#include "reel.h"
#include "util.h"
#include "picture_asset.h"
+#include "mono_picture_asset.h"
+#include "stereo_picture_asset.h"
#include "sound_asset.h"
#include "subtitle_asset.h"
#include "kdm.h"
using std::list;
using std::cout;
using boost::shared_ptr;
+using boost::dynamic_pointer_cast;
using namespace libdcp;
void
-Reel::write_to_cpl (xmlpp::Element* node, bool interop) const
+Reel::write_to_cpl (xmlpp::Element* node) const
{
xmlpp::Element* reel = node->add_child ("Reel");
reel->add_child("Id")->add_child_text ("urn:uuid:" + make_uuid());
xmlpp::Element* asset_list = reel->add_child ("AssetList");
- if (_main_picture) {
- _main_picture->write_to_cpl (asset_list, interop);
+ if (_main_picture && dynamic_pointer_cast<MonoPictureAsset> (_main_picture)) {
+ /* Mono pictures come before other stuff... */
+ _main_picture->write_to_cpl (asset_list);
}
if (_main_sound) {
- _main_sound->write_to_cpl (asset_list, interop);
+ _main_sound->write_to_cpl (asset_list);
}
if (_main_subtitle) {
- _main_subtitle->write_to_cpl (asset_list, interop);
+ _main_subtitle->write_to_cpl (asset_list);
+ }
+
+ if (_main_picture && dynamic_pointer_cast<StereoPictureAsset> (_main_picture)) {
+ /* ... but stereo pictures must come after */
+ _main_picture->write_to_cpl (asset_list);
}
}