#define LIBDCP_ASSET_H
#include <string>
+#include <list>
#include <boost/filesystem.hpp>
-#include <sigc++/sigc++.h>
#include "types.h"
namespace ASDCP {
*/
Asset (std::string directory, std::string file_name = "");
+ virtual ~Asset() {}
+
/** Write details of the asset to a CPL stream.
* @param s Stream.
*/