*/
+/** @file src/asset.h
+ * @brief Asset class.
+ */
+
#ifndef LIBDCP_ASSET_H
#define LIBDCP_ASSET_H
#include "object.h"
+#include "types.h"
+#include <boost/filesystem.hpp>
+#include <boost/function.hpp>
+
+namespace xmlpp {
+ class Node;
+}
namespace dcp {
/** @class Asset
- * @brief Parent class for DCP assets, i.e. picture/sound/subtitles, CPLs and PKLs.
+ * @brief Parent class for DCP assets, i.e. picture/sound/subtitles and CPLs.
+ *
+ * Note that this class is not used for ReelAssets; they are just for the metadata
+ * that gets put into <Reel>s.
*/
-
class Asset : public Object
{
public:
Asset ();
+ Asset (boost::filesystem::path file);
Asset (std::string id);
+ virtual std::string pkl_type () const = 0;
+ virtual bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
+
+ /** Write details of the asset to a PKL AssetList node.
+ * @param node Parent node.
+ */
+ void write_to_pkl (xmlpp::Node* node) const;
+ void write_to_assetmap (xmlpp::Node* node) const;
+
+ boost::filesystem::path file () const {
+ return _file;
+ }
+
+ void set_file (boost::filesystem::path file) {
+ _file = file;
+ }
+
+ std::string hash () const;
+
+protected:
+ friend class MXFWriter;
+
+ boost::filesystem::path _file;
+ mutable std::string _hash;
};
}