X-Git-Url: https://git.carlh.net/gitweb/?a=blobdiff_plain;f=test%2Fffmpeg_decoder_sequential_test.cc;h=bf66685867117421651f93e8ffeff186c34a576c;hb=3edab5ad8843b0a96ffd151bf74bc32c053f3f28;hp=892bc9e4c0909978f4c47be157cda4867badadde;hpb=6cc7359c1af897f334dab5ba455707ce0c59af9d;p=dcpomatic.git diff --git a/test/ffmpeg_decoder_sequential_test.cc b/test/ffmpeg_decoder_sequential_test.cc index 892bc9e4c..bf6668586 100644 --- a/test/ffmpeg_decoder_sequential_test.cc +++ b/test/ffmpeg_decoder_sequential_test.cc @@ -21,12 +21,11 @@ /** @file test/ffmpeg_decoder_sequential_test.cc * @brief Check that the FFmpeg decoder and Player produce sequential frames without gaps or dropped frames; * Also that the decoder picks up frame rates correctly. - * @ingroup specific + * @ingroup feature */ #include "lib/ffmpeg_content.h" #include "lib/ffmpeg_decoder.h" -#include "lib/null_log.h" #include "lib/content_video.h" #include "lib/video_decoder.h" #include "lib/film.h" @@ -43,6 +42,10 @@ using std::list; using boost::shared_ptr; using boost::optional; using boost::bind; +#if BOOST_VERSION >= 106100 +using namespace boost::placeholders; +#endif +using namespace dcpomatic; static DCPTime next; static DCPTime frame; @@ -57,7 +60,7 @@ check (shared_ptr, DCPTime time) void ffmpeg_decoder_sequential_test_one (boost::filesystem::path file, float fps, int video_length) { - boost::filesystem::path path = private_data / file; + boost::filesystem::path path = TestPaths::private_data() / file; BOOST_REQUIRE (boost::filesystem::exists (path)); shared_ptr film = new_test_film ("ffmpeg_decoder_sequential_test_" + file.string()); @@ -65,8 +68,7 @@ ffmpeg_decoder_sequential_test_one (boost::filesystem::path file, float fps, int film->examine_and_add_content (content); BOOST_REQUIRE (!wait_for_jobs()); film->write_metadata (); - shared_ptr log (new NullLog); - shared_ptr player (new Player (film, film->playlist())); + shared_ptr player (new Player(film)); BOOST_REQUIRE (content->video_frame_rate()); BOOST_CHECK_CLOSE (content->video_frame_rate().get(), fps, 0.01);