/*
- Copyright (C) 2012-2013 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
LUTCache<GammaLUT> GammaLUT::cache;
-GammaLUT::GammaLUT (int bits, float gamma)
- : LUT (bits, gamma)
+GammaLUT::GammaLUT (int bit_depth, float gamma, bool linearised)
+ : _bit_depth (bit_depth)
+ , _gamma (gamma)
+ , _linearised (linearised)
{
- int const bit_length = pow (2, bits);
- for (int i = 0; i < bit_length; ++i) {
- _lut[i] = pow(float(i) / (bit_length - 1), gamma);
+ _lut = new float[int(std::pow(2.0f, _bit_depth))];
+ int const bit_length = pow (2, _bit_depth);
+
+ if (_linearised) {
+ for (int i = 0; i < bit_length; ++i) {
+ float const p = static_cast<float> (i) / (bit_length - 1);
+ if (p > 0.04045) {
+ _lut[i] = pow ((p + 0.055) / 1.055, gamma);
+ } else {
+ _lut[i] = p / 12.92;
+ }
+ }
+ } else {
+ for (int i = 0; i < bit_length; ++i) {
+ _lut[i] = pow(float(i) / (bit_length - 1), gamma);
+ }
}
}