#include "reel_sound_asset.h"
#include "reel_smpte_subtitle_asset.h"
#include "rgb_xyz.h"
-#include "smpte_subtitle_asset.h"
+#include "smpte_text_asset.h"
#include "sound_asset.h"
#include "sound_asset_writer.h"
#include "stream_operators.h"
sound_writer->write(audio.data(), 2, 48000);
sound_writer->finalize ();
- auto subs_asset = std::make_shared<dcp::SMPTESubtitleAsset>();
+ auto subs_asset = std::make_shared<dcp::SMPTETextAsset>();
subs_asset->set_key (key);
subs_asset->set_context_id (context_id);
- subs_asset->add(std::make_shared<dcp::SubtitleString>(
+ subs_asset->add(std::make_shared<dcp::TextString>(
optional<string>(),
false, false, false,
dcp::Colour(255, 255, 255),
BOOST_REQUIRE (reel_read->main_sound());
BOOST_CHECK (reel_read->main_sound()->asset()->key());
BOOST_REQUIRE (reel_read->main_subtitle());
- auto smpte_sub = dynamic_pointer_cast<dcp::SMPTESubtitleAsset>(reel_read->main_subtitle()->asset());
+ auto smpte_sub = dynamic_pointer_cast<dcp::SMPTETextAsset>(reel_read->main_subtitle()->asset());
BOOST_REQUIRE (smpte_sub);
BOOST_CHECK (smpte_sub->key());
}