*/
FrameInfo write (uint8_t* data, int size);
void fake_write (int size);
- void finalize ();
+ bool finalize ();
private:
friend class StereoPictureAsset;
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
-
+
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;