#include "mxf_asset.h"
#include "types.h"
+#include "metadata.h"
namespace libdcp
{
class SoundFrame;
-
class SoundAsset;
class SoundAssetWriter
{
public:
- ~SoundAssetWriter ();
-
void write (float const * const *, int);
void finalize ();
class SoundAsset : public MXFAsset
{
public:
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
- */
- SoundAsset (
- std::vector<std::string> const & files,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- int start_frame
- );
-
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param get_path Functor which returns a WAV file path for a given channel.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
- * @param channels Number of audio channels.
- */
- SoundAsset (
- boost::function<std::string (Channel)> get_path,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- int start_frame,
- int channels
- );
-
- SoundAsset (
- std::string directory,
- std::string mxf_name
- );
-
- SoundAsset (
- std::string directory,
- std::string mxf_name,
- int fps,
- int channels,
- int sampling_rate
- );
+ SoundAsset (boost::filesystem::path directory, std::string mxf_name);
+
+ void read ();
+ void create (std::vector<boost::filesystem::path> const & files);
+ void create (boost::function<boost::filesystem::path (Channel)> get_path);
boost::shared_ptr<SoundAssetWriter> start_write ();
- /** Write details of this asset to a CPL stream.
- * @param s Stream.
- */
- void write_to_cpl (std::ostream& s) const;
-
- bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, std::list<std::string>& notes) const;
+ bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
boost::shared_ptr<const SoundFrame> get_frame (int n) const;
+
+ void set_channels (int c) {
+ _channels = c;
+ }
int channels () const {
return _channels;
}
private:
- void construct (boost::function<std::string (Channel)> get_path);
- std::string path_from_channel (Channel channel, std::vector<std::string> const & files);
+ std::string key_type () const;
+ void construct (boost::function<boost::filesystem::path (Channel)> get_path);
+ boost::filesystem::path path_from_channel (Channel channel, std::vector<boost::filesystem::path> const & files);
+ std::string cpl_node_name () const;
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
- int _start_frame;
};
}