It seems that <FrameRate> of 96 is ok for 48fps 3D.
[libdcp.git] / src / reel_subtitle_asset.cc
index ddb1b9726fa5856e6e8452b3205e9f9a3e8166a6..a90513d5c1fed7aede33b306526a85bb181aa735 100644 (file)
@@ -47,8 +47,8 @@ using boost::optional;
 using namespace dcp;
 
 ReelSubtitleAsset::ReelSubtitleAsset (boost::shared_ptr<SubtitleAsset> asset, Fraction edit_rate, int64_t intrinsic_duration, int64_t entry_point)
-       : ReelAsset (asset, edit_rate, intrinsic_duration, entry_point)
-       , ReelMXF (dynamic_pointer_cast<SMPTESubtitleAsset>(asset) ? dynamic_pointer_cast<SMPTESubtitleAsset>(asset)->key_id() : optional<string>())
+       : ReelAsset (asset->id(), edit_rate, intrinsic_duration, entry_point)
+       , ReelMXF (asset, dynamic_pointer_cast<SMPTESubtitleAsset>(asset) ? dynamic_pointer_cast<SMPTESubtitleAsset>(asset)->key_id() : optional<string>())
 {
 
 }
@@ -73,16 +73,29 @@ ReelSubtitleAsset::key_type () const
        return "MDSK";
 }
 
-void
+xmlpp::Node *
 ReelSubtitleAsset::write_to_cpl (xmlpp::Node* node, Standard standard) const
 {
-       ReelAsset::write_to_cpl (node, standard);
+       xmlpp::Node* asset = write_to_cpl_base (node, standard, hash());
 
-        if (key_id ()) {
-               /* Find <MainSubtitle> */
-               xmlpp::Node* ms = find_child (node, cpl_node_name (standard));
+       if (key_id ()) {
                /* Find <Hash> */
-               xmlpp::Node* hash = find_child (ms, "Hash");
-               ms->add_child_before (hash, "KeyId")->add_child_text ("urn:uuid:" + key_id().get ());
+               xmlpp::Node* hash = find_child (asset, "Hash");
+               asset->add_child_before(hash, "KeyId")->add_child_text("urn:uuid:" + key_id().get());
        }
+
+       return asset;
+}
+
+bool
+ReelSubtitleAsset::equals (shared_ptr<const ReelSubtitleAsset> other, EqualityOptions opt, NoteHandler note) const
+{
+       if (!asset_equals (other, opt, note)) {
+               return false;
+       }
+       if (!mxf_equals (other, opt, note)) {
+               return false;
+       }
+
+       return true;
 }