#include "object.h"
#include "types.h"
+#include "pkl.h"
#include <boost/filesystem.hpp>
#include <boost/function.hpp>
-#include <boost/bind.hpp>
#include <boost/optional.hpp>
namespace xmlpp {
/** Write details of the asset to a ASSETMAP.
* @param node Parent node.
*/
- void write_to_assetmap (xmlpp::Node* node, boost::filesystem::path root) const;
+ virtual void write_to_assetmap (xmlpp::Node* node, boost::filesystem::path root) const;
- /** Write details of the asset to a PKL AssetList node.
- * @param node Parent node.
- * @param standard Standard to use.
- */
- void write_to_pkl (xmlpp::Node* node, boost::filesystem::path root, Standard standard) const;
+ virtual void add_to_pkl (boost::shared_ptr<PKL> pkl, boost::filesystem::path root) const;
/** @return the most recent disk file used to read or write this asset, if there is one */
boost::optional<boost::filesystem::path> file () const {
/** The most recent disk file used to read or write this asset */
mutable boost::optional<boost::filesystem::path> _file;
+ static void write_file_to_assetmap (xmlpp::Node* node, boost::filesystem::path root, boost::filesystem::path file, std::string id);
+
private:
friend struct ::asset_test;