Use MXFAsset::_interop to decide on whether to write asset XML as Interop or SMPTE.
[libdcp.git] / src / reel.cc
index b729695c33c58c54c048c78a14ca8632d581a090..ff51c025b78dd664ebd9a47e827e77b042bf42c0 100644 (file)
@@ -35,7 +35,7 @@ using boost::dynamic_pointer_cast;
 using namespace libdcp;
 
 void
-Reel::write_to_cpl (xmlpp::Element* node, bool interop) const
+Reel::write_to_cpl (xmlpp::Element* node) const
 {
        xmlpp::Element* reel = node->add_child ("Reel");
        reel->add_child("Id")->add_child_text ("urn:uuid:" + make_uuid());
@@ -43,20 +43,20 @@ Reel::write_to_cpl (xmlpp::Element* node, bool interop) const
        
        if (_main_picture && dynamic_pointer_cast<MonoPictureAsset> (_main_picture)) {
                /* Mono pictures come before other stuff... */
-               _main_picture->write_to_cpl (asset_list, interop);
+               _main_picture->write_to_cpl (asset_list);
        }
 
        if (_main_sound) {
-               _main_sound->write_to_cpl (asset_list, interop);
+               _main_sound->write_to_cpl (asset_list);
        }
 
        if (_main_subtitle) {
-               _main_subtitle->write_to_cpl (asset_list, interop);
+               _main_subtitle->write_to_cpl (asset_list);
        }
 
        if (_main_picture && dynamic_pointer_cast<StereoPictureAsset> (_main_picture)) {
                /* ... but stereo pictures must come after */
-               _main_picture->write_to_cpl (asset_list, interop);
+               _main_picture->write_to_cpl (asset_list);
        }
 }