*/
+#ifndef LIBDCP_SOUND_ASSET_H
+#define LIBDCP_SOUND_ASSET_H
+
/** @file src/sound_asset.h
* @brief An asset made up of WAV files
*/
-#include "asset.h"
+#include "mxf_asset.h"
+#include "types.h"
namespace libdcp
{
+class SoundFrame;
+
/** @brief An asset made up of WAV files */
-class SoundAsset : public Asset
+class SoundAsset : public MXFAsset
{
public:
/** Construct a SoundAsset, generating the MXF from the WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
- * @param mxf_path Pathname of MXF file to create.
+ * @param directory Directory in which to create MXF file.
+ * @param mxf_name Name of MXF file to create.
+ * @param progress Signal to inform of progress.
+ * @param fps Frames per second.
+ * @param length Length in frames.
+ */
+ SoundAsset (
+ std::vector<std::string> const & files,
+ std::string directory,
+ std::string mxf_name,
+ sigc::signal1<void, float>* progress,
+ int fps,
+ int length
+ );
+
+ /** Construct a SoundAsset, generating the MXF from the WAV files.
+ * This may take some time; progress is indicated by emission of the Progress signal.
+ * @param get_path Functor which returns a WAV file path for a given channel.
+ * @param directory Directory in which to create MXF file.
+ * @param mxf_name Name of MXF file to create.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
+ * @param channels Number of audio channels.
*/
- SoundAsset (std::list<std::string> const & files, std::string mxf_path, sigc::signal1<void, float>* progress, int fps, int length);
+ SoundAsset (
+ sigc::slot<std::string, Channel> get_path,
+ std::string directory,
+ std::string mxf_name,
+ sigc::signal1<void, float>* progress,
+ int fps,
+ int length,
+ int channels
+ );
+ SoundAsset (
+ std::string directory,
+ std::string mxf_name,
+ int fps,
+ int length
+ );
+
/** Write details of this asset to a CPL stream.
* @param s Stream.
*/
void write_to_cpl (std::ostream& s) const;
+
+ std::list<std::string> equals (boost::shared_ptr<const Asset> other, EqualityOptions opt) const;
+
+ boost::shared_ptr<const SoundFrame> get_frame (int n) const;
+
+ int channels () const {
+ return _channels;
+ }
+
+ int sampling_rate () const {
+ return _sampling_rate;
+ }
+
+private:
+ void construct (sigc::slot<std::string, Channel> get_path);
+ std::string path_from_channel (Channel channel, std::vector<std::string> const & files);
+
+ /** Number of channels in the asset */
+ int _channels;
+ int _sampling_rate;
};
}
+
+#endif