ARDOUR_UI::blink_handler (bool blink_on)
{
transport_rec_enable_blink (blink_on);
- solo_blink (blink_on);
sync_blink (blink_on);
+
+ if (!UIConfiguration::instance().get_blink_alert_indicators()) {
+ blink_on = true;
+ }
+ error_blink (blink_on);
+ solo_blink (blink_on);
audition_blink (blink_on);
feedback_blink (blink_on);
- error_blink (blink_on);
}
void
void
MonitorSection::do_blink (bool onoff)
{
+ if (!UIConfiguration::instance().get_blink_alert_indicators ()) {
+ onoff = true;
+ }
+
solo_blink (onoff);
audition_blink (onoff);
}
sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::set_blink_rec_arm)
));
+ add_option (_("Appearance"),
+ new BoolOption (
+ "blink-alert-indicators",
+ _("Blink Alert Indicators"),
+ sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::get_blink_alert_indicators),
+ sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::set_blink_alert_indicators)
+ ));
+
#ifndef __APPLE__
/* font scaling does nothing with GDK/Quartz */
UI_CONFIG_VARIABLE (std::string, color_file, "color-file", "dark")
UI_CONFIG_VARIABLE (bool, flat_buttons, "flat-buttons", false)
UI_CONFIG_VARIABLE (bool, blink_rec_arm, "blink-rec-arm", false)
+UI_CONFIG_VARIABLE (bool, blink_alert_indicators, "blink-alert-indicators", true)
UI_CONFIG_VARIABLE (float, waveform_gradient_depth, "waveform-gradient-depth", 0)
UI_CONFIG_VARIABLE (float, timeline_item_gradient_depth, "timeline-item-gradient-depth", 0.5)
UI_CONFIG_VARIABLE (bool, all_floating_windows_are_dialogs, "all-floating-windows-are-dialogs", false)