Canvas::queue_draw_item_area (Item* item, Rect area)
{
ArdourCanvas::Rect canvas_area = item->item_to_canvas (area);
- // cerr << "CANVAS " << this << " for " << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << " window = " << canvas_to_window (canvas_area) << std::endl;
+ // cerr << "CANVAS " << this << " for " << item << ' ' << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << " window = " << canvas_to_window (canvas_area) << std::endl;
request_redraw (canvas_area);
}
vector<Item const *> items;
_root.add_items_at_point (point, items);
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("%1 covers %2 items\n", point, items.size()));
+
+#ifndef NDEBUG
+ if (DEBUG_ENABLED(PBD::DEBUG::CanvasEnterLeave)) {
+ for (vector<Item const*>::const_iterator it = items.begin(); it != items.end(); ++it) {
+#ifdef CANVAS_DEBUG
+ std::cerr << "\tItem " << (*it)->whatami() << '/' << (*it)->name << std::endl;
+#else
+ std::cerr << "\tItem " << (*it)->whatami() << std::endl;
+#endif
+ }
+ }
+#endif
+
/* put all items at point that are event-sensitive and visible and NOT
groups into within_items. Note that items is sorted from bottom to
top, but we're going to reverse that for within_items so that its
if (within_items.empty()) {
/* no items at point, just send leave event below */
+ _new_current_item = 0;
} else {
/* uppermost item at point is already _current_item */
return;
}
-
+
_new_current_item = const_cast<Item*> (within_items.front());
}
if (_current_item && !_current_item->ignore_events ()) {
leave_event.detail = leave_detail;
_current_item->Event ((GdkEvent*)&leave_event);
- // std::cerr << "LEAVE " << _current_item->whatami() << '/' << _current_item->name << std::endl;
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("LEAVE %1/%2\n", _current_item->whatami(), _current_item->name));
}
leave_event.detail = GDK_NOTIFY_VIRTUAL;
for (vector<Item*>::iterator it = items_to_leave_virtual.begin(); it != items_to_leave_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("leave %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&leave_event);
- // std::cerr << "leave " << (*it)->whatami() << '/' << (*it)->name << std::endl;
}
}
for (vector<Item*>::iterator it = items_to_enter_virtual.begin(); it != items_to_enter_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("enter %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&enter_event);
// std::cerr << "enter " << (*it)->whatami() << '/' << (*it)->name << std::endl;
}
if (_new_current_item && !_new_current_item->ignore_events()) {
enter_event.detail = enter_detail;
+ DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("ENTER %1/%2\n", _new_current_item->whatami(), _new_current_item->name));
_new_current_item->Event ((GdkEvent*)&enter_event);
- // std::cerr << "ENTER " << _new_current_item->whatami() << '/' << _new_current_item->name << std::endl;
}
_current_item = _new_current_item;
GtkCanvas::on_expose_event (GdkEventExpose* ev)
{
Cairo::RefPtr<Cairo::Context> cairo_context = get_window()->create_cairo_context ();
- Rect area (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height);
-
- render (area, cairo_context);
-
+ render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), cairo_context);
return true;
}