std::string indent() const;
std::string render_indent() const;
void dump (std::ostream&) const;
+
+ /** Ask the canvas to pick the current item again, and generate
+ an enter event for it.
+ */
+ virtual void re_enter () = 0;
protected:
void queue_draw_item_area (Item *, Rect);
bool get_mouse_position (Duple& winpos) const;
+ void re_enter ();
+
protected:
bool on_scroll_event (GdkEventScroll *);
bool on_expose_event (GdkEventExpose *);