template <class P, class Q>
friend void start (PictureAssetWriter *, boost::shared_ptr<P>, Q *, uint8_t *, int);
- PictureAssetWriter (PictureAsset *, bool, MXFMetadata const &);
+ PictureAssetWriter (PictureAsset *, bool, bool, MXFMetadata const &);
PictureAsset* _asset;
/** true if finalize() has been called */
bool _finalized;
bool _overwrite;
+ bool _interop;
MXFMetadata _metadata;
};
private:
friend class MonoPictureAsset;
- MonoPictureAssetWriter (PictureAsset *, bool, MXFMetadata const &);
+ MonoPictureAssetWriter (PictureAsset *, bool, bool, MXFMetadata const &);
void start (uint8_t *, int);
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
- struct MonoASDCPState;
- boost::shared_ptr<MonoASDCPState> _state;
+ struct ASDCPState;
+ boost::shared_ptr<ASDCPState> _state;
};
/** A helper class for writing to StereoPictureAssets progressively (i.e. writing frame-by-frame,
private:
friend class StereoPictureAsset;
- StereoPictureAssetWriter (PictureAsset *, bool, MXFMetadata const &);
+ StereoPictureAssetWriter (PictureAsset *, bool, bool, MXFMetadata const &);
void start (uint8_t *, int);
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
- struct StereoASDCPState;
- boost::shared_ptr<StereoASDCPState> _state;
+ struct ASDCPState;
+ boost::shared_ptr<ASDCPState> _state;
libdcp::Eye _next_eye;
};