-#include "pbd/compose.h"
-#include "midi++/manager.h"
-#include "ardour/playlist_factory.h"
-#include "ardour/source_factory.h"
+/*
+ Copyright (C) 2012 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
+#include "ardour/playlist.h"
#include "ardour/region.h"
-#include "ardour/region_factory.h"
-#include "ardour/session.h"
-#include "ardour/audiosource.h"
-#include "ardour/audioengine.h"
#include "playlist_layering_test.h"
-#include "test_receiver.h"
CPPUNIT_TEST_SUITE_REGISTRATION (PlaylistLayeringTest);
using namespace std;
using namespace ARDOUR;
-using namespace PBD;
-
-int const PlaylistLayeringTest::num_regions = 6;
-
-void
-PlaylistLayeringTest::setUp ()
-{
- TestNeedingSession::setUp ();
- string const test_wav_path = "libs/ardour/test/test.wav";
-
- _playlist = PlaylistFactory::create (DataType::AUDIO, *_session, "test");
- _source = SourceFactory::createWritable (DataType::AUDIO, *_session, test_wav_path, "", false, 44100);
-
- system ("pwd");
-
- /* Must write some data to our source, otherwise regions which use it will
- be limited in whether they can be trimmed or not.
- */
- boost::shared_ptr<AudioSource> a = boost::dynamic_pointer_cast<AudioSource> (_source);
- Sample silence[512];
- memset (silence, 0, 512 * sizeof (Sample));
- a->write (silence, 512);
-
- _region = new boost::shared_ptr<Region>[num_regions];
-}
-
-void
-PlaylistLayeringTest::tearDown ()
-{
- _playlist.reset ();
- _source.reset ();
- for (int i = 0; i < num_regions; ++i) {
- _region[i].reset ();
- }
-
- delete[] _region;
-
- TestNeedingSession::tearDown ();
-}
-
-void
-PlaylistLayeringTest::create_short_regions ()
-{
- PropertyList plist;
- plist.add (Properties::start, 0);
- plist.add (Properties::length, 100);
- for (int i = 0; i < num_regions; ++i) {
- _region[i] = RegionFactory::create (_source, plist);
- _region[i]->set_name (string_compose ("%1", char (int ('A') + i)));
- }
-}
void
-PlaylistLayeringTest::laterHigher_relayerOnAll_Test ()
+PlaylistLayeringTest::basicsTest ()
{
- _session->config.set_layer_model (LaterHigher);
- _session->config.set_relayer_on_all_edits (true);
-
- create_short_regions ();
-
- /* three overlapping regions */
- _playlist->add_region (_region[A], 0);
- _playlist->add_region (_region[B], 10);
- _playlist->add_region (_region[C], 20);
- /* and another non-overlapping one */
- _playlist->add_region (_region[D], 200);
-
- /* LaterHigher means that they should be arranged thus */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- _region[A]->set_position (5);
-
- /* Region move should have no effect in LaterHigher mode */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> bottom should give C A B, not touching D */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> top should go back to A B C, not touching D */
- _region[C]->raise_to_top ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-}
-
-void
-PlaylistLayeringTest::addHigher_relayerOnAll_Test ()
-{
- _session->config.set_layer_model (AddHigher);
- _session->config.set_relayer_on_all_edits (true);
-
- create_short_regions ();
-
- /* three overlapping regions */
- _playlist->add_region (_region[A], 0);
- _playlist->add_region (_region[B], 10);
- _playlist->add_region (_region[C], 20);
- /* and another non-overlapping one */
- _playlist->add_region (_region[D], 200);
-
- /* AddHigher means that they should be arranged thus */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- _region[A]->set_position (5);
-
- /* region move should have no effect in AddHigher mode */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> bottom should give C A B, not touching D */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> top should go back to A B C, not touching D */
- _region[C]->raise_to_top ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-}
-
-void
-PlaylistLayeringTest::addOrBoundsHigher_relayerOnAll_Test ()
-{
- _session->config.set_layer_model (AddOrBoundsChangeHigher);
- _session->config.set_relayer_on_all_edits (true);
-
- create_short_regions ();
-
- /* three overlapping regions */
- _playlist->add_region (_region[A], 0);
- _playlist->add_region (_region[B], 10);
- _playlist->add_region (_region[C], 20);
- /* and another non-overlapping one */
- _playlist->add_region (_region[D], 200);
-
- /* AddOrBoundsHigher means that they should be arranged thus */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* region move should put A on top for B C A, not touching D */
- _region[A]->set_position (5);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> bottom should give C B A, not touching D */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> top should go back to B A C, not touching D */
- _region[C]->raise_to_top ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Put C on the bottom */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Now move it slightly, and it should go back to the top again */
- _region[C]->set_position (21);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Put C back on the bottom */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Trim it slightly, and it should go back to the top again */
- _region[C]->trim_front (23);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Same with the end */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- _region[C]->trim_end (118);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-}
-
-void
-PlaylistLayeringTest::addOrBoundsHigher_relayerWhenNecessary_Test ()
-{
- _session->config.set_layer_model (AddOrBoundsChangeHigher);
- _session->config.set_relayer_on_all_edits (false);
-
- create_short_regions ();
-
- /* three overlapping regions */
- _playlist->add_region (_region[A], 0);
- _playlist->add_region (_region[B], 10);
- _playlist->add_region (_region[C], 20);
- /* and another non-overlapping one */
- _playlist->add_region (_region[D], 200);
-
- /* AddOrBoundsHigher means that they should be arranged thus */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- _region[A]->set_position (5);
-
- /* region move should not have changed anything, since in
- this mode we only relayer when there is a new overlap
- */
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> bottom should give C A B, not touching D */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* C -> top should go back to A B C, not touching D */
- _region[C]->raise_to_top ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Put C on the bottom */
- _region[C]->lower_to_bottom ();
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-
- /* Now move it slightly, and it should stay where it is */
- _region[C]->set_position (21);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
-}
-
-void
-PlaylistLayeringTest::lastLayerOpTest ()
-{
- create_short_regions ();
-
- _playlist->add_region (_region[A], 0);
- CPPUNIT_ASSERT_EQUAL (_playlist->layer_op_counter, _region[A]->last_layer_op (LayerOpAdd));
- uint64_t const last_add = _region[A]->last_layer_op (LayerOpAdd);
-
- _region[A]->set_position (42);
- CPPUNIT_ASSERT_EQUAL (_playlist->layer_op_counter, _region[A]->last_layer_op (LayerOpBoundsChange));
- CPPUNIT_ASSERT_EQUAL (last_add, _region[A]->last_layer_op (LayerOpAdd));
-
- _region[A]->trim_front (46);
- CPPUNIT_ASSERT_EQUAL (_playlist->layer_op_counter, _region[A]->last_layer_op (LayerOpBoundsChange));
- CPPUNIT_ASSERT_EQUAL (last_add, _region[A]->last_layer_op (LayerOpAdd));
-
- _region[A]->trim_end (102);
- CPPUNIT_ASSERT_EQUAL (_playlist->layer_op_counter, _region[A]->last_layer_op (LayerOpBoundsChange));
- CPPUNIT_ASSERT_EQUAL (last_add, _region[A]->last_layer_op (LayerOpAdd));
-}
-
-void
-PlaylistLayeringTest::recursiveRelayerTest ()
-{
- _session->config.set_layer_model (AddOrBoundsChangeHigher);
- _session->config.set_relayer_on_all_edits (false);
-
- create_short_regions ();
-
- _playlist->add_region (_region[A], 100);
- _playlist->add_region (_region[B], 125);
- _playlist->add_region (_region[C], 50);
- _playlist->add_region (_region[D], 250);
+ _playlist->add_region (_r[0], 0);
+ _playlist->add_region (_r[1], 10);
+ _playlist->add_region (_r[2], 20);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[C]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (0), _r[0]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (1), _r[1]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (2), _r[2]->layer ());
- _region[A]->set_position (200);
+ _r[0]->set_position (5);
- CPPUNIT_ASSERT_EQUAL (layer_t (0), _region[D]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (1), _region[A]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (2), _region[B]->layer ());
- CPPUNIT_ASSERT_EQUAL (layer_t (3), _region[C]->layer ());
+ /* region move should have no effect */
+ CPPUNIT_ASSERT_EQUAL (layer_t (0), _r[0]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (1), _r[1]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (2), _r[2]->layer ());
}