list<ActionMap*> ActionMap::action_maps; /* global. Gulp */
PBD::Signal1<void,Bindings*> Bindings::BindingsChanged;
-
-/*============================ ActionNameRegistered ===========================*/
template <typename IteratorValueType>
struct ActionNameRegistered
{
std::string const& action_name;
};
-/*================================ MouseButton ================================*/
MouseButton::MouseButton (uint32_t state, uint32_t keycode)
{
uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;