X-Git-Url: https://git.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Fwx%2Fgl_video_view.cc;fp=src%2Fwx%2Fgl_video_view.cc;h=dee45cd13bc4e99fafd1313265d353c3a707e02f;hb=64577fc3903bd371803a3958044af56962036336;hp=640b6a373a6d0fe2b1e4f631d4f985a1d4f093c6;hpb=01ae76abb6ec2022fba304e5052ab0595a78b4d6;p=dcpomatic.git diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 640b6a373..dee45cd13 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -508,7 +508,7 @@ GLVideoView::draw () void GLVideoView::set_image (shared_ptr pv) { - shared_ptr video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true); + shared_ptr video = _optimise_for_j2k ? pv->raw_image() : pv->image(boost::bind(&PlayerVideo::force, AV_PIX_FMT_RGB24), VideoRange::FULL, true); /* Only the player's black frames should be aligned at this stage, so this should * almost always have no work to do.