void
Item::set_position (Duple p)
{
+ if (p == _position) {
+ return;
+ }
+
boost::optional<ArdourCanvas::Rect> bbox = bounding_box ();
boost::optional<ArdourCanvas::Rect> pre_change_parent_bounding_box;
void
Item::hide ()
{
- _visible = false;
- _canvas->item_shown_or_hidden (this);
+ if (_visible) {
+ _visible = false;
+ _canvas->item_shown_or_hidden (this);
+ }
}
void
Item::show ()
{
- _visible = true;
- _canvas->item_shown_or_hidden (this);
+ if (!_visible) {
+ _visible = true;
+ _canvas->item_shown_or_hidden (this);
+ }
}
Duple
_parent->add (this);
}
+bool
+Item::common_ancestor_within (uint32_t limit, const Item& other) const
+{
+ uint32_t d1 = depth();
+ uint32_t d2 = other.depth();
+ const Item* i1 = this;
+ const Item* i2 = &other;
+
+ /* move towards root until we are at the same level
+ for both items
+ */
+
+ while (d1 != d2) {
+ if (d1 > d2) {
+ i1 = i1->parent();
+ d1--;
+ limit--;
+ } else {
+ i2 = i2->parent();
+ d2--;
+ limit--;
+ }
+ if (limit == 0) {
+ return false;
+ }
+ }
+
+ /* now see if there is a common parent */
+
+ while (i1 != i2) {
+ if (i1) {
+ i1 = i1->parent();
+ }
+ if (i2) {
+ i2 = i2->parent ();
+ }
+
+ limit--;
+ if (limit == 0) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+const Item*
+Item::closest_ancestor_with (const Item& other) const
+{
+ uint32_t d1 = depth();
+ uint32_t d2 = other.depth();
+ const Item* i1 = this;
+ const Item* i2 = &other;
+
+ /* move towards root until we are at the same level
+ for both items
+ */
+
+ while (d1 != d2) {
+ if (d1 > d2) {
+ i1 = i1->parent();
+ d1--;
+ } else {
+ i2 = i2->parent();
+ d2--;
+ }
+ }
+
+ /* now see if there is a common parent */
+
+ while (i1 != i2) {
+ if (i1) {
+ i1 = i1->parent();
+ }
+ if (i2) {
+ i2 = i2->parent ();
+ }
+ }
+
+ return i1;
+}
+
+bool
+Item::is_descendant_of (const Item& candidate) const
+{
+ Item const * i = _parent;
+
+ while (i) {
+ if (i == &candidate) {
+ return true;
+ }
+ i = i->parent();
+ }
+
+ return false;
+}
+
void
Item::grab_focus ()
{
{
if (_bounding_box_dirty) {
compute_bounding_box ();
+ assert (!_bounding_box_dirty);
}
- assert (!_bounding_box_dirty);
return _bounding_box;
}
return 0;
}
+void
+Item::redraw () const
+{
+ if (_visible && _bounding_box && _canvas) {
+ _canvas->request_redraw (item_to_canvas (_bounding_box.get()));
+ }
+}
+
void
Item::begin_change ()
{
return type.substr (type.find_last_of (':') + 1);
}
+uint32_t
+Item::depth () const
+{
+ Item* i = _parent;
+ int d = 0;
+ while (i) {
+ ++d;
+ i = i->parent();
+ }
+ return d;
+}
+
+bool
+Item::covers (Duple const & point) const
+{
+ Duple p = canvas_to_item (point);
+
+ if (_bounding_box_dirty) {
+ compute_bounding_box ();
+ }
+
+ boost::optional<Rect> r = bounding_box();
+
+ if (!r) {
+ return false;
+ }
+
+ return r.get().contains (p);
+}
+
ostream&
ArdourCanvas::operator<< (ostream& o, const Item& i)
{
i.dump (o);
return o;
}
+