X-Git-Url: https://git.carlh.net/gitweb/?a=blobdiff_plain;f=test%2Fffmpeg_audio_test.cc;h=910fc942c488d4d28a90b53d218eb4bedfaf6dd4;hb=4f81cdeb7802d2087244590a801ecc1a64eff0aa;hp=054567d3b2e136444416ba8a644481e3b01d20ce;hpb=ce73eaf7875a9a3326afcd839ad85eb95879c160;p=dcpomatic.git diff --git a/test/ffmpeg_audio_test.cc b/test/ffmpeg_audio_test.cc index 054567d3b..910fc942c 100644 --- a/test/ffmpeg_audio_test.cc +++ b/test/ffmpeg_audio_test.cc @@ -25,14 +25,15 @@ */ -#include "lib/ffmpeg_content.h" -#include "lib/film.h" +#include "lib/constants.h" +#include "lib/content_factory.h" #include "lib/dcp_content_type.h" -#include "lib/video_content.h" -#include "lib/ratio.h" #include "lib/ffmpeg_content.h" -#include "lib/content_factory.h" +#include "lib/ffmpeg_content.h" +#include "lib/film.h" #include "lib/player.h" +#include "lib/ratio.h" +#include "lib/video_content.h" #include "test.h" #include #include @@ -70,7 +71,7 @@ BOOST_AUTO_TEST_CASE (ffmpeg_audio_test) auto sound_asset = check.cpls().front()->reels().front()->main_sound (); BOOST_CHECK (sound_asset); - BOOST_CHECK_EQUAL (sound_asset->asset()->channels (), 6); + BOOST_CHECK_EQUAL(sound_asset->asset()->channels (), 16); /* Sample index in the DCP */ int n = 0; @@ -80,46 +81,17 @@ BOOST_AUTO_TEST_CASE (ffmpeg_audio_test) while (n < sound_asset->asset()->intrinsic_duration()) { auto sound_frame = sound_asset->asset()->start_read()->get_frame (frame++); uint8_t const * d = sound_frame->data (); - - for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) { - - if (sound_asset->asset()->channels() > 0) { - /* L should be silent */ - int const sample = d[i + 0] | (d[i + 1] << 8); - BOOST_CHECK_EQUAL (sample, 0); + for (int offset = 0; offset < sound_frame->size(); offset += (3 * sound_asset->asset()->channels())) { + for (auto channel = 0; channel < MAX_DCP_AUDIO_CHANNELS; ++channel) { + auto const sample = d[offset + channel * 3 + 1] | (d[offset + channel * 3 + 2] << 8); + if (channel == 2) { + /* Input should be on centre */ + BOOST_CHECK_EQUAL(sample, n); + } else { + /* Everything else should be silent */ + BOOST_CHECK_EQUAL(sample, 0); + } } - - if (sound_asset->asset()->channels() > 1) { - /* R should be silent */ - int const sample = d[i + 2] | (d[i + 3] << 8); - BOOST_CHECK_EQUAL (sample, 0); - } - - if (sound_asset->asset()->channels() > 2) { - /* Mono input so it will appear on centre */ - int const sample = d[i + 7] | (d[i + 8] << 8); - BOOST_CHECK_EQUAL (sample, n); - } - - if (sound_asset->asset()->channels() > 3) { - /* Lfe should be silent */ - int const sample = d[i + 9] | (d[i + 10] << 8); - BOOST_CHECK_EQUAL (sample, 0); - } - - if (sound_asset->asset()->channels() > 4) { - /* Ls should be silent */ - int const sample = d[i + 11] | (d[i + 12] << 8); - BOOST_CHECK_EQUAL (sample, 0); - } - - - if (sound_asset->asset()->channels() > 5) { - /* Rs should be silent */ - int const sample = d[i + 13] | (d[i + 14] << 8); - BOOST_CHECK_EQUAL (sample, 0); - } - ++n; } }