*/
// Platform-dependent sleep routines.
-#if defined( __WINDOWS_ASIO__ ) || defined( __WINDOWS_DS__ )
+#if defined( WIN32 )
#include <windows.h>
#define SLEEP( milliseconds ) Sleep( (DWORD) milliseconds )
#else // Unix variants
oParams.nChannels = channels;
oParams.firstChannel = offset;
+ if ( device == 0 )
+ oParams.deviceId = dac.getDefaultOutputDevice();
+
options.flags = RTAUDIO_HOG_DEVICE;
options.flags |= RTAUDIO_SCHEDULE_REALTIME;
#if !defined( USE_INTERLEAVED )