#define LIBDCP_SOUND_ASSET_H
/** @file src/sound_asset.h
- * @brief An asset made up of WAV files
+ * @brief An asset made up of PCM audio data files
*/
-#include "asset.h"
+#include "mxf_asset.h"
#include "types.h"
namespace libdcp
{
+class SoundFrame;
+
/** @brief An asset made up of WAV files */
-class SoundAsset : public Asset
+class SoundAsset : public MXFAsset
{
public:
- /** Construct a SoundAsset, generating the MXF from the WAV files.
+ /** Construct a SoundAsset, generating the MXF from some WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
* @param directory Directory in which to create MXF file.
int length
);
- /** Construct a SoundAsset, generating the MXF from the WAV files.
+ /** Construct a SoundAsset, generating the MXF from some WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param get_path Functor which returns a WAV file path for a given channel.
* @param directory Directory in which to create MXF file.
*/
void write_to_cpl (std::ostream& s) const;
- std::list<std::string> equals (boost::shared_ptr<const Asset> other, EqualityFlags flags, double max_mean, double max_std_dev) const;
+ std::list<std::string> equals (boost::shared_ptr<const Asset> other, EqualityOptions opt) const;
+
+ boost::shared_ptr<const SoundFrame> get_frame (int n) const;
+ int channels () const {
+ return _channels;
+ }
+
+ int sampling_rate () const {
+ return _sampling_rate;
+ }
+
private:
void construct (sigc::slot<std::string, Channel> get_path);
std::string path_from_channel (Channel channel, std::vector<std::string> const & files);
/** Number of channels in the asset */
int _channels;
+ int _sampling_rate;
};
}