#include "canvas/canvas.h"
#include "canvas/debug.h"
+#include "canvas/line.h"
using namespace std;
using namespace ArdourCanvas;
{
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
- cerr << "RENDER: " << area << endl;
+ cerr << this << " RENDER: " << area << endl;
//cerr << "CANVAS @ " << this << endl;
//dump (cerr);
//cerr << "-------------------------\n";
Canvas::queue_draw_item_area (Item* item, Rect area)
{
ArdourCanvas::Rect canvas_area = item->item_to_canvas (area);
- // cerr << "CANVAS " << this << " for " << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << endl;
+ // cerr << "CANVAS " << this << " for " << item << ' ' << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << " window = " << canvas_to_window (canvas_area) << std::endl;
request_redraw (canvas_area);
}
vector<Item const *> items;
_root.add_items_at_point (point, items);
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("%1 covers %2 items\n", point, items.size()));
+
+#ifndef NDEBUG
+ if (DEBUG_ENABLED(PBD::DEBUG::CanvasEnterLeave)) {
+ for (vector<Item const*>::const_iterator it = items.begin(); it != items.end(); ++it) {
+#ifdef CANVAS_DEBUG
+ std::cerr << "\tItem " << (*it)->whatami() << '/' << (*it)->name << std::endl;
+#else
+ std::cerr << "\tItem " << (*it)->whatami() << std::endl;
+#endif
+ }
+ }
+#endif
+
/* put all items at point that are event-sensitive and visible and NOT
groups into within_items. Note that items is sorted from bottom to
top, but we're going to reverse that for within_items so that its
if (within_items.empty()) {
/* no items at point, just send leave event below */
+ _new_current_item = 0;
} else {
/* uppermost item at point is already _current_item */
return;
}
-
+
_new_current_item = const_cast<Item*> (within_items.front());
}
if (_current_item && !_current_item->ignore_events ()) {
leave_event.detail = leave_detail;
_current_item->Event ((GdkEvent*)&leave_event);
- // std::cerr << "LEAVE " << _current_item->whatami() << '/' << _current_item->name << std::endl;
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("LEAVE %1/%2\n", _current_item->whatami(), _current_item->name));
}
leave_event.detail = GDK_NOTIFY_VIRTUAL;
for (vector<Item*>::iterator it = items_to_leave_virtual.begin(); it != items_to_leave_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("leave %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&leave_event);
- // std::cerr << "leave " << (*it)->whatami() << '/' << (*it)->name << std::endl;
}
}
for (vector<Item*>::iterator it = items_to_enter_virtual.begin(); it != items_to_enter_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("enter %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&enter_event);
// std::cerr << "enter " << (*it)->whatami() << '/' << (*it)->name << std::endl;
}
if (_new_current_item && !_new_current_item->ignore_events()) {
enter_event.detail = enter_detail;
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("ENTER %1/%2\n", _new_current_item->whatami(), _new_current_item->name));
_new_current_item->Event ((GdkEvent*)&enter_event);
- // std::cerr << "ENTER " << _new_current_item->whatami() << '/' << _new_current_item->name << std::endl;
}
_current_item = _new_current_item;
{
/* Point in in canvas coordinate space */
+ const Item* event_item;
+
if (_grabbed_item) {
/* we have a grabbed item, so everything gets sent there */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send event there\n",
_grabbed_item, _grabbed_item->whatami(), _grabbed_item->name));
- return _grabbed_item->Event (event);
+ event_item = _grabbed_item;
+ } else {
+ event_item = _current_item;
}
- if (!_current_item) {
+ if (!event_item) {
return false;
}
/* run through the items from child to parent, until one claims the event */
- Item* item = const_cast<Item*> (_current_item);
+ Item* item = const_cast<Item*> (event_item);
while (item) {
return true;
}
- DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas event left unhandled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name));
+ DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas event %3 left unhandled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name, event_type_string (event->type)));
if ((item = parent) == 0) {
break;
queue_draw_item_area (item, bounding_box.get ());
}
- /* no need to send a leave event to this item, since it is going away
- */
-
if (_new_current_item == item) {
_new_current_item = 0;
}
- if (_current_item == item) {
- _current_item = 0;
- }
-
if (_grabbed_item == item) {
_grabbed_item = 0;
}
_focused_item = 0;
}
- pick_current_item (0); // no mouse state
+ if (_current_item == item) {
+ /* no need to send a leave event to this item, since it is going away
+ */
+ _current_item = 0;
+ pick_current_item (0); // no mouse state
+ }
}
bool
GtkCanvas::on_expose_event (GdkEventExpose* ev)
{
- Cairo::RefPtr<Cairo::Context> c = get_window()->create_cairo_context ();
-
- render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), c);
-
+ Cairo::RefPtr<Cairo::Context> cairo_context = get_window()->create_cairo_context ();
+ render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), cairo_context);
return true;
}
// DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas motion @ %1, %2\n", ev->x, ev->y));
- if (_grabbed_item) {
- /* if we have a grabbed item, it gets just the motion event,
- since no enter/leave events can have happened.
- */
- DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send MOTION event there\n",
- _grabbed_item, _grabbed_item->whatami(), _grabbed_item->name));
- return _grabbed_item->Event (reinterpret_cast<GdkEvent*> (©));
- }
-
pick_current_item (where, ev->state);
/* Now deliver the motion event. It may seem a little inefficient
void
GtkCanvas::request_redraw (Rect const & request)
{
- Rect area = canvas_to_window (request);
- queue_draw_area (area.x0, area.y0, area.width(), area.height());
+ boost::optional<Rect> req = request.intersection (visible_area());
+
+ if (req) {
+ Rect r = req.get();
+ Rect area = canvas_to_window (r);
+ queue_draw_area (area.x0, area.y0, area.width(), area.height());
+ }
}
/** Called to request that we try to get a particular size for ourselves.