#include "asset_writer.h"
#include "types.h"
+#include "sound_frame.h"
#include <boost/shared_ptr.hpp>
#include <boost/filesystem.hpp>
namespace dcp {
-class SoundFrame;
class SoundAsset;
/** @class SoundAssetWriter
private:
friend class SoundAsset;
- SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard);
+ SoundAssetWriter (SoundAsset *, boost::filesystem::path);
void write_current_frame ();
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;
- SoundAsset* _sound_asset;
+ SoundAsset* _asset;
int _frame_buffer_offset;
};