view.x = 0;
view.y = 0;
- if (orientation == 1) {
+ if (orientation == VERT) {
view.width = girth = pixbuf->get_width();
view.height = span = pixbuf->get_height() / 2;
unity_loc = (int) rint (view.height - (default_value * view.height)) - 1;
if (dragging) {
double fract, delta, scale, ev_pos;
(_orien == VERT) ? ev_pos = ev->y : ev_pos = ev->x;
- cerr << "PixFader::on_motion_notify_event() called x:y = " << ev->x << ":" << ev->y;
+ //cerr << "PixFader::on_motion_notify_event() called x:y = " << ev->x << ":" << ev->y;
if (ev->window != grab_window) {
grab_loc = ev_pos;
grab_window = ev->window;
} else {
scale = 1.0;
}
- cerr << " ev_pos=" << ev_pos << " grab_loc=" << grab_loc;
+ //cerr << " ev_pos=" << ev_pos << " grab_loc=" << grab_loc;
delta = ev_pos - grab_loc;
grab_loc = ev_pos;
}
adjustment.set_value (adjustment.get_value() + scale * fract * (adjustment.get_upper() - adjustment.get_lower()));
- cerr << " adj=" << adjustment.get_value() << " fract=" << fract << " delta=" << delta << " scale=" << scale << endl;
+ //cerr << " adj=" << adjustment.get_value() << " fract=" << fract << " delta=" << delta << " scale=" << scale << endl;
}
return true;