namespace order {
class Part;
- class Context;
+ struct Context;
}
/** @class SubtitleAsset
virtual void add (boost::shared_ptr<Subtitle>);
virtual void add_font (std::string id, boost::filesystem::path file) = 0;
- std::map<std::string, Data> fonts_with_load_ids () const;
+ std::map<std::string, Data> font_data () const;
+ std::map<std::string, boost::filesystem::path> font_filenames () const;
virtual void write (boost::filesystem::path) const = 0;
virtual std::string xml_as_string () const = 0;
Time latest_subtitle_out () const;
+ void fix_empty_font_ids ();
+
virtual std::list<boost::shared_ptr<LoadFontNode> > load_font_nodes () const = 0;
+ std::string raw_xml () const {
+ return _raw_xml;
+ }
+
protected:
friend struct ::interop_dcp_font_test;
friend struct ::smpte_dcp_font_test;
/** TTF font data that we need */
std::list<Font> _fonts;
+ /** The raw XML data that we read from our asset; useful for validation */
+ std::string _raw_xml;
+
private:
friend struct ::pull_fonts_test1;
friend struct ::pull_fonts_test2;