size () == 1 && silence.front().first == 0 && silence.front().second == region->length() - 1) {
/* the region is all silence, so just return with nothing */
return 0;
}
- std::list<std::pair<nframes_t, nframes_t > >::const_iterator s = silence.begin ();
- nframes_t const pos = region->position ();
- nframes_t const end = region->start () + region->length() - 1;
- nframes_t const start = region->start ();
-
- region = boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (region));
- region->set_name (session.new_region_name (region->name ()));
- boost::shared_ptr<AudioRegion> last_region = region;
- results.push_back (region);
-
- if (s->first == 0) {
- /* the region starts with some silence */
-
- /* we must set length to an intermediate value here, otherwise the call
- ** to set_start will fail */
- region->set_length (region->length() - s->second + _fade_length, 0);
- region->set_start (start + s->second - _fade_length, 0);
- region->set_position (pos + s->second - _fade_length, 0);
- region->set_fade_in_active (true);
- region->set_fade_in (AudioRegion::Linear, _fade_length);
- s++;
+ /* Turn the silence list into an `audible' list */
+ AudioIntervalResult audible;
+
+ /* Add the possible audible section at the start of the region */
+ AudioIntervalResult::const_iterator first_silence = silence.begin ();
+ if (first_silence->first != region->start()) {
+ audible.push_back (std::make_pair (r->start(), first_silence->first));
}
- while (s != silence.end()) {
+ /* Add audible sections in the middle of the region */
+ for (AudioIntervalResult::const_iterator i = silence.begin (); i != silence.end(); ++i) {
+ AudioIntervalResult::const_iterator j = i;
+ ++j;
- /* trim the end of this region */
- region->trim_end (pos + s->first + _fade_length, 0);
- region->set_fade_out_active (true);
- region->set_fade_out (AudioRegion::Linear, _fade_length);
+ if (j != silence.end ()) {
+ audible.push_back (std::make_pair (i->second, j->first));
+ }
+ }
- /* make a new region and trim its start */
- region = boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (region));
- region->set_name (session.new_region_name (region->name ()));
- last_region = region;
- assert (region);
- results.push_back (region);
+ /* Add the possible audible section at the end of the region */
+ AudioIntervalResult::const_iterator last_silence = silence.end ();
+ --last_silence;
- /* set length here for the same reasons as above */
- region->set_length (region->length() - s->second + _fade_length, 0);
- region->set_start (start + s->second - _fade_length, 0);
- region->set_position (pos + s->second - _fade_length, 0);
- region->set_fade_in_active (true);
- region->set_fade_in (AudioRegion::Linear, _fade_length);
+ frameoffset_t const end_of_region = r->start() + r->length();
- s++;
+ if (last_silence->second < end_of_region - 1) {
+ audible.push_back (std::make_pair (last_silence->second, end_of_region - 1));
}
- if (silence.back().second == end) {
- /* the last region we created is zero-sized, so just remove it */
- results.pop_back ();
- } else {
- /* finish off the last region */
- last_region->trim_end (end, 0);
- }
+ int n = 0;
+ int const N = audible.size ();
+
+ for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i, ++n) {
+
+ PBD::PropertyList plist;
+ boost::shared_ptr<AudioRegion> copy;
+
+ plist.add (Properties::length, i->second - i->first);
+ plist.add (Properties::position, r->position() + (i->first - r->start()));
+
+ copy = boost::dynamic_pointer_cast<AudioRegion> (
+ RegionFactory::create (region, MusicFrame (i->first - r->start(), 0), plist)
+ );
+
+ copy->set_name (RegionFactory::new_region_name (region->name ()));
+
+ framecnt_t const f = std::min (_fade_length, (i->second - i->first) / 2);
+
+ if (f > 0) {
+ copy->set_fade_in_active (true);
+ copy->set_fade_out_active (true);
+ copy->set_fade_in (FadeLinear, f);
+ copy->set_fade_out (FadeLinear, f);
+ } else {
+ copy->set_fade_in_active (false);
+ copy->set_fade_out_active (false);
+ }
+ results.push_back (copy);
+
+ if (progress && (n <= N)) {
+ progress->set_progress (float (n) / N);
+ }
+ }
return 0;
}