Use MXFAsset::_interop to decide on whether to write asset XML as Interop or SMPTE.
[libdcp.git] / src / stereo_picture_asset.h
index 6a96bf029b0cabf347ac1912266d52bf5d9a020b..64cdb6b331fd16e31d1bbda7b6d7f3cea7f1cc21 100644 (file)
@@ -40,7 +40,7 @@ public:
 
 private:
        std::string cpl_node_name () const;
-       std::pair<std::string, std::string> cpl_node_attribute (bool) const;
+       std::pair<std::string, std::string> cpl_node_attribute () const;
        int edit_rate_factor () const;
 };