#include "reel.h"
#include "util.h"
#include "picture_asset.h"
+#include "mono_picture_asset.h"
+#include "stereo_picture_asset.h"
#include "sound_asset.h"
#include "subtitle_asset.h"
#include "kdm.h"
using std::list;
using std::cout;
using boost::shared_ptr;
+using boost::dynamic_pointer_cast;
using namespace libdcp;
void
-Reel::write_to_cpl (xmlpp::Node* node) const
+Reel::write_to_cpl (xmlpp::Element* node) const
{
- xmlpp::Node* reel = node->add_child ("Reel");
+ xmlpp::Element* reel = node->add_child ("Reel");
reel->add_child("Id")->add_child_text ("urn:uuid:" + make_uuid());
- xmlpp::Node* asset_list = reel->add_child ("AssetList");
+ xmlpp::Element* asset_list = reel->add_child ("AssetList");
- if (_main_picture) {
+ if (_main_picture && dynamic_pointer_cast<MonoPictureAsset> (_main_picture)) {
+ /* Mono pictures come before other stuff... */
_main_picture->write_to_cpl (asset_list);
}
if (_main_subtitle) {
_main_subtitle->write_to_cpl (asset_list);
}
+
+ if (_main_picture && dynamic_pointer_cast<StereoPictureAsset> (_main_picture)) {
+ /* ... but stereo pictures must come after */
+ _main_picture->write_to_cpl (asset_list);
+ }
}
bool
void
Reel::add_kdm (KDM const & kdm)
{
- list<KDMCipher> ciphers = kdm.ciphers ();
+ list<KDMKey> keys = kdm.keys ();
- for (list<KDMCipher>::iterator i = ciphers.begin(); i != ciphers.end(); ++i) {
+ for (list<KDMKey>::iterator i = keys.begin(); i != keys.end(); ++i) {
if (i->key_id() == _main_picture->key_id()) {
- _main_picture->set_kdm_cipher (*i);
+ _main_picture->set_key (i->key ());
}
if (i->key_id() == _main_sound->key_id()) {
- _main_sound->set_kdm_cipher (*i);
+ _main_sound->set_key (i->key ());
}
}
}
+
+void
+Reel::set_mxf_keys (Key key)
+{
+ _main_picture->set_key (key);
+ if (_main_sound) {
+ _main_sound->set_key (key);
+ }
+
+ /* XXX: subtitle asset? */
+}