render_path (area, context);
if (!_points.empty ()) {
- context->move_to (_points.front().x, _points.front().y);
+ /* close path */
+ Duple p = item_to_window (Duple (_points.front().x, _points.front().y));
+ context->move_to (p.x, p.y);
}
context->stroke_preserve ();