_root.render (*draw, context);
}
+
#if 0
/* debug render area */
Rect r = _root.item_to_window (area);
add_events (Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::POINTER_MOTION_MASK);
}
-/** Handler for button presses on the canvas.
- * @param ev GDK event.
- */
-bool
-GtkCanvas::button_handler (GdkEventButton* ev)
-{
- DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button %3 %1 %1\n", ev->x, ev->y, (ev->type == GDK_BUTTON_PRESS ? "press" : "release")));
- /* The Duple that we are passing in here is in canvas coordinates */
- return deliver_event (Duple (ev->x, ev->y), reinterpret_cast<GdkEvent*> (ev));
-}
-
/** Handler for pointer motion events on the canvas.
* @param ev GDK event.
* @return true if the motion event was handled, otherwise false.
if (items.empty()) {
if (_current_item) {
/* leave event */
+ cerr << "E/L: left item " << _current_item->whatami() << '/' << _current_item->name << " for ... nada" << endl;
_current_item->Event (reinterpret_cast<GdkEvent*> (&leave_event));
_current_item = 0;
}
* we have entered it
*/
- //cerr << "E/L: " << items.size() << " to check at " << point << endl;
+ cerr << "E/L: " << items.size() << " to check at " << point << endl;
#ifdef CANVAS_DEBUG
for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
- //cerr << '\t' << (*i)->whatami() << ' ' << (*i)->name << " ignore ? " << (*i)->ignore_events() << " current ? " << (_current_item == (*i)) << endl;
+ cerr << '\t' << (*i)->whatami() << ' ' << (*i)->name << " ignore ? " << (*i)->ignore_events() << " current ? " << (_current_item == (*i)) << endl;
}
#endif
- //cerr << "------------\n";
+ cerr << "------------\n";
for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
Item const * new_item = *i;
#ifdef CANVAS_DEBUG
- //cerr << "\tE/L check out " << new_item->whatami() << ' ' << new_item->name << " ignore ? " << new_item->ignore_events() << " current ? " << (_current_item == new_item) << endl;
+ cerr << "\tE/L check out " << new_item->whatami() << ' ' << new_item->name << " ignore ? " << new_item->ignore_events() << " current ? " << (_current_item == new_item) << endl;
#endif
if (new_item->ignore_events()) {
- //cerr << "continue1\n";
+ // cerr << "continue1\n";
continue;
}
if (_current_item == new_item) {
- //cerr << "continue2\n";
+ // cerr << "continue2\n";
continue;
}
/* leave event */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("Leave %1 %2\n", _current_item->whatami(), _current_item->name));
_current_item->Event (reinterpret_cast<GdkEvent*> (&leave_event));
+ queue_draw ();
}
if (new_item && _current_item != new_item) {
_current_item = new_item;
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("Enter %1 %2\n", _current_item->whatami(), _current_item->name));
_current_item->Event (reinterpret_cast<GdkEvent*> (&enter_event));
+ queue_draw ();
break;
}
- //cerr << "Loop around again\n";
+ // cerr << "Loop around again\n";
}
}
bool
GtkCanvas::deliver_event (Duple point, GdkEvent* event)
{
+ /* Point in in canvas coordinate space */
+
if (_grabbed_item) {
/* we have a grabbed item, so everything gets sent there */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send event there\n",
if (_current_item == item) {
_current_item = 0;
+ queue_draw ();
}
if (_grabbed_item == item) {
render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), c);
+#if 1
+ if (_current_item) {
+ boost::optional<Rect> orect = _current_item->bounding_box();
+ if (orect) {
+ Rect r = _current_item->item_to_window (orect.get());
+ c->rectangle (r.x0, r.y0, r.x1 - r.x0, r.y1 - r.y0);
+ c->set_source_rgba (1.0, 0.0, 0.0, 1.0);
+ c->stroke ();
+ }
+ }
+#endif
+
+
return true;
}
{
/* translate event coordinates from window to canvas */
- GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
-
- copy.button.x = where.x;
- copy.button.y = where.y;
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
- return button_handler ((GdkEventButton*) ©);
+
+ DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button press @ %1, %2 => %3\n", ev->x, ev->y, where));
+ return deliver_event (where, reinterpret_cast<GdkEvent*>(ev));
}
/** Handler for GDK button release events.
{
/* translate event coordinates from window to canvas */
- GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
- copy.button.x = where.x;
- copy.button.y = where.y;
-
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
- return button_handler ((GdkEventButton*) ©);
+
+ DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button release @ %1, %2 => %3\n", ev->x, ev->y, where));
+ return deliver_event (where, reinterpret_cast<GdkEvent*>(ev));
}
/** Handler for GDK motion events.