NOOP, remove trailing tabs/whitespace.
[ardour.git] / libs / gtkmm2ext / actions.cc
index 200308a254b3bdbafae9b32ed89af930eaf3b115..9471067de9d48602f20d60cee37b528a626045e9 100644 (file)
 #include <vector>
 #include <string>
 #include <list>
+#include <stack>
 #include <stdint.h>
 
+#include <boost/shared_ptr.hpp>
+
 #include <gtk/gtkaccelmap.h>
 #include <gtk/gtkuimanager.h>
 #include <gtk/gtkactiongroup.h>
@@ -31,6 +34,8 @@
 #include <gtkmm/accelmap.h>
 #include <gtkmm/uimanager.h>
 
+#include <glibmm/miscutils.h>
+
 #include "pbd/error.h"
 
 #include "gtkmm2ext/actions.h"
@@ -134,11 +139,11 @@ ActionManager::lookup_entry (const ustring accel_path, Gtk::AccelKey& key)
 }
 
 struct SortActionsByLabel {
-    bool operator() (Glib::RefPtr<Gtk::Action> a, Glib::RefPtr<Gtk::Action> b) {
-           ustring astr = a->get_accel_path();
-           ustring bstr = b->get_accel_path();
-           return astr < bstr;
-    }
+       bool operator() (Glib::RefPtr<Gtk::Action> a, Glib::RefPtr<Gtk::Action> b) {
+               ustring astr = a->get_accel_path();
+               ustring bstr = b->get_accel_path();
+               return astr < bstr;
+       }
 };
 
 void
@@ -232,6 +237,117 @@ ActionManager::get_all_actions (vector<string>& names, vector<string>& paths, ve
        }
 }
 
+void
+ActionManager::enable_accelerators ()
+{
+       /* the C++ API for functions used here appears to be broken in
+          gtkmm2.6, so we fall back to the C level.
+       */
+
+       GList* list = gtk_ui_manager_get_action_groups (ui_manager->gobj());
+       GList* node;
+       GList* acts;
+       string ui_string = "<ui>";
+
+       /* get all actions, build a string describing them all as <accelerator
+        * action="name"/>
+        */
+
+       for (node = list; node; node = g_list_next (node)) {
+
+               GtkActionGroup* group = (GtkActionGroup*) node->data;
+
+               for (acts = gtk_action_group_list_actions (group); acts; acts = g_list_next (acts)) {
+                       ui_string += "<accelerator action=\"";
+
+                       /* OK, this is pretty stupid ... there is the full
+                        * accel path returned by gtk_action_get_accel_path ()
+                        * but of course the UIManager doesn't use that, but
+                        * just a name, which is the last component of the
+                        * path. What a totally ridiculous design.
+                        */
+
+                       string fullpath = gtk_action_get_accel_path ((GtkAction*) acts->data);
+
+                       ui_string += Glib::path_get_basename (fullpath);
+                       ui_string += "\"/>";
+               }
+       }
+
+       ui_string += "</ui>";
+
+       /* and load it */
+
+       ui_manager->add_ui_from_string (ui_string);
+}
+
+struct ActionState {
+       GtkAction* action;
+       bool       sensitive;
+       ActionState (GtkAction* a, bool s) : action (a), sensitive (s) {}
+};
+
+typedef std::vector<ActionState> ActionStates;
+
+static ActionStates action_states_to_restore;
+static bool actions_disabled = false;
+
+void
+ActionManager::save_action_states ()
+{
+       /* the C++ API for functions used here appears to be broken in
+          gtkmm2.6, so we fall back to the C level.
+       */
+       GList* list = gtk_ui_manager_get_action_groups (ActionManager::ui_manager->gobj());
+       GList* node;
+       GList* acts;
+
+       for (node = list; node; node = g_list_next (node)) {
+
+               GtkActionGroup* group = (GtkActionGroup*) node->data;
+
+               for (acts = gtk_action_group_list_actions (group); acts; acts = g_list_next (acts)) {
+                       GtkAction* action = (GtkAction*) acts->data;
+                       action_states_to_restore.push_back (ActionState (action, gtk_action_get_sensitive (action)));
+               }
+       }
+}
+
+void
+ActionManager::enable_active_actions ()
+{
+       if (!actions_disabled) {
+               return ;
+       }
+
+       for (ActionStates::iterator i = action_states_to_restore.begin(); i != action_states_to_restore.end(); ++i) {
+               if ((*i).action && (*i).sensitive) {
+                       gtk_action_set_sensitive ((*i).action, true);
+               }
+       }
+
+       action_states_to_restore.clear ();
+       actions_disabled = false;
+}
+
+void
+ActionManager::disable_active_actions ()
+{
+       if (actions_disabled == true ) {
+               return ;
+       }
+       // save all action's states to action_states_to_restore
+       save_action_states ();
+
+       // set all action's states disabled
+       for (ActionStates::iterator i = action_states_to_restore.begin(); i != action_states_to_restore.end(); ++i) {
+               if ((*i).sensitive) {
+                       gtk_action_set_sensitive ((*i).action, false);
+               }
+       }
+       actions_disabled = true;
+}
+
 void
 ActionManager::add_action_group (RefPtr<ActionGroup> grp)
 {
@@ -275,7 +391,7 @@ ActionManager::get_action (const char* path)
        *slash = '\0';
 
        return get_action (&copy[0], ++slash);
-       
+
 }
 
 RefPtr<Action>
@@ -340,8 +456,24 @@ ActionManager::get_action_from_name (const char* name)
 void
 ActionManager::set_sensitive (vector<RefPtr<Action> >& actions, bool state)
 {
-       for (vector<RefPtr<Action> >::iterator i = actions.begin(); i != actions.end(); ++i) {
-               (*i)->set_sensitive (state);
+       // if actions weren't disabled
+       if (!actions_disabled) {
+               for (vector<RefPtr<Action> >::iterator i = actions.begin(); i != actions.end(); ++i) {
+                       (*i)->set_sensitive (state);
+               }
+       }
+       else {
+               // actions were disabled
+               // so we should just set necessary action's states in action_states_to_restore
+               for (vector<RefPtr<Action> >::iterator i = actions.begin(); i != actions.end(); ++i) {
+                       // go through action_states_to_restore and set state of actions
+                       for (ActionStates::iterator j = action_states_to_restore.begin(); j != action_states_to_restore.end(); ++j) {
+                               // all actions should have their individual name, so we can use it for comparison
+                               if (gtk_action_get_name ((*j).action) == (*i)->get_name ()) {
+                                       (*j).sensitive = state;
+                               }
+                       }
+               }
        }
 }
 
@@ -361,12 +493,12 @@ void
 ActionManager::set_toggleaction_state (string n, bool s)
 {
        char const * name = n.c_str ();
-       
+
        const char *last_slash = strrchr (name, '/');
 
        if (last_slash == 0) {
                fatal << string_compose ("programmer error: %1 %2", "illegal toggle action name", name) << endmsg;
-               /*NOTREACHED*/
+               abort(); /*NOTREACHED*/
                return;
        }
 
@@ -379,10 +511,10 @@ ActionManager::set_toggleaction_state (string n, bool s)
 
        const char* action_name = last_slash + 1;
 
-        RefPtr<Action> act = get_action (group_name, action_name);
+       RefPtr<Action> act = get_action (group_name, action_name);
        if (act) {
-               RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
-                       tact->set_active (s);
+               RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
+               tact->set_active (s);
        } else {
                error << string_compose (_("Unknown action name: %1"),  name) << endmsg;
        }
@@ -394,13 +526,13 @@ string
 ActionManager::get_key_representation (const string& accel_path, AccelKey& key)
 {
        bool known = lookup_entry (accel_path, key);
-       
+
        if (known) {
                uint32_t k = possibly_translate_legal_accelerator_to_real_key (key.get_key());
                key = AccelKey (k, Gdk::ModifierType (key.get_mod()));
                return ui_manager->get_accel_group()->get_label (key.get_key(), Gdk::ModifierType (key.get_mod()));
-       } 
-       
+       }
+
        return unbound_string;
 }