/*
- Copyright (C) 2012 Paul Davis
+ Copyright (C) 2012 Paul Davis
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
-#include <glib/gstdio.h>
+#include "pbd/gstdio_compat.h"
+#include <gtkmm/accelmap.h>
+#include <gtkmm/uimanager.h>
-#include "pbd/xml++.h"
#include "pbd/convert.h"
+#include "pbd/debug.h"
+#include "pbd/error.h"
+#include "pbd/xml++.h"
#include "gtkmm2ext/actions.h"
#include "gtkmm2ext/bindings.h"
+#include "gtkmm2ext/debug.h"
#include "gtkmm2ext/keyboard.h"
+#include "gtkmm2ext/utils.h"
#include "i18n.h"
using namespace Glib;
using namespace Gtk;
using namespace Gtkmm2ext;
+using namespace PBD;
-uint32_t Bindings::_ignored_state = 0;
+list<Bindings*> Bindings::bindings; /* global. Gulp */
+list<ActionMap*> ActionMap::action_maps; /* global. Gulp */
+PBD::Signal1<void,Bindings*> Bindings::BindingsChanged;
+
+template <typename IteratorValueType>
+struct ActionNameRegistered
+{
+ ActionNameRegistered(std::string const& name)
+ : action_name(name)
+ {}
+
+ bool operator()(IteratorValueType elem) const {
+ return elem.second.action_name == action_name;
+ }
+ std::string const& action_name;
+};
MouseButton::MouseButton (uint32_t state, uint32_t keycode)
{
- uint32_t ignore = Bindings::ignored_state();
-
- if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
- /* key is not subject to case, so ignore SHIFT
- */
- ignore |= GDK_SHIFT_MASK;
- }
-
- _val = (state & ~ignore);
- _val <<= 32;
- _val |= keycode;
+ uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
+
+ /* this is a slightly wierd test that relies on
+ * gdk_keyval_is_{upper,lower}() returning true for keys that have no
+ * case-sensitivity. This covers mostly non-alphanumeric keys.
+ */
+
+ if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
+ /* key is not subject to case, so ignore SHIFT
+ */
+ ignore |= GDK_SHIFT_MASK;
+ }
+
+ _val = (state & ~ignore);
+ _val <<= 32;
+ _val |= keycode;
};
bool
MouseButton::make_button (const string& str, MouseButton& b)
{
- int s = 0;
+ int s = 0;
+
+ if (str.find ("Primary") != string::npos) {
+ s |= Keyboard::PrimaryModifier;
+ }
- if (str.find ("Primary") != string::npos) {
- s |= Keyboard::PrimaryModifier;
- }
+ if (str.find ("Secondary") != string::npos) {
+ s |= Keyboard::SecondaryModifier;
+ }
- if (str.find ("Secondary") != string::npos) {
- s |= Keyboard::SecondaryModifier;
- }
+ if (str.find ("Tertiary") != string::npos) {
+ s |= Keyboard::TertiaryModifier;
+ }
- if (str.find ("Tertiary") != string::npos) {
- s |= Keyboard::TertiaryModifier;
- }
+ if (str.find ("Level4") != string::npos) {
+ s |= Keyboard::Level4Modifier;
+ }
- if (str.find ("Level4") != string::npos) {
- s |= Keyboard::Level4Modifier;
- }
+ string::size_type lastmod = str.find_last_of ('-');
+ uint32_t button_number;
- string::size_type lastmod = str.find_last_of ('-');
- uint32_t button_number;
-
- if (lastmod == string::npos) {
- button_number = PBD::atoi (str);
- } else {
- button_number = PBD::atoi (str.substr (lastmod+1));
- }
+ if (lastmod == string::npos) {
+ button_number = PBD::atoi (str);
+ } else {
+ button_number = PBD::atoi (str.substr (lastmod+1));
+ }
- b = MouseButton (s, button_number);
- return true;
+ b = MouseButton (s, button_number);
+ return true;
}
string
MouseButton::name () const
{
- int s = state();
-
- string str;
-
- if (s & Keyboard::PrimaryModifier) {
- str += "Primary";
- }
- if (s & Keyboard::SecondaryModifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Secondary";
- }
- if (s & Keyboard::TertiaryModifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Tertiary";
- }
- if (s & Keyboard::Level4Modifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Level4";
- }
-
- if (!str.empty()) {
- str += '-';
- }
-
- char buf[16];
- snprintf (buf, sizeof (buf), "%u", button());
- str += buf;
-
- return str;
+ int s = state();
+
+ string str;
+
+ if (s & Keyboard::PrimaryModifier) {
+ str += "Primary";
+ }
+ if (s & Keyboard::SecondaryModifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Secondary";
+ }
+ if (s & Keyboard::TertiaryModifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Tertiary";
+ }
+ if (s & Keyboard::Level4Modifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Level4";
+ }
+
+ if (!str.empty()) {
+ str += '-';
+ }
+
+ char buf[16];
+ snprintf (buf, sizeof (buf), "%u", button());
+ str += buf;
+
+ return str;
}
+/*================================ KeyboardKey ================================*/
KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode)
{
- uint32_t ignore = Bindings::ignored_state();
-
- if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
- /* key is not subject to case, so ignore SHIFT
- */
- ignore |= GDK_SHIFT_MASK;
- }
-
- _val = (state & ~ignore);
- _val <<= 32;
- _val |= keycode;
-};
+ uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
+ _val = (state & ~ignore);
+ _val <<= 32;
+ _val |= keycode;
+}
+
+string
+KeyboardKey::display_label () const
+{
+ if (key() == 0) {
+ return string();
+ }
+
+ /* This magically returns a string that will display the right thing
+ * on all platforms, notably the command key on OS X.
+ */
+
+ uint32_t mod = state();
+
+#ifdef __APPLE__
+ /* We use both bits (MOD2|META) for Primary on OS X,
+ * but we don't want MOD2 showing up in listings.
+ */
+
+ if (mod & GDK_MOD2_MASK) {
+ mod &= ~GDK_MOD2_MASK;
+ }
+#endif
+
+ return gtk_accelerator_get_label (key(), (GdkModifierType) mod);
+}
string
KeyboardKey::name () const
{
- int s = state();
-
- string str;
-
- if (s & Keyboard::PrimaryModifier) {
- str += "Primary";
- }
- if (s & Keyboard::SecondaryModifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Secondary";
- }
- if (s & Keyboard::TertiaryModifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Tertiary";
- }
- if (s & Keyboard::Level4Modifier) {
- if (!str.empty()) {
- str += '-';
- }
- str += "Level4";
- }
-
- if (!str.empty()) {
- str += '-';
- }
-
- str += gdk_keyval_name (key());
-
- return str;
+ int s = state();
+
+ string str;
+
+ if (s & Keyboard::PrimaryModifier) {
+ str += "Primary";
+ }
+ if (s & Keyboard::SecondaryModifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Secondary";
+ }
+ if (s & Keyboard::TertiaryModifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Tertiary";
+ }
+ if (s & Keyboard::Level4Modifier) {
+ if (!str.empty()) {
+ str += '-';
+ }
+ str += "Level4";
+ }
+
+ if (!str.empty()) {
+ str += '-';
+ }
+
+ char const *gdk_name = gdk_keyval_name (key());
+
+ if (gdk_name) {
+ str += gdk_name;
+ } else {
+ /* fail! */
+ return string();
+ }
+
+ return str;
}
bool
KeyboardKey::make_key (const string& str, KeyboardKey& k)
{
- int s = 0;
+ int s = 0;
+
+ if (str.find ("Primary") != string::npos) {
+ s |= Keyboard::PrimaryModifier;
+ }
+
+ if (str.find ("Secondary") != string::npos) {
+ s |= Keyboard::SecondaryModifier;
+ }
- if (str.find ("Primary") != string::npos) {
- s |= Keyboard::PrimaryModifier;
- }
+ if (str.find ("Tertiary") != string::npos) {
+ s |= Keyboard::TertiaryModifier;
+ }
- if (str.find ("Secondary") != string::npos) {
- s |= Keyboard::SecondaryModifier;
- }
+ if (str.find ("Level4") != string::npos) {
+ s |= Keyboard::Level4Modifier;
+ }
- if (str.find ("Tertiary") != string::npos) {
- s |= Keyboard::TertiaryModifier;
- }
+ /* since all SINGLE key events keycodes are changed to lower case
+ * before looking them up, make sure we only store lower case here. The
+ * Shift part will be stored in the modifier part of the KeyboardKey.
+ *
+ * And yes Mildred, this doesn't cover CapsLock cases. Oh well.
+ */
- if (str.find ("Level4") != string::npos) {
- s |= Keyboard::Level4Modifier;
- }
+ string actual;
- string::size_type lastmod = str.find_last_of ('-');
- guint keyval;
+ string::size_type lastmod = str.find_last_of ('-');
- if (lastmod == string::npos) {
- keyval = gdk_keyval_from_name (str.c_str());
- } else {
- keyval = gdk_keyval_from_name (str.substr (lastmod+1).c_str());
- }
+ if (lastmod != string::npos) {
+ actual = str.substr (lastmod+1);
+ }
+ else {
+ actual = str;
+ }
- if (keyval == GDK_VoidSymbol) {
- return false;
- }
+ if (actual.size() == 1) {
+ actual = PBD::downcase (actual);
+ }
- k = KeyboardKey (s, keyval);
- return true;
+ guint keyval;
+ keyval = gdk_keyval_from_name (actual.c_str());
+
+ if (keyval == GDK_VoidSymbol || keyval == 0) {
+ return false;
+ }
+
+ k = KeyboardKey (s, keyval);
+
+ return true;
}
-Bindings::Bindings ()
- : action_map (0)
+/*================================= Bindings =================================*/
+Bindings::Bindings (std::string const& name)
+ : _name (name)
+ , _action_map (0)
{
+ bindings.push_back (this);
}
Bindings::~Bindings()
{
+ bindings.remove (this);
+}
+
+string
+Bindings::ardour_action_name (RefPtr<Action> action)
+{
+ /* Skip "<Actions>/" */
+ return action->get_accel_path ().substr (10);
+}
+
+KeyboardKey
+Bindings::get_binding_for_action (RefPtr<Action> action, Operation& op)
+{
+ const string action_name = ardour_action_name (action);
+
+ for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+
+ /* option one: action has already been associated with the
+ * binding
+ */
+
+ if (k->second.action == action) {
+ return k->first;
+ }
+
+ /* option two: action name matches, so lookup the action,
+ * setup the association while we're here, and return the binding.
+ */
+
+ if (_action_map && k->second.action_name == action_name) {
+ k->second.action = _action_map->find_action (action_name);
+ return k->first;
+ }
+
+ }
+
+ for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
+
+ /* option one: action has already been associated with the
+ * binding
+ */
+
+ if (k->second.action == action) {
+ return k->first;
+ }
+
+ /* option two: action name matches, so lookup the action,
+ * setup the association while we're here, and return the binding.
+ */
+
+ if (_action_map && k->second.action_name == action_name) {
+ k->second.action = _action_map->find_action (action_name);
+ return k->first;
+ }
+
+ }
+
+ return KeyboardKey::null_key();
}
void
-Bindings::set_action_map (ActionMap& am)
+Bindings::set_action_map (ActionMap& actions)
+{
+ if (_action_map) {
+ _action_map->set_bindings (0);
+ }
+
+ _action_map = &actions;
+ _action_map->set_bindings (this);
+
+ dissociate ();
+ associate ();
+}
+
+bool
+Bindings::empty_keys() const
+{
+ return press_bindings.empty() && release_bindings.empty();
+}
+
+bool
+Bindings::empty_mouse () const
{
- action_map = &am;
- press_bindings.clear ();
- release_bindings.clear ();
+ return button_press_bindings.empty() && button_release_bindings.empty();
+}
+
+bool
+Bindings::empty() const
+{
+ return empty_keys() && empty_mouse ();
}
bool
Bindings::activate (KeyboardKey kb, Operation op)
{
- KeybindingMap* kbm = 0;
+ KeybindingMap& kbm = get_keymap (op);
+
+ /* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'.
+ Our bindings all use the lower case character/keyname, so switch
+ to the lower case before doing the lookup.
+ */
- switch (op) {
- case Press:
- kbm = &press_bindings;
- break;
- case Release:
- kbm = &release_bindings;
- break;
- }
+ KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key()));
- KeybindingMap::iterator k = kbm->find (kb);
+ KeybindingMap::iterator k = kbm.find (unshifted);
- if (k == kbm->end()) {
- /* no entry for this key in the state map */
- return false;
- }
+ if (k == kbm.end()) {
+ /* no entry for this key in the state map */
+ DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1\n", unshifted));
+ return false;
+ }
- /* lets do it ... */
+ RefPtr<Action> action;
- k->second->activate ();
- return true;
+ if (k->second.action) {
+ action = k->second.action;
+ } else {
+ if (_action_map) {
+ action = _action_map->find_action (k->second.action_name);
+ }
+ }
+
+ if (action) {
+ /* lets do it ... */
+ DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2\n", unshifted, k->second.action_name));
+ action->activate ();
+ }
+
+ /* return true even if the action could not be found */
+
+ return true;
}
void
-Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
+Bindings::associate ()
{
- KeybindingMap* kbm = 0;
+ KeybindingMap::iterator k;
+
+ if (!_action_map) {
+ return;
+ }
+
+ for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+ k->second.action = _action_map->find_action (k->second.action_name);
+ if (k->second.action) {
+ push_to_gtk (k->first, k->second.action);
+ } else {
+ cerr << _name << " didn't find " << k->second.action_name << " in " << _action_map->name() << endl;
+ }
+ }
+
+ for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
+ k->second.action = _action_map->find_action (k->second.action_name);
+ /* no working support in GTK for release bindings */
+ }
+
+ MouseButtonBindingMap::iterator b;
+
+ for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) {
+ b->second.action = _action_map->find_action (b->second.action_name);
+ }
+
+ for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) {
+ b->second.action = _action_map->find_action (b->second.action_name);
+ }
+}
- switch (op) {
- case Press:
- kbm = &press_bindings;
- break;
- case Release:
- kbm = &release_bindings;
- break;
- }
+void
+Bindings::dissociate ()
+{
+ KeybindingMap::iterator k;
+
+ for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+ k->second.action.clear ();
+ }
+ for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
+ k->second.action.clear ();
+ }
+}
- KeybindingMap::iterator k = kbm->find (kb);
+void
+Bindings::push_to_gtk (KeyboardKey kb, RefPtr<Action> what)
+{
+ /* GTK has the useful feature of showing key bindings for actions in
+ * menus. As of August 2015, we have no interest in trying to
+ * reimplement this functionality, so we will use it even though we no
+ * longer use GTK accelerators for handling key events. To do this, we
+ * need to make sure that there is a fully populated GTK AccelMap set
+ * up with all bindings/actions.
+ */
+
+ Gtk::AccelKey gtk_key;
+ bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key);
+
+ if (!entry_exists) {
+
+ /* there is a trick happening here. It turns out that
+ * gtk_accel_map_add_entry() performs no validation checks on
+ * the accelerator keyval. This means we can use it to define
+ * ANY accelerator, even if they violate GTK's rules
+ * (e.g. about not using navigation keys). This works ONLY when
+ * the entry in the GTK accelerator map has not already been
+ * added. The entries will be added by the GTK UIManager when
+ * building menus, so this code must be called before that
+ * happens.
+ */
+
+ Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) kb.state());
+ }
+}
- if (k == kbm->end()) {
- pair<KeyboardKey,RefPtr<Action> > newpair (kb, what);
- kbm->insert (newpair);
- // cerr << "Bindings added " << kb.key() << " w/ " << kb.state() << " => " << what->get_name() << endl;
- } else {
- k->second = what;
- }
+bool
+Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save)
+{
+ if (!_action_map) {
+ return false;
+ }
+
+ if (is_registered(op, action_name)) {
+ remove(op, action_name, can_save);
+ }
+ add (kb, op, action_name, can_save);
+ return true;
}
-void
-Bindings::remove (KeyboardKey kb, Operation op)
+bool
+Bindings::add (KeyboardKey kb, Operation op, string const& action_name, bool can_save)
{
- KeybindingMap* kbm = 0;
+ if (is_registered (op, action_name)) {
+ return false;
+ }
+
+ KeybindingMap& kbm = get_keymap (op);
- switch (op) {
- case Press:
- kbm = &press_bindings;
- break;
- case Release:
- kbm = &release_bindings;
- break;
- }
+ KeybindingMap::value_type new_pair (kb, ActionInfo (action_name));
+ kbm.insert (new_pair).first;
- KeybindingMap::iterator k = kbm->find (kb);
+ if (can_save) {
+ Keyboard::keybindings_changed ();
+ }
- if (k != kbm->end()) {
- kbm->erase (k);
- }
+ BindingsChanged (this); /* EMIT SIGNAL */
+ return true;
+}
+
+bool
+Bindings::remove (Operation op, std::string const& action_name, bool can_save)
+{
+ bool erased_action = false;
+ KeybindingMap& kbm = get_keymap (op);
+ for (KeybindingMap::iterator k = kbm.begin(); k != kbm.end(); ++k) {
+ if (k->second.action_name == action_name) {
+ kbm.erase (k);
+ erased_action = true;
+ break;
+ }
+ }
+
+ if (!erased_action) {
+ return erased_action;
+ }
+
+ if (can_save) {
+ Keyboard::keybindings_changed ();
+ }
+
+ BindingsChanged (this); /* EMIT SIGNAL */
+ return erased_action;
}
+
bool
Bindings::activate (MouseButton bb, Operation op)
{
- MouseButtonBindingMap* bbm = 0;
+ MouseButtonBindingMap& bbm = get_mousemap(op);
+
+ MouseButtonBindingMap::iterator b = bbm.find (bb);
+
+ if (b == bbm.end()) {
+ /* no entry for this key in the state map */
+ return false;
+ }
- switch (op) {
- case Press:
- bbm = &button_press_bindings;
- break;
- case Release:
- bbm = &button_release_bindings;
- break;
- }
+ RefPtr<Action> action;
- MouseButtonBindingMap::iterator b = bbm->find (bb);
-
- if (b == bbm->end()) {
- /* no entry for this key in the state map */
- return false;
- }
+ if (b->second.action) {
+ action = b->second.action;
+ } else {
+ if (_action_map) {
+ action = _action_map->find_action (b->second.action_name);
+ }
+ }
- /* lets do it ... */
+ if (action) {
+ /* lets do it ... */
+ DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action)));
+ action->activate ();
+ }
- b->second->activate ();
- return true;
+ /* return true even if the action could not be found */
+
+ return true;
}
void
-Bindings::add (MouseButton bb, Operation op, RefPtr<Action> what)
+Bindings::add (MouseButton bb, Operation op, string const& action_name)
{
- MouseButtonBindingMap* bbm = 0;
+ MouseButtonBindingMap& bbm = get_mousemap(op);
- switch (op) {
- case Press:
- bbm = &button_press_bindings;
- break;
- case Release:
- bbm = &button_release_bindings;
- break;
- }
+ MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name));
+ bbm.insert (newpair);
+}
- MouseButtonBindingMap::iterator b = bbm->find (bb);
+void
+Bindings::remove (MouseButton bb, Operation op)
+{
+ MouseButtonBindingMap& bbm = get_mousemap(op);
+ MouseButtonBindingMap::iterator b = bbm.find (bb);
- if (b == bbm->end()) {
- pair<MouseButton,RefPtr<Action> > newpair (bb, what);
- bbm->insert (newpair);
- // cerr << "Bindings added mouse button " << bb.button() << " w/ " << bb.state() << " => " << what->get_name() << endl;
- } else {
- b->second = what;
- }
+ if (b != bbm.end()) {
+ bbm.erase (b);
+ }
}
void
-Bindings::remove (MouseButton bb, Operation op)
+Bindings::save (XMLNode& root)
{
- MouseButtonBindingMap* bbm = 0;
+ XMLNode* presses = new XMLNode (X_("Press"));
+
+ for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+ XMLNode* child;
+
+ if (k->first.name().empty()) {
+ continue;
+ }
+
+ child = new XMLNode (X_("Binding"));
+ child->add_property (X_("key"), k->first.name());
+ child->add_property (X_("action"), k->second.action_name);
+ presses->add_child_nocopy (*child);
+ }
+
+ for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
+ XMLNode* child;
+ child = new XMLNode (X_("Binding"));
+ child->add_property (X_("button"), k->first.name());
+ child->add_property (X_("action"), k->second.action_name);
+ presses->add_child_nocopy (*child);
+ }
+
+ XMLNode* releases = new XMLNode (X_("Release"));
+
+ for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
+ XMLNode* child;
+
+ if (k->first.name().empty()) {
+ continue;
+ }
+
+ child = new XMLNode (X_("Binding"));
+ child->add_property (X_("key"), k->first.name());
+ child->add_property (X_("action"), k->second.action_name);
+ releases->add_child_nocopy (*child);
+ }
+
+ for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
+ XMLNode* child;
+ child = new XMLNode (X_("Binding"));
+ child->add_property (X_("button"), k->first.name());
+ child->add_property (X_("action"), k->second.action_name);
+ releases->add_child_nocopy (*child);
+ }
+
+ root.add_child_nocopy (*presses);
+ root.add_child_nocopy (*releases);
+}
+
+void
+Bindings::save_all_bindings_as_html (ostream& ostr)
+{
+ if (bindings.empty()) {
+ return;
+ }
+
+ ostr << "<http>\n<head>\n<title>";
+ ostr << PROGRAM_NAME;
+ ostr << "</title>\n</head>\n<body>\n";
+
+ for (list<Bindings*>::const_iterator b = bindings.begin(); b != bindings.end(); ++b) {
+ (*b)->save_as_html (ostr);
+ }
+
+ ostr << "</body>\n";
+ ostr << "</http>\n";
+}
+
+void
+Bindings::save_as_html (ostream& ostr) const
+{
+ ostr << "<h1 class=\"binding-set-name\">";
+ ostr << name();
+ ostr << "</h1>\n";
+
+ if (!press_bindings.empty() || !button_press_bindings.empty()) {
+
+ ostr << "<h2 class=\"action-title\">";
+ ostr << _("Press");
+ ostr << "</h2>\n";
+
+ if (!press_bindings.empty()) {
- switch (op) {
- case Press:
- bbm = &button_press_bindings;
- break;
- case Release:
- bbm = &button_release_bindings;
- break;
- }
-
- MouseButtonBindingMap::iterator b = bbm->find (bb);
+ ostr << "<dl class=\"key-binding\">\n";
- if (b != bbm->end()) {
- bbm->erase (b);
- }
+ for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+ if (k->first.name().empty()) {
+ continue;
+ }
+
+ RefPtr<Action> action;
+
+ if (k->second.action) {
+ action = k->second.action;
+ } else {
+ if (_action_map) {
+ action = _action_map->find_action (k->second.action_name);
+ }
+ }
+
+ if (!action) {
+ continue;
+ }
+
+ ostr << "<dt class=\"key-name\">" << k->first.name() << "</dt>\n";
+ ostr << "<dd class=\"key-action\">" << action->get_label() << "</dd>\n";
+ }
+
+ ostr << "</dl>\n";
+ }
+ }
+
+ if (!release_bindings.empty() || !release_bindings.empty()) {
+
+ ostr << "<h2 class=\"action-title\">";
+ ostr << _("Release");
+ ostr << "</h2>\n";
+
+ if (!release_bindings.empty()) {
+ ostr << "<dl class=\"key-binding\">\n";
+
+ for (KeybindingMap::const_iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
+
+ if (k->first.name().empty()) {
+ continue;
+ }
+
+ RefPtr<Action> action;
+
+ if (k->second.action) {
+ action = k->second.action;
+ } else {
+ if (_action_map) {
+ action = _action_map->find_action (k->second.action_name);
+ }
+ }
+
+ if (!action) {
+ continue;
+ }
+
+ ostr << "<dt class=\"key-name\">" << k->first.name() << "</dt>\n";
+ ostr << "<dd class=\"key-action\">" << action->get_label() << "</dd>\n";
+ }
+
+ ostr << "</dl>\n";
+ }
+ }
}
bool
-Bindings::save (const string& path)
+Bindings::load (XMLNode const& node)
{
- XMLTree tree;
- XMLNode* root = new XMLNode (X_("Bindings"));
- tree.set_root (root);
-
- save (*root);
+ const XMLNodeList& children (node.children());
+
+ press_bindings.clear ();
+ release_bindings.clear ();
- if (!tree.write (path)) {
- ::g_unlink (path.c_str());
- return false;
- }
+ for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
+ /* each node could be Press or Release */
+ load_operation (**i);
+ }
- return true;
+ return true;
}
void
-Bindings::save (XMLNode& root)
+Bindings::load_operation (XMLNode const& node)
+{
+ if (node.name() == X_("Press") || node.name() == X_("Release")) {
+
+ Operation op;
+
+ if (node.name() == X_("Press")) {
+ op = Press;
+ } else {
+ op = Release;
+ }
+
+ const XMLNodeList& children (node.children());
+
+ for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) {
+
+ XMLProperty const * ap;
+ XMLProperty const * kp;
+ XMLProperty const * bp;
+ XMLNode const * child = *p;
+
+ ap = child->property ("action");
+ kp = child->property ("key");
+ bp = child->property ("button");
+
+ if (!ap || (!kp && !bp)) {
+ continue;
+ }
+
+ if (kp) {
+ KeyboardKey k;
+ if (!KeyboardKey::make_key (kp->value(), k)) {
+ continue;
+ }
+ add (k, op, ap->value());
+ } else {
+ MouseButton b;
+ if (!MouseButton::make_button (bp->value(), b)) {
+ continue;
+ }
+ add (b, op, ap->value());
+ }
+ }
+ }
+}
+
+void
+Bindings::get_all_actions (std::vector<std::string>& paths,
+ std::vector<std::string>& labels,
+ std::vector<std::string>& tooltips,
+ std::vector<std::string>& keys,
+ std::vector<RefPtr<Action> >& actions)
+{
+ if (!_action_map) {
+ return;
+ }
+
+ /* build a reverse map from actions to bindings */
+
+ typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
+ ReverseMap rmap;
+
+ for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
+ rmap.insert (make_pair (k->second.action, k->first));
+ }
+
+ /* get a list of all actions */
+
+ ActionMap::Actions all_actions;
+ _action_map->get_actions (all_actions);
+
+ for (ActionMap::Actions::const_iterator act = all_actions.begin(); act != all_actions.end(); ++act) {
+
+ paths.push_back ((*act)->get_accel_path());
+ labels.push_back ((*act)->get_label());
+ tooltips.push_back ((*act)->get_tooltip());
+
+ ReverseMap::iterator r = rmap.find (*act);
+
+ if (r != rmap.end()) {
+ keys.push_back (r->second.display_label());
+ } else {
+ keys.push_back (string());
+ }
+
+ actions.push_back (*act);
+ }
+}
+
+Bindings*
+Bindings::get_bindings (string const& name, ActionMap& map)
{
- XMLNode* presses = new XMLNode (X_("Press"));
- root.add_child_nocopy (*presses);
-
- for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
- XMLNode* child;
- child = new XMLNode (X_("Binding"));
- child->add_property (X_("key"), k->first.name());
- string ap = k->second->get_accel_path();
- child->add_property (X_("action"), ap.substr (ap.find ('/') + 1));
- presses->add_child_nocopy (*child);
- }
-
- for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
- XMLNode* child;
- child = new XMLNode (X_("Binding"));
- child->add_property (X_("button"), k->first.name());
- string ap = k->second->get_accel_path();
- child->add_property (X_("action"), ap.substr (ap.find ('/') + 1));
- presses->add_child_nocopy (*child);
- }
-
- XMLNode* releases = new XMLNode (X_("Release"));
- root.add_child_nocopy (*releases);
-
- for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
- XMLNode* child;
- child = new XMLNode (X_("Binding"));
- child->add_property (X_("key"), k->first.name());
- string ap = k->second->get_accel_path();
- child->add_property (X_("action"), ap.substr (ap.find ('/') + 1));
- releases->add_child_nocopy (*child);
- }
-
- for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
- XMLNode* child;
- child = new XMLNode (X_("Binding"));
- child->add_property (X_("button"), k->first.name());
- string ap = k->second->get_accel_path();
- child->add_property (X_("action"), ap.substr (ap.find ('/') + 1));
- releases->add_child_nocopy (*child);
- }
+ for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
+ if ((*b)->name() == name) {
+ (*b)->set_action_map (map);
+ return *b;
+ }
+ }
+
+ return 0;
+}
+void
+Bindings::associate_all ()
+{
+ for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
+ (*b)->associate ();
+ }
}
bool
-Bindings::load (const string& path)
+Bindings::is_bound (KeyboardKey const& kb, Operation op) const
{
- XMLTree tree;
+ const KeybindingMap& km = get_keymap(op);
+ return km.find(kb) != km.end();
+}
- if (!action_map) {
- return false;
- }
+bool
+Bindings::is_registered (Operation op, std::string const& action_name) const
+{
+ const KeybindingMap& km = get_keymap(op);
+ return std::find_if(km.begin(), km.end(), ActionNameRegistered<KeybindingMap::const_iterator::value_type>(action_name)) != km.end();
+}
+
+Bindings::KeybindingMap&
+Bindings::get_keymap (Operation op)
+{
+ switch (op) {
+ case Press:
+ return press_bindings;
+ case Release:
+ default:
+ return release_bindings;
+ }
+}
+
+const Bindings::KeybindingMap&
+Bindings::get_keymap (Operation op) const
+{
+ switch (op) {
+ case Press:
+ return press_bindings;
+ case Release:
+ default:
+ return release_bindings;
+ }
+}
+
+Bindings::MouseButtonBindingMap&
+Bindings::get_mousemap (Operation op)
+{
+ switch (op) {
+ case Press:
+ return button_press_bindings;
+ case Release:
+ default:
+ return button_release_bindings;
+ }
+}
- if (!tree.read (path)) {
- return false;
- }
-
- press_bindings.clear ();
- release_bindings.clear ();
+/*==========================================ACTION MAP =========================================*/
- XMLNode& root (*tree.root());
- const XMLNodeList& children (root.children());
+ActionMap::ActionMap (string const & name)
+ : _name (name)
+ , _bindings (0)
+{
+ action_maps.push_back (this);
+}
- for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
- load (**i);
- }
+ActionMap::~ActionMap ()
+{
+ action_maps.remove (this);
+}
- return true;
+void
+ActionMap::set_bindings (Bindings* b)
+{
+ _bindings = b;
}
void
-Bindings::load (const XMLNode& node)
-{
- if (node.name() == X_("Press") || node.name() == X_("Release")) {
-
- Operation op;
-
- if (node.name() == X_("Press")) {
- op = Press;
- } else {
- op = Release;
- }
-
- const XMLNodeList& children (node.children());
-
- for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) {
-
- XMLProperty* ap;
- XMLProperty* kp;
- XMLProperty* bp;
-
- ap = (*p)->property ("action");
- kp = (*p)->property ("key");
- bp = (*p)->property ("button");
-
- if (!ap || (!kp && !bp)) {
- continue;
- }
-
- RefPtr<Action> act;
-
- if (action_map) {
- act = action_map->find_action (ap->value());
- }
-
- if (!act) {
- string::size_type slash = ap->value().find ('/');
- if (slash != string::npos) {
- string group = ap->value().substr (0, slash);
- string action = ap->value().substr (slash+1);
- act = ActionManager::get_action (group.c_str(), action.c_str());
- }
- }
-
- if (!act) {
- continue;
- }
-
- if (kp) {
- KeyboardKey k;
- if (!KeyboardKey::make_key (kp->value(), k)) {
- continue;
- }
- add (k, op, act);
- } else {
- MouseButton b;
- if (!MouseButton::make_button (bp->value(), b)) {
- continue;
- }
- add (b, op, act);
- }
- }
- }
-}
+ActionMap::get_actions (ActionMap::Actions& acts)
+{
+ for (_ActionMap::iterator a = _actions.begin(); a != _actions.end(); ++a) {
+ acts.push_back (a->second);
+ }
+}
RefPtr<Action>
ActionMap::find_action (const string& name)
{
- _ActionMap::iterator a = actions.find (name);
+ _ActionMap::iterator a = _actions.find (name);
- if (a != actions.end()) {
- return a->second;
- }
+ if (a != _actions.end()) {
+ return a->second;
+ }
- return RefPtr<Action>();
+ return RefPtr<Action>();
}
-RefPtr<Action>
-ActionMap::register_action (const char* path,
+RefPtr<ActionGroup>
+ActionMap::create_action_group (const string& name)
+{
+ RefPtr<ActionGroup> g = ActionGroup::create (name);
+
+ /* this is one of the places where our own Action management code
+ has to touch the GTK one, because we want the GtkUIManager to
+ be able to create widgets (particularly Menus) from our actions.
+
+ This is a a necessary step for that to happen.
+ */
+
+ if (g) {
+ ActionManager::ui_manager->insert_action_group (g);
+ }
+
+ return g;
+}
+
+RefPtr<Action>
+ActionMap::register_action (RefPtr<ActionGroup> group, const char* name, const char* label)
+{
+ string fullpath;
+
+ RefPtr<Action> act = Action::create (name, label);
+
+ fullpath = group->get_name();
+ fullpath += '/';
+ fullpath += name;
+
+ if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
+ group->add (act);
+ return act;
+ }
+
+ /* already registered */
+ return RefPtr<Action> ();
+}
+
+RefPtr<Action>
+ActionMap::register_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
- string fullpath;
+ string fullpath;
+
+ RefPtr<Action> act = Action::create (name, label);
+
+ fullpath = group->get_name();
+ fullpath += '/';
+ fullpath += name;
+
+ if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
+ group->add (act, sl);
+ return act;
+ }
+
+ /* already registered */
+ return RefPtr<Action>();
+}
+
+RefPtr<Action>
+ActionMap::register_radio_action (RefPtr<ActionGroup> group,
+ Gtk::RadioAction::Group& rgroup,
+ const char* name, const char* label,
+ sigc::slot<void> sl)
+{
+ string fullpath;
- RefPtr<Action> act = Action::create (name, label);
+ RefPtr<Action> act = RadioAction::create (rgroup, name, label);
+ RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
- act->signal_activate().connect (sl);
+ fullpath = group->get_name();
+ fullpath += '/';
+ fullpath += name;
- fullpath = path;
- fullpath += '/';
- fullpath += name;
+ if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
+ group->add (act, sl);
+ return act;
+ }
- actions.insert (_ActionMap::value_type (fullpath, act));
- return act;
+ /* already registered */
+ return RefPtr<Action>();
}
-RefPtr<Action>
-ActionMap::register_radio_action (const char* path, Gtk::RadioAction::Group& rgroup,
- const char* name, const char* label,
+RefPtr<Action>
+ActionMap::register_radio_action (RefPtr<ActionGroup> group,
+ Gtk::RadioAction::Group& rgroup,
+ const char* name, const char* label,
sigc::slot<void,GtkAction*> sl,
int value)
{
- string fullpath;
+ string fullpath;
+
+ RefPtr<Action> act = RadioAction::create (rgroup, name, label);
+ RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
+ ract->property_value() = value;
- RefPtr<Action> act = RadioAction::create (rgroup, name, label);
- RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
- ract->property_value() = value;
+ fullpath = group->get_name();
+ fullpath += '/';
+ fullpath += name;
- act->signal_activate().connect (sigc::bind (sl, act->gobj()));
+ if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
+ group->add (act, sigc::bind (sl, act->gobj()));
+ return act;
+ }
- fullpath = path;
- fullpath += '/';
- fullpath += name;
+ /* already registered */
- actions.insert (_ActionMap::value_type (fullpath, act));
- return act;
+ return RefPtr<Action>();
}
-RefPtr<Action>
-ActionMap::register_toggle_action (const char* path,
+RefPtr<Action>
+ActionMap::register_toggle_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
- string fullpath;
+ string fullpath;
- RefPtr<Action> act = ToggleAction::create (name, label);
+ fullpath = group->get_name();
+ fullpath += '/';
+ fullpath += name;
- act->signal_activate().connect (sl);
+ RefPtr<Action> act = ToggleAction::create (name, label);
+
+ if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
+ group->add (act, sl);
+ return act;
+ }
+
+ /* already registered */
+ return RefPtr<Action>();
+}
- fullpath = path;
- fullpath += '/';
- fullpath += name;
+void
+ActionMap::get_all_actions (std::vector<std::string>& paths,
+ std::vector<std::string>& labels,
+ std::vector<std::string>& tooltips,
+ std::vector<std::string>& keys,
+ std::vector<RefPtr<Action> >& actions)
+{
+ for (list<ActionMap*>::const_iterator map = action_maps.begin(); map != action_maps.end(); ++map) {
+
+ ActionMap::Actions these_actions;
+ (*map)->get_actions (these_actions);
+
+ for (ActionMap::Actions::const_iterator act = these_actions.begin(); act != these_actions.end(); ++act) {
+
+ paths.push_back ((*act)->get_accel_path());
+ labels.push_back ((*act)->get_label());
+ tooltips.push_back ((*act)->get_tooltip());
+ actions.push_back (*act);
+
+ Bindings* bindings = (*map)->bindings();
+
+ if (bindings) {
+
+ KeyboardKey key;
+ Bindings::Operation op;
+
+ key = bindings->get_binding_for_action (*act, op);
+
+ if (key == KeyboardKey::null_key()) {
+ keys.push_back (string());
+ } else {
+ keys.push_back (key.display_label());
+ }
+ } else {
+ keys.push_back (string());
+ }
+ }
+
+ these_actions.clear ();
+ }
+}
- actions.insert (_ActionMap::value_type (fullpath, act));
- return act;
+std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) {
+ char const *gdk_name = gdk_keyval_name (k.key());
+ return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << hex << k.state() << dec;
}