#include "exceptions.h"
#include "cpl.h"
#include "pkl.h"
+#include "asset_map.h"
using namespace std;
using namespace boost;
void
DCP::add_sound_asset (vector<string> const & files)
{
- filesystem::path p;
- p /= _directory;
- p /= "audio.mxf";
- _assets.push_back (shared_ptr<SoundAsset> (new SoundAsset (files, p.string(), &Progress, _fps, _length)));
+ _assets.push_back (shared_ptr<SoundAsset> (new SoundAsset (files, _directory, "audio.mxf", &Progress, _fps, _length)));
}
void
DCP::add_sound_asset (sigc::slot<string, Channel> get_path, int channels)
{
- filesystem::path p;
- p /= _directory;
- p /= "audio.mxf";
- _assets.push_back (shared_ptr<SoundAsset> (new SoundAsset (get_path, p.string(), &Progress, _fps, _length, channels)));
+ _assets.push_back (shared_ptr<SoundAsset> (new SoundAsset (get_path, _directory, "audio.mxf", &Progress, _fps, _length, channels)));
}
void
DCP::add_picture_asset (vector<string> const & files, int width, int height)
{
- filesystem::path p;
- p /= _directory;
- p /= "video.mxf";
- _assets.push_back (shared_ptr<PictureAsset> (new PictureAsset (files, p.string(), &Progress, _fps, _length, width, height)));
+ _assets.push_back (shared_ptr<PictureAsset> (new PictureAsset (files, _directory, "video.mxf", &Progress, _fps, _length, width, height)));
}
void
DCP::add_picture_asset (sigc::slot<string, int> get_path, int width, int height)
{
- filesystem::path p;
- p /= _directory;
- p /= "video.mxf";
- _assets.push_back (shared_ptr<PictureAsset> (new PictureAsset (get_path, p.string(), &Progress, _fps, _length, width, height)));
+ _assets.push_back (shared_ptr<PictureAsset> (new PictureAsset (get_path, _directory, "video.mxf", &Progress, _fps, _length, width, height)));
}
void
}
}
+ /* Read the XML */
CPL cpl (cpl_file);
PKL pkl (pkl_file);
+ AssetMap asset_map (asset_map_file);
+
+ /* Cross-check */
+ /* XXX */
+
+ /* Now cherry-pick the required bits into our own data structure */
+
+ _name = cpl.annotation_text;
+ _content_kind = cpl.content_kind;
+
+ shared_ptr<CPLAssetList> cpl_assets = cpl.reels.front()->asset_list;
+
+ /* XXX */
+ _fps = cpl_assets->main_picture->frame_rate.numerator;
+ _length = cpl_assets->main_picture->duration;
+
+ _assets.push_back (shared_ptr<PictureAsset> (
+ new PictureAsset (
+ _directory,
+ cpl_assets->main_picture->annotation_text,
+ _fps,
+ _length,
+ cpl_assets->main_picture->screen_aspect_ratio.numerator,
+ cpl_assets->main_picture->screen_aspect_ratio.denominator
+ )
+ ));
+
+ if (cpl_assets->main_sound) {
+ _assets.push_back (shared_ptr<SoundAsset> (
+ new SoundAsset (
+ _directory,
+ cpl_assets->main_picture->annotation_text,
+ _fps,
+ _length
+ )
+ ));
+ }
}