Add hack decrypt of sound assets by dcpdecryptmxf.
[libdcp.git] / src / reel_sound_asset.cc
index 539ce7b72477188e38265a36cbd276187442a512..1f2ddcdd78b79d9bcd6b9cedbece7256cfca4ae8 100644 (file)
  */
 
 
-#include "reel_sound_asset.h"
 #include "dcp_assert.h"
+#include "reel_sound_asset.h"
+#include "warnings.h"
 #include <libcxml/cxml.h>
+LIBDCP_DISABLE_WARNINGS
 #include <libxml++/libxml++.h>
+LIBDCP_ENABLE_WARNINGS
 
 
 using std::string;
 using std::shared_ptr;
+using boost::optional;
 using namespace dcp;
 
 
 ReelSoundAsset::ReelSoundAsset (shared_ptr<SoundAsset> asset, int64_t entry_point)
-       : ReelAsset (asset->id(), asset->edit_rate(), asset->intrinsic_duration(), entry_point)
-       , ReelFileAsset (asset, asset->key_id())
+       : ReelFileAsset (asset, asset->key_id(), asset->id(), asset->edit_rate(), asset->intrinsic_duration(), entry_point)
 {
 
 }
 
 
 ReelSoundAsset::ReelSoundAsset (shared_ptr<const cxml::Node> node)
-       : ReelAsset (node)
-       , ReelFileAsset (node)
+       : ReelFileAsset (node)
 {
        node->ignore_child ("Language");
        node->done ();
@@ -72,29 +74,20 @@ ReelSoundAsset::cpl_node_name (Standard) const
 }
 
 
-string
+optional<string>
 ReelSoundAsset::key_type () const
 {
-       return "MDAK";
-}
-
-
-xmlpp::Node *
-ReelSoundAsset::write_to_cpl (xmlpp::Node* node, Standard standard) const
-{
-       auto asset = write_to_cpl_asset (node, standard, hash());
-       write_to_cpl_mxf (asset);
-       return asset;
+       return string("MDAK");
 }
 
 
 bool
-ReelSoundAsset::equals (shared_ptr<const ReelSoundAsset> other, EqualityOptions opt, NoteHandler note) const
+ReelSoundAsset::equals(shared_ptr<const ReelSoundAsset> other, EqualityOptions const& opt, NoteHandler note) const
 {
        if (!asset_equals (other, opt, note)) {
                return false;
        }
-       if (!mxf_equals (other, opt, note)) {
+       if (!file_asset_equals (other, opt, note)) {
                return false;
        }