X-Git-Url: https://git.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=17a534aa477489289308a8ff6e31706229ad2ca3;hb=9c5a7319d807063c22d6bc165ee414ce82e26965;hp=32453cc13c974d58218cf5dae9eb4eb6da5047d2;hpb=1f8b45c7fd49714628009f5ed2161fbaa2b4d729;p=dcpomatic.git diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 32453cc13..17a534aa4 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,5 +1,5 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,6 +23,7 @@ #include "log.h" #include "resampler.h" #include "util.h" +#include "film.h" #include "i18n.h" @@ -30,6 +31,7 @@ using std::stringstream; using std::list; using std::pair; using std::cout; +using std::min; using boost::optional; using boost::shared_ptr; @@ -39,9 +41,61 @@ AudioDecoder::AudioDecoder (shared_ptr content) if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) { _resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ())); } + + reset_decoded_audio (); +} + +void +AudioDecoder::reset_decoded_audio () +{ + _decoded_audio = ContentAudio (shared_ptr (new AudioBuffers (_audio_content->audio_channels(), 0)), 0); } -/** Audio timestamping is made hard by many factors, but the final nail in the coffin is resampling. +shared_ptr +AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate) +{ + shared_ptr dec; + + AudioFrame const end = frame + length - 1; + + if (frame < _decoded_audio.frame || end > (_decoded_audio.frame + length * 4)) { + /* Either we have no decoded data, or what we do have is a long way from what we want: seek */ + seek (ContentTime::from_frames (frame, _audio_content->content_audio_frame_rate()), accurate); + } + + AudioFrame decoded_offset = 0; + + /* Now enough pass() calls will either: + * (a) give us what we want, or + * (b) hit the end of the decoder. + * + * If we are being accurate, we want the right frames, + * otherwise any frames will do. + */ + if (accurate) { + while (!pass() && _decoded_audio.audio->frames() < length) {} + /* Use decoded_offset of 0, as we don't really care what frames we return */ + } else { + while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {} + decoded_offset = frame - _decoded_audio.frame; + } + + AudioFrame const amount_left = _decoded_audio.audio->frames() - decoded_offset; + + AudioFrame const to_return = min (amount_left, length); + shared_ptr out (new AudioBuffers (_decoded_audio.audio->channels(), to_return)); + out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0); + + /* Clean up decoded */ + _decoded_audio.audio->move (decoded_offset + to_return, 0, amount_left - to_return); + _decoded_audio.audio->set_frames (amount_left - to_return); + + return shared_ptr (new ContentAudio (out, frame)); +} + +/** Called by subclasses when audio data is ready. + * + * Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling. * We have to assume that we are feeding continuous data into the resampler, and so we get continuous * data out. Hence we do the timestamping here, post-resampler, just by counting samples. * @@ -56,13 +110,22 @@ AudioDecoder::audio (shared_ptr data, ContentTime time) } if (!_audio_position) { - _audio_position = time; + _audio_position = time.frames (_audio_content->output_audio_frame_rate ()); } - _pending.push_back (shared_ptr (new DecodedAudio (_audio_position.get (), data))); - _audio_position = _audio_position.get() + ContentTime (data->frames (), _audio_content->output_audio_frame_rate ()); + assert (_audio_position.get() >= (_decoded_audio.frame + _decoded_audio.audio->frames())); + + /* Resize _decoded_audio to fit the new data */ + int const new_size = _audio_position.get() + data->frames() - _decoded_audio.frame; + _decoded_audio.audio->ensure_size (new_size); + _decoded_audio.audio->set_frames (new_size); + + /* Copy new data in */ + _decoded_audio.audio->copy_from (data.get(), data->frames(), 0, _audio_position.get() - _decoded_audio.frame); + _audio_position = _audio_position.get() + data->frames (); } +/* XXX: called? */ void AudioDecoder::flush () { @@ -70,15 +133,18 @@ AudioDecoder::flush () return; } + /* shared_ptr b = _resampler->flush (); if (b) { - _pending.push_back (shared_ptr (new DecodedAudio (_audio_position.get (), b))); - _audio_position = _audio_position.get() + ContentTime (b->frames (), _audio_content->output_audio_frame_rate ()); + _pending.push_back (shared_ptr (new DecodedAudio (b, _audio_position.get ()))); + _audio_position = _audio_position.get() + b->frames (); } + */ } void AudioDecoder::seek (ContentTime, bool) { _audio_position.reset (); + reset_decoded_audio (); }